Picked up No Man's Sky in the sale in the first format ever for me and enjoying it even at 30fps, though admittedly a big reason I play mostly on PC is that I like 60fps as a baseline, but with a handheld I'm willing to compromise a bit, even with docked mode as well as you can just take it anywhere you go with ease.
RE9 still looks fine to me for a handheld game. Can also get used to lower fidelity quickly and still enjoy games on a bigger TV once you get used to it. Side by side always more jarring.
Also something fun about having a lower powered system still capable to pump out powerful games with some compromises. Nice to have some tweaks and options to play around with to try get a preference like a lower specced PC. My first Nintendo handheld was Gameboy in 1989, seeing a current Nintendo handheld compare at all with the current most powerful home console is an amazing achievement in hardware terms for me. It's getting a new release of a Resident Evil game that actually runs on hardware and not streamed. (Did anyone even ever buy those REs on Switch that were stream only?)
Nintendo games are expensive, but always have been. £79.99 for Street fighter 2 Turbo back in 1994 was a very hard price to pay. Arguably was still worth it, an arcade machine at the time was £2000. You got an almost arcade perfect cartridge with expensive chips on it, better than arcade in some ways as AI didn't cheat on Snes like arcade. But Nintendo physical games mostly always hold value, usually better than any other brand, though now with many physical games not even being on cart those high prices will be hard to justify.
Mario Galaxy 1 and 2 at £35 are totally overpriced though, they were £10 digitally on Wii U store ten years back. Their physical copies should at least retain value if they release them. I've got a sealed Mario All Stars with Galaxy 1 on it that was £35 and an open box version, also still have Galaxy 2 on Wii. Both great games with incredible music, but the globe level concept got old for me in both games, can be disorientating, lucky some flat levels too to mix it up.
The best option as a Nintendo consumer going forward is likely to treat the Switch 2 like Steam, mostly only ever get games on sale and go mostly digital. Many Nintendo made, full on cart Switch 2 games will still be a solid investment and arguably "worth" their high cost at least in terms of being sellable assets.
Just look at any Pokemon boxed game value since they came out, they've seen huge increases on their original sale prices and would have been great investments.
Paid DLC sucks, but it's not as if Nintendo are the only ones doing it, or innovated it, horse armour back on Oblivion started the bad trend of it. I won't even think to get DK DLC or likely any DLC until a sale. I've noticed some sale discounts on Switch improving a bit it seems, not like Steam yet but some really nice % off.
Tested another Switch 1 game that works great on Switch 2 due to uncapped framerate. Panzer Dragoon now 60fps in quality mode, was terrible on Switch 1, now plays great on Switch 2, much better game for it.