So far all games I have played with RT at 4K have achieved a minimum of 100fps which is my nominal framerate for an all round good experience. This is leveraging the tech though obviously when things like path tracing is involved, frame gen is needed to hit 100fps otherwise it's 60-80fps give or take which is fine at maximum settings. DLSS4 has literally transformed everything now anyway, the new DLSS Performance is visually better than old DLSS Quality, and arguably better than DLAA/native TAA because the transformer model generates more detail which is missing and not possible with native rendering. The RTX premium price kind of becomes worth its salt under this context, though this only applies to the top end cards obviously.
I could play Doom Dark Ages at over 150fps with just DLSS and no frame gen if I used /only/ hardware RT, but why would I bother when the performance feels the same using path tracing still and all I need to do is turn on 2x frame gen to get those high framerates?
Again, I keep saying this, but some people need to understand that their gripe isn't with the technology like they think, it is with the developers who refuse to optimise games which then results in poor performance out of the box which only gets worse in titles using RT/PT until a day comes when they hopefully patch it up.
Point fingers at the devs, not at the tech.
And point fingers at Nvidia for lowering the classing range of GPUs whilst increasing the price. Hardware Unboxed did a video recently demonstrating how 70 class cards now are basically 60 borderline 50 class cards depending on model.
AMD are no better by giving up after years of dragging its feet along the dirt whilst shooting "ray tracing won't be popular"... meanwhile AAA devs who know how to optimise properly are releasing games with only hardware RT with some underlying screen space to cater to the console market, a practice will be erased slowly once the next gen consoles are out in full force as there will be no more need for screen space.
I could play Doom Dark Ages at over 150fps with just DLSS and no frame gen if I used /only/ hardware RT, but why would I bother when the performance feels the same using path tracing still and all I need to do is turn on 2x frame gen to get those high framerates?
Again, I keep saying this, but some people need to understand that their gripe isn't with the technology like they think, it is with the developers who refuse to optimise games which then results in poor performance out of the box which only gets worse in titles using RT/PT until a day comes when they hopefully patch it up.
Point fingers at the devs, not at the tech.
And point fingers at Nvidia for lowering the classing range of GPUs whilst increasing the price. Hardware Unboxed did a video recently demonstrating how 70 class cards now are basically 60 borderline 50 class cards depending on model.
AMD are no better by giving up after years of dragging its feet along the dirt whilst shooting "ray tracing won't be popular"... meanwhile AAA devs who know how to optimise properly are releasing games with only hardware RT with some underlying screen space to cater to the console market, a practice will be erased slowly once the next gen consoles are out in full force as there will be no more need for screen space.
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