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What do gamers actually think about Ray-Tracing?

The only reason it is not a standardised thing right now is because MS have not implemented some core functions to make PT possible on all cards at a hardware level yet, so Nvidia did what they have always done with stuff like this, do it themselves and make it available to devs to utilise. The core function being SER, but AMD has also said not a peep about supporting stuff like OMM and Cooperative vectors API either, so I suspect they will remain silent until late 2026 and UDNA leaks start to come out.

AMD are once again at least 2 gens behind, so this would make sense.

PT is not Nvidia tech, any card supporting SER and supporting functions of PT can do it on hardware, AMD is just late to the party. By the time UDNA comes out MS will have rolled out SER into DX12 along with the rest of the tech to allow any GPU with hardware to run the tech to be able to PT on hardware.
 
Has it become viable in actual mainstream sub £300 GPUs yet?

Checks reviews… nope and not even for Nvidia.
Sadly that's the realm of the 50-class equivalent now so check back in another 5 years if there will even be GPUs available at that price by then.
 
Sadly that's the realm of the 50-class equivalent now so check back in another 5 years if there will even be GPUs available at that price by then.

If Nvidia had not kept shafting their user base each “new” gen we would have 4070Ti class performance and VRAM for 5060 8GB prices by now. This would be effectively double the current craptastic 5060 8GB in performance with 12GB VRAM. At that level you would call RT “mainstream”, but from 4000 series and now 5000 series Nvidia have moved the VFM to new levels of crap.

No wonder AMD were able to largely catch up. Nvidia kept giving us less for more. First the 80 class doubles in price, then the 70 series becomes worse than the previous 80 series and we end up with the frankly terrible price/perf with the 5000 series.

Price/perf in the past 4 years has actually regressed.
 
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I wonder how much GPUs would be costing now if Ray Tracing had not come along as a feature.

There are only so many FPS that you need depending on the monitor.

If there was no Ray Tracing to worry about the cost of a GPU to get high FPS would be much lower.

It is almost as if Nvidia are using RT as a gimmick to keep GPU prices artificially high.

What are Nvidia going to do in a couple of years time when the GPU hardware can easily run RT with very high FPS?

What will Nvidia's next must have gimmick be to keep the prices of GPUs at crazy levels?
 
The only reason it is not a standardised thing right now is because MS have not implemented some core functions to make PT possible on all cards at a hardware level yet, so Nvidia did what they have always done with stuff like this, do it themselves and make it available to devs to utilise. The core function being SER, but AMD has also said not a peep about supporting stuff like OMM and Cooperative vectors API either, so I suspect they will remain silent until late 2026 and UDNA leaks start to come out.

AMD are once again at least 2 gens behind, so this would make sense.

PT is not Nvidia tech, any card supporting SER and supporting functions of PT can do it on hardware, AMD is just late to the party. By the time UDNA comes out MS will have rolled out SER into DX12 along with the rest of the tech to allow any GPU with hardware to run the tech to be able to PT on hardware.

SER and OMM was not available in DXR until April this year and even then only in preview form, it along with a bunch of other stuff isn't going to be available at all (out side of exclusively Nvidia's own dev kits) until shader model 6.9, that will probably be UDNA / RDNA 5 (AMD are calling it RDNA 5 internally) whatever Intel's next gen is, if any and Qualcomm.

Its not about AMD being late to the party, or Intel, or Qualcomm, no one is going to develop hardware support for something that is not a standard, for something that could change at the drop of a new generation the moment you do, now that Microsoft are baking a standard of these things in to the next shader model they will all support it.

 
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I wonder how much GPUs would be costing now if Ray Tracing had not come along as a feature.

There are only so many FPS that you need depending on the monitor.

If there was no Ray Tracing to worry about the cost of a GPU to get high FPS would be much lower.

It is almost as if Nvidia are using RT as a gimmick to keep GPU prices artificially high.

What are Nvidia going to do in a couple of years time when the GPU hardware can easily run RT with very high FPS?

What will Nvidia's next must have gimmick be to keep the prices of GPUs at crazy levels?

Of course, that’s why the generational uplift is so low now, they are out of ideas once their cards can effectively handle RT.
 
Isn't that how things have worked for decades?
Ray Tracing isn't the first example of this.
Tessellation was likely to help sell expensive graphics cards, 3D graphics was likely to help sell expensive graphics cards.
I imagine when they invented colour TV they decided to charge more for it, when they decided they could make radio but with moving pictures they decided they could charge more for it.
 
Cyberpunk RT optimisation specifically for AMD GPU's. https://www.nexusmods.com/cyberpunk2077/mods/21176?tab=description

It only increases performance by about 10% to 15%, that puts my RX 7800 XT more in line with a 4070 in this, funny enough..... but more importantly.

First image is standard without Radeon RT Refined.
The second image with it...

Oof..... CD Project Red what is this all about????

sg1dapj.jpeg


7snI2Hk.jpeg
 
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I like RT but do think it is overhyped. Imagine if RT had always been the render, and then nvidia invented this new raster technique that gave 400% fps boost at only 5% loss in pq. Similar to DLSS where people even before transformer were very happy for the slight loss in pq because of the jump in performance.
 
