——The Official Battlefield 6 Thread——

Balance Changes to Breakthrough and Rush,
We’ve just made some balancing changes: In Breakthrough, it now takes fewer players on an objective to speed up capture. Also, defender respawn timers in both Breakthrough and Rush are now fixed at 12 seconds instead of the previous 6-12 second range. Try them out and let us know what you think!
 
# MCOM Timer Changes to Rush

We've just made a change to Rush: the MCOM timer is now reduced from 45 to 30 seconds to better the balance between attacking and defending players.

We’ll continue to monitor and are ready and able to make further balance adjustments.
 
"big" maps doesn't mean it will be good..... You need to have good map design too especially for the game modes like conquest. That's the main concern I and others should have. I mean look at bf 2042, arguably it's maps were big but they were/are awfully designed which did more harm than good.

It's pretty evident now that dice have designed the maps to be "high octane action" to win the cod player base and that's fine, the game plays well for that play style.

Like I said before, the battlefield days are over, this is simply the new game design for battlefield.


I did speak of Big and Good being key.
 
it is indeed. as you are playing against a person who has unfair advantages. not sure what the aim assist percentage is in battlefield 6 but in some games its as much as 60 percent. to someone whos semi decent thats massive aiming wise.
Sure, the advantage of aim assist to help someone aim with their thumbs.

If I get outshot by someone on controller, the issue isn't aim assist, the issue is on my side. There are some very, very good controller players - but if you're on mouse and keyboard going up against someone of a similar skill level on controller then mouse and key will win 99% of the time. We can click on heads, they have to awkwardly thumb on heads.
 
Yeah my post wasn't really aimed at you, more just what I'm seeing across various forums etc. people keep saying we need big maps but don't seem to realise there is far more to what makes battlefield, battlefield than just size of maps.
Its certainly about good content within the big map yeah, in terms of what makes Battlefield, Battlefield...I've always been of the opinion (since the very first BF) , that what makes Battlefield...its USP if you will... is that it combines infantry, vehicular, airborne and naval all in one battlefield. Small maps simply dont allow that, so for me, by that definition, large maps are needed, albeit indirectly, for it to be a Battlefield game , but you are right that they need to be large good maps.
 
Sure, the advantage of aim assist to help someone aim with their thumbs.

If I get outshot by someone on controller, the issue isn't aim assist, the issue is on my side. There are some very, very good controller players - but if you're on mouse and keyboard going up against someone of a similar skill level on controller then mouse and key will win 99% of the time. We can click on heads, they have to awkwardly thumb on heads.
Serves them right for not playing on a PC, pesky second class console gamers :D
 
I agree, but they do tend to guarantee a less 'cluster****' style of gameplay. Small maps on Battlefield is usually just a big old mess. Tried this beta again and its just intolerable how chaotic it is. No room for any kind of tactics or anything.

It's just dumb downed cannon fodder gameplay. Getting more than 2 kills in a row as infantry on the small maps feels like some of kind of amazing achievement.
So basically the game sucks because you suck
 
Needs a setting to opt out of joining games that have already started.

Really getting on with Breakthrough now. Longer games, and I'm a bodies on checkpoints type of player, I will come at it from all different angles until I find a weakness and then throw my carcass on the point. It feels like a puzzle you have to crack.
 
Anyone else notice how long you seem to stay visible on the minimap for after shooting. Its like a 'hey im over here' flare that lasts for what seems like 30secs.
Does a silencer do much to reduce that?
 
It's definitely not a day-one purchase for me. There's something about it that feels clunky.
Ever since shooters started doing the weapon modification gimmick i've had a feeling it's responsible though maybe there's something else going on, certainly feels like bullets and damage are out of sync between two players rather often.
 
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So another small infantry map - thats what 5 of the 9 release maps now ? Plus one of the others is also a NY city map so that leaves 3 that might be actual Battlefield size ?
 
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