Vince's Repair Thread - (Console Repairs & Mods)

Every single Xbox controller I've owned has stick drift to a degree, and that includes two elites, version one and two.

I've seen questions asked why Xbox, Sony and Nintendo don't use hall effect or better sticks and all the answers point to the money the majors make from users buying replacements.

Which is why I no longer will buy Microsoft pads, and instead buy the (much) cheaper pads from the likes of Gamesir, which use far superior tech.

I have two Cyclone 2 pads , complete with charging stand, TMR sticks, cost only around £34 pounds each and are a joy to use.


I can't seem to find anywhere that sells those Cyclone 2 pads as you noted at that price.
Can you link them please.?

Guessing that you are impressed with them overall, for PC use.
 
I can't seem to find anywhere that sells those Cyclone 2 pads as you noted at that price.
Can you link them please.?

Guessing that you are impressed with them overall, for PC use.

Where I bought it from have them at £37.99 currently, but a google search found a code for 12% off, bringing it down to £33.44!

Can't link as OCUK sell controllers, however, google is your friend.
 
Many thanks. I appreciate your quick response.
Interesting that they are rated so well, especially over the std Xbox type controller.
 
If you want a pad that will last, is mentally accurate and work great with the pc and switch the pad to get is the Gulkit King Kong Pro... pad is really good!

I don't have another pad, even very expensive ones that comes even close... And yes that is 0.5% error both sticks...

 
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If you want a pad that will last, is mentally accurate and work great with the pc and switch the pad to get is the Gulkit King Kong Pro... pad is really good!

I don't have another pad, even very expensive ones that comes even close... And yes that is 0.5% error both sticks...



Thanks, it's that the KK 2 T......Noting various flavours being sold.

Or the KK3 Pro.
 
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Looks good, but no back buttons equals deal breaker for me.

Just buy the Cyclone 2 lol.
 
Looks good, but no back buttons equals deal breaker for me.

Just buy the Cyclone 2 lol.

I bet the TMR's on the cyclone 2 are calibrated square, would you do me a comparison?... ive not found another pad (including the expensive pbtails) that is calibrated even close to as well as the King Kong.

Personally dont use the back buttons on my elite pad or my edge pad... dunno why
 
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I bet the TMR's on the cyclone 2 are calibrated square, would you do me a comparison?... ive not found another pad (including the expensive pbtails) that is calibrated even close to as well as the King Kong.

@mrk is your man for that, I just plug and play!
 
Thanks, it's that the KK 2 T......Noting various flavours being sold.

Or the KK3 Pro.

This one is the KK2 but the KK3 is even better - I've seen images of that being 0.1% error which is a bit special. KK3 adds 4 rear programable triggers I think. Feel wise its got a nice weight to it everything is hall/tmr internally and its using all sorts of smart chunks of metal etc to prevent the magnetic interference, honestly if MS could have taken their elite pad and done some of the stuff thats inside this pad then the elite 2 would have been an amazing pad. As it stands the elite 2 is one of the worst pads on the market to properly mod, even if you do go to town with TMR etc etc the calibration seemingly gives up randomly which makes most stick mods on it useless.
 
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Gamesirs are calibrated to both fake circles and raw square mode if that's what you're asking? I've had the King Kongs and felt the stick "feel" was too sloppy, as if it had too much processing, which was then confirmed when I did the bounce back high framerate test. You can also switch between stick sensor modes on all Gamesir controllers to suit preference btw.

A raw sensor stick (square mode) should not be reading 0.x% accuracy, if it does then it's being filtered like fake circles from everything I have seen. Accurate square sensors should be reading under 10% to be considered accurate, dual sense potentiometers in this 3

This is the average result from a GameSir TMR stick when set to its square mode, circle mode is 0.0-0.2%:

K1e6e40.png


The Ksilver TMR sticks found in other controllers are within 1-2% of Gamesir's factory calibration in square mode as well.

The Sony dual sense sticks in this Hexgaming Phantom I have today is also 6.74% for potentiometer sticks and comes factory set to square mode with no option to use any other mode, just as a ref point.

All controllers with a circle mode out of the box will read 0.x% accuracy by the way too, they all adopt filtering to get that as part of the fake circles sensor mode. It's in square mode that it should be purely raw sensor data and factory stick calibration that dictates accuracy, hall effect sticks in square will be around 10-11%, TMR sticks all seem to now coming in at 6-8%.
 
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TBH I've never had drift, and I've never really worn out a controller other ways but have kept some for 10+ years. Still got my original PS2 pads!

PS2 pads have some of auto-calibration going on that will help keep it at bay.




Every single Xbox controller I've owned has stick drift to a degree, and that includes two elites, version one and two.

I've seen questions asked why Xbox, Sony and Nintendo don't use hall effect or better sticks and all the answers point to the money the majors make from users buying replacements.

It's 100% on purpose and design to fail. I genuinely don't understand how people can still argue it's not.

