• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Many UE5 games require GPUs like the RX 9070 or RX 7900 XT to get a consistent 60+FPS (1080p Ultra)

Some of the latest Techspot graphics card reviews are including UE5 games, like:
  • Oblivion: Remastered
  • Clair Obscur: Expedition 33
  • Stalker 2: Heart of Chornobyl
Example:

Elder-1080-p.webp


Review link:
https://www.techspot.com/review/2992-nvidia-geforce-rtx-5060/#The_Elder_Scrolls_IV

On recent Techpowerup reviews, Avowed uses UE5 also.

Each of these games ideally need a GPU like a RX 9070 or RX 7900 XT to achieve a consistent 60 FPS (1% low above 60 FPS).

That is before taking into consideration, issues with loading / traversal stutter present in some titles (a different topic).

So, I think that’s worth considering when building any new serious gaming PC, or upgrading.

So a minimum of ~£560 for the GPU is what you’ll be looking at. Particularly if you want to future proof your system a bit, this is probably what you will need for games like the Witcher 4 when that comes out.

Potentially less, if you use technologies like frame generation to boost your framerate in these titles.
That's without upscalers, so it's to be expected.
 
Typically what I do now, is set the equivalent (whatever upscaling looks best) of 1080p Ultra in games.

Any resolution higher than that is a bonus. I think chasing higher resolutions is not something that the current technology allows, unless you invest in a GPU that costs £1000+.

That is perhaps about 5% of gaming PCs.
 
That's without upscalers, so it's to be expected.
Lots of people seem to be expecting above 1080p at the top preset (Non RT), however, I think the developers (Epic) of Unreal Engine set a high standard in terms of visual quality, and within a year or so, it becomes the (desired) standard for most of the industry. And consoles set the standard for many PC games in terms of the technology (software development).

I would imagine that the same thing is likely to occur whenever a new version of Unreal Engine (e.g. UE 4 and UE5) is released, and reaches maturity.

Logically then, when a new version of UE becomes widely used in games, it's a good time to think about an upgrade, if necessary and feasible. UE4 originally released back in 2014, so it's been a while...
 
Last edited:
That's without upscalers, so it's to be expected.

Still needs a bit of tweaking by the devs to fully work properly but forced DLSS 4 with transformer model and auto-exposure tweak gives very good results overall in Oblivion Remastered - arguably "better" than native - though sometimes I can see where it is reconstructing detail and it still has an issue with ghosting/trails in some situations especially in rainy weather if you quickly change view through 90+ degrees.
 
I wonder when Epic will decide to update Fortnight to Unreal Engine 5.6?

I'd quite like to give the game a test if they update it.

Apparently the public version of the game is still using UE5.1...

Although it does seem as though getting 60 FPS or even 120 is not a challenge in this game.
 
Last edited:
Do they?

Google says stalker 2 runs at 864p on the Xbox and is unable to run at stable 60fps
Most definitely not. Here is the game in the OP (Oblivion) "Starting with the 60fps performance mode, base PS5 and Series X share the same 1440p resolution target at peak with PS5 often operating at 900p in practise, and Series X typically running at a higher 990p value in matching areas." - from Eurogamer/DF.

So 900p upscaled with FSR 2 which is going to look horrible and unstable 35-55fps (with dips to 20s thanks to UE stuttering) from the DF fps test video, I'd consider that unplayable. Games run pretty much the same on identical PC hardware to console these days.

On UE itself I really dislike this engine, the games look average and run like complete crap.
 
Last edited:
Developers can't keep catering for people with 1070s and Radeon 7 GPUs otherwise everything looks like it did in the late noughties. Games AND gamers need to move on or if they have an ancient GPU bow out gracefully.
 
Well, I'm sure this is going to upset some more people, however...

Here we have another UE5 game, MGS: Snake Eater (remake), at 1080p Ultra:

min-fps-1920-1080.png


Still, if you've got an RX 7800 XT (or equivalent) or above, it should be more than playable.

