Enjoyed the past two weekends playing the game, definitely felt like this second weekend was a little less enjoyable but that's probably because it's a lot of playtime on just a few maps at this point.
It always astounded me seeing people that were max level running around with a max level shotgun and you realise it's all they've used for every single day of the beta, rather than actually trying and playing around with everything available.
One of the most frustrating combos was the incendiary launcher + shotgun, you'd stun a group and take 80% of their health then just be able to 1 tap every single of them. Hopefully that grenade launcher has the stun duration and damage adjusted, it doesn't feel overly balanced that it can do 75% of the damage that the regular grenade launcher does but also come with a guaranteed stun/slow. Otherwise really enjoyed it! All of the weapons we had felt fun to use and the classes all felt useful too. I do actually hope the weapons are class restricted for this one, I was a bit 50/50 on it before the beta but I found the 'closed weapon' modes played a lot better forcing people to play their roles.
I watched a YT video last night that I thought was also really interesting and highlighted some key points that really have impacted modern games so much recently. Felt it was worth sharing here!
It always astounded me seeing people that were max level running around with a max level shotgun and you realise it's all they've used for every single day of the beta, rather than actually trying and playing around with everything available.
One of the most frustrating combos was the incendiary launcher + shotgun, you'd stun a group and take 80% of their health then just be able to 1 tap every single of them. Hopefully that grenade launcher has the stun duration and damage adjusted, it doesn't feel overly balanced that it can do 75% of the damage that the regular grenade launcher does but also come with a guaranteed stun/slow. Otherwise really enjoyed it! All of the weapons we had felt fun to use and the classes all felt useful too. I do actually hope the weapons are class restricted for this one, I was a bit 50/50 on it before the beta but I found the 'closed weapon' modes played a lot better forcing people to play their roles.
I watched a YT video last night that I thought was also really interesting and highlighted some key points that really have impacted modern games so much recently. Felt it was worth sharing here!