PS2 controllers used to auto-calibrate to keep it at bay for longer.
They used to use some sort of non-contact stick in dualshock 3 before switching back to pots, according to this reddit post https://www.reddit.com/r/Controller..._controllers_had_he_joysticks_before/ldemf8u/ those old sensors were magnetoresistive wheatstone bridge, so still non-contact, so nothing to wear.

Dualsense edge still uses pots, despite being £200, but don't worry you can replace them for £20 a pop.

100% intentional choice to force you to buy new controllers or buy into their racket of £20 a pop sticks after paying £200 for the controller.
 
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At that point just get something like a hexgaming phantom then, uses the same internals as dual sense, but has hall effect sticks and a dedicated calibration tool. £250 though, but you save £20 a year on not having to replace the modules lol.
 
PS2 pads have some of auto-calibration going on that will help keep it at bay.


Interesting you say this, PS2 does some auto centering in firmware that you can both see and feel, the elite 2 has a very similar thing I have a video somewhere proving it... you can hold it slightly off center and it will automatically recalibrate it sensor to center within a specific margin. I suspect its this processing along with the 6 magnets in the pad are what throws it all off when you fit TMR/Halls.

PS3 pads they never drift because the have halls in them as stock... Well the 4 pin ps3 pads are halls not sure about the 3 pin pot versions as I dont have any to hand.
 
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Gamesirs are calibrated to both fake circles and raw square mode if that's what you're asking? I've had the King Kongs and felt the stick "feel" was too sloppy, as if it had too much processing, which was then confirmed when I did the bounce back high framerate test. You can also switch between stick sensor modes on all Gamesir controllers to suit preference btw.

Super interesting, I personally dont feel the "slop" but generally do feel if it massively overshoots. I think with these things there is a level of personal preference you either feel it or you dont...
 
Yup having the option to switch around based on preference is a nice benefit, also some games may actually suit one mode over the other.
 
Don't have time to watch the whole video yet, but that tip has been about for a while on aliexpress. It's based on https://www.etsy.com/uk/listing/1561036391/professional-controller-soldering-tip-v4 which is properly plated rather than bare copper so should last longer and has been around since early 2024.

Not surprised by the "never had drift crowd". It's just fanboys for X company, that can do no wrong.

Ah OK. I'd never seen it before. When I did my PS pads earlier this year I struggled removing the old sticks, so it looks very useful tool, albeit for one job only unlike a heat gun, or desoldering station I suppose.

The whole fanboy/'gotta to protect the multi-billion pound company behaviour' is unfortunately predictable as you say, but so pathetic.
 
Ah OK. I'd never seen it before. When I did my PS pads earlier this year I struggled removing the old sticks, so it looks very useful tool, albeit for one job only unlike a heat gun, or desoldering station I suppose.

The whole fanboy/'gotta to protect the multi-billion pound company behaviour' is unfortunately predictable as you say, but so pathetic.

I cant even start to count the number of switch/ps4/ps5/One/Series pads that have crossed my path so its really hard to argue that any of these manufactures are making pads to last, if anything the carbon tracks are thinner than they have ever been. Even just looking in front of me now.....



All 9 pads you see in this image had drift and / or other issues but if they had other issues they also had drift. The blue pad you see there the sticks registered zero movement and both L & R buttons showed no life.. two pots and two buttons later and it's fine but I don't think I've ever had pots so worn they show nothing at all that's a new one for me. The L and R buttons in the Xbox pad specifically the series are also bad.. but they never used to fail on the One and they are the same damn buttons, every single one pad in that image the L and R triggers were fine but the sticks absolutely shafted. So you have to assume they are using cheaper buttons as well in the series pads.

For some figures I've gone through about 700 ps5 hall effect sticks in the last few years that means I've put halls in about 350 ps5 pads that have failed.
 
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I cant even start to count the number of switch/ps4/ps5/One/Series pads that have crossed my path so its really hard to argue that any of these manufactures are making pads to last, if anything the carbon tracks are thinner than they have ever been. Even just looking in front of me now.....

All 9 pads you see in this image had drift and / or other issues but if they had other issues they also had drift. The blue pad you see there the sticks registered zero movement and both L & R buttons showed no life.. two pots and two buttons later and it's fine but I don't think I've ever had pots so worn they show nothing at all that's a new one for me. The L and R buttons in the Xbox pad specifically the series are also bad.. but they never used to fail on the One and they are the same damn buttons, every single one pad in that image the L and R triggers were fine but the sticks absolutely shafted. So you have to assume they are using cheaper buttons as well in the series pads.

For some figures I've gone through about 700 ps5 hall effect sticks in the last few years that means I've put halls in about 350 ps5 pads that have failed.

I think I've said this before, but I remember years ago reading about a patent on Hall Effect/magnetic potentiometers and if it's this causing most manufacturers to still use ALPS Pots, even outside of the big three console makers; Lenovo, ASUS, Valve etc. But then there would be a way to either buy the Patent owner (Gulikit presumably), or develop their own solution. However I'm sure it's money that's driving this; money to be gained, or lost.
 
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