Parts of the game look pretty good, such as the terrain and environments.

EDIT - You can get a RX 9070 now for ~£500, which is a fairly good price :)

It's a shame about the price of the RTX 5070 TI though.

Maybe there will a RTX 5070 Super that will offer better bang for buck?
 
Last edited:
Its quite telling who the gaming industry are in bed with when Todd Howard answered the criticism for the 'unoptimized' Starfield performance with "Get better hardware"

Metal Gear Solid Delta does not look good enough to require an RTX 5080, a £1000 GPU to run at a solid 60+ at 1080P, no ^&£$!^%$¬!&.... i'm angry.

I run this at 80 FPS on an RX 7800 XT at 1440P no upscaling. Its not Unreal Engine. Thank (^&(*^£$

 
Last edited:
Well, I'm sure this is going to upset some more people, however...

Here we have another UE5 game, MGS: Snake Eater (remake), at 1080p Ultra:

min-fps-1920-1080.png


Still, if you've got an RX 7800 XT (or equivalent) or above, it should be more than playable.

Parts of the game look pretty good, such as the terrain and environments.

EDIT - You can get a RX 9070 now for ~£500, which is a fairly good price :)

It's a shame about the price of the RTX 5070 TI though.

Maybe there will a RTX 5070 Super that will offer better bang for buck?


Game doesn't even have good graphics and runs like this

 
So, to surmise, new things need newer hardware to shine.
Or, a hot take - new things require Devs to learn how to use it properly to squeeze proper quality and performance from mainstream hardware. Instead, we get what we get - either blurry mess, low quality with very noisy shadows and lighting or just generally unplayable FPS.
 
UE 5.6 has seen some significant performance improvements, including more multi threading support. In the long run, I think engine improvements are what will count.
 
Last edited:
UE 5.6 has seen some significant performance improvements, including more multi threading support. In the long run, I think engine improvements is what will count.
And it will change absolutely nothing unless Devs actually start using that engine properly and learn again how to optimise things.
 
Graphical demands obviously increase as time goes but much of the poor performance these days is down to Nvidia and AMD selling low end GPUs as high end, if you compare to 5 years ago a 5070ti today is equivalent to a 3060ti from a few years back while the 9070XT is the modern equivalent of a 6650XT.

Since 2020 GPUs costing £600-700 have only seen at best a 50% performance increase but if you look at cards from 2015 to 2020 the performance increase was 200% so that’s why it seems like games are struggling.
 
Last edited:
The Super refresh cards are the closest thing Nvidia offers to value, this time I think they are facing some decent competition from AMD with cards like the RX 9070, and probably a cheaper GRE variant soon, so Super cards will probably be released by the end of the year.

Or maybe Nvidia will decide it’s not worth it (since they are in such a good position anyway) and just let AMD gain a small advantage. With each generation, Nvidia focuses more on the very high end, and arguably, there’s no need for a RTX 5080 Super or 5090 Super.
 
Last edited:
Its quite telling who the gaming industry are in bed with when Todd Howard answered the criticism for the 'unoptimized' Starfield performance with "Get better hardware"

Metal Gear Solid Delta does not look good enough to require an RTX 5080, a £1000 GPU to run at a solid 60+ at 1080P, no ^&£$!^%$¬!&.... i'm angry.

I run this at 80 FPS on an RX 7800 XT at 1440P no upscaling. Its not Unreal Engine. Thank (^&(*^£$

I've tried it again after a while.
Area 18, stutter fest, hogs the CPU for no reason, low GPU usage, low performance (lower than path tracing games), NPCs at least are squatting than doing T poses, looks... average. Also 25GB RAM + assigned. Hopefully won't need 32GB+ by the time it launches.

Bottom line, not a good example - even though perhaps it gets better once you leave the hub. My UE5 experience has been significant better than what SC offered/offers (after what... 10 years of development?).





 
Back
Top Bottom