AMD are late to the party, its own CEO inferred it by publicly stating they have no interest in putting r&d into RT years ago because Lisa didn't think it was going to be popular, yet here we are today most games launching with RT, UE5 enforcing RT via Lumen. Some games enforce hardware RT outright....

Anyone can deny it all they want, AMD got caught lacking, and can't catch up, Nvidia will be generating all fake frames by the time AMD has actual RT hardware and fsr 4 might be in a position that DLSS 4 is today, a big maybe....

People seem to be blaming Nvidia for whatever reason, nobody else has input as much new tech into game rendering than Nvidia, AMD can't even out their latest tech in games at launch they sponsor because they rely on teh developer doing all the legwork to implement instead opf providing easy means to implement like what Nvidia does, yet it's Nvidia at fault lol. Meanwhile, Nvidia releases a new game ready driver on launch day for every new game to support whatever features the game has.

The sooner people give equal measure of finger pointing to both companies for failing to be consumer friendly with their tactics the better, but there's no denying that Nvidia input a lot of resources into advancing gaming experiences for everyone, whether you like RT or not, screen space only has a limited shelf life that expired long ago, and it shows the moment you move the camera around a body of water in any game.or need to implement dynamic global illumination from emissive objects, something raster cannot ever do.

This is also likely why AMD officially gave up on high end gaming cards, too far behind to legitimately compete in the high end PC gaming space and since it can't even get its own house in order with its sponsored games, what is the point even trying?
 
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I wonder how much GPUs would be costing now if Ray Tracing had not come along as a feature.

There are only so many FPS that you need depending on the monitor.

If there was no Ray Tracing to worry about the cost of a GPU to get high FPS would be much lower.

It is almost as if Nvidia are using RT as a gimmick to keep GPU prices artificially high.

What are Nvidia going to do in a couple of years time when the GPU hardware can easily run RT with very high FPS?

What will Nvidia's next must have gimmick be to keep the prices of GPUs at crazy levels?
RT isn't a gimmick and it was being pushed industry wide long before Nvidia got involved. Its been clear that RT is the future of graphics for decades and was going to arrive with or without Nvidia. All the other graphics companies have been pushing hardware RT for a long time. So it makes sense for Nvidia to position them self at the forefront of such an important feature.
 
RT isn't a gimmick and it was being pushed industry wide long before Nvidia got involved. Its been clear that RT is the future of graphics for decades and was going to arrive with or without Nvidia. All the other graphics companies have been pushing hardware RT for a long time. So it makes sense for Nvidia to position them self at the forefront of such an important feature.
It really is down to the end user whether RT is a gimmick or not. For you it obviously is not a gimmick. On the other hand I have spent a fortune on RT capable cards from Titan Vs to a 5090 and a lot of others in between but have never used the feature in a game so for me this makes it a gimmick.

It is all down to personal opinion, some people will agree with you and a few will agree with me.

Having said that even if you like and use RT in a game after the first 5mins or so you are not going to even notice it, that makes it a very expensive feature.

You are correct, the industry are pushing RT but it should not have seen the light of day for another couple of years at which point it could have been added cheaply to most cards.


On a slightly different note could someone help me out by posting a stock score for a 5090 running Port Royal.

Thanks
 
It really is down to the end user whether RT is a gimmick or not. For you it obviously is not a gimmick. On the other hand I have spent a fortune on RT capable cards from Titan Vs to a 5090 and a lot of others in between but have never used the feature in a game so for me this makes it a gimmick.

It is all down to personal opinion, some people will agree with you and a few will agree with me.

Having said that even if you like and use RT in a game after the first 5mins or so you are not going to even notice it, that makes it a very expensive feature.

You are correct, the industry are pushing RT but it should not have seen the light of day for another couple of years at which point it could have been added cheaply to most cards.


On a slightly different note could someone help me out by posting a stock score for a 5090 running Port Royal.

Thanks
That's not a good way to do it though. You cannot just wait a couple more years then add it cheaply then expect a bunch of software to make good use of it. If we did that we would be 10+ years behind where we are now.

The best way to do it is the way NVidia have. New high end feature are often like that. The best way is to scale them in at high end increasing in use over time and slowly getting more viable with lower end cards each generation. I don't agree RT should have been delayed. If anything I wish it had been pushed earlier so we could be further alone its implantation.

As for stopping noticing RT after 5min that's not the case for me. Having first used RT over 40+ year ago its not an expensive feature that I stop noticing after 5min.

You remind me all of the people that said the same about Hardware T&L is a gimmick, Shaders are a gimmick, all the other feature that are gimmicks only are now standard wide spread features. Like it or not RT is the way forward and its use is only going to increase just like shaders and all the other features.
 
Its quite obvious that @Kaapstad is not saying RT IS a gimmick, its how Nvidia use it to overprice GPU's that's the problem, instead of addressing that the usual suspects pretend they have reading comprehension difficulties and gas light those of us making these arguments.

IMO its not so much what Nvidia do with RT that's the problem, it is or was but frame gen especially 4X frame gen is the new thing they are trying to use to justify **** GPU's for too much money.
 
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