Soldato
- Joined
- 14 Jun 2004
- Posts
- 7,470
will be 5-10mins latedinner is a tad late to day
In Dungeons of Eternity, enemy colors indicate their tier and element. Red signifies Elite enemies, purple denotes Legendary enemies, and bright orange indicates fire element enemies. Additionally, some enemies are green (poisonous) or blue (freezing), which are status effects that can be countered with buff potions.
Enemy Colors and What They Mean
Status Effects and How to Counter Them
- Red: Elite enemies, which are particularly tough.
- Purple: Legendary enemies, indicating an even higher tier of difficulty.
- Bright Orange: Fire element enemies, who are resistant to fire attacks.
- Green: Poisonous enemies that slow players and apply tick damage.
- Blue: Freezing enemies that will immobilize players.
- Poison: Applied by green enemies, this status effect can be negated by healing.
- Freeze: Applied by blue enemies, this status effect can be broken by any buff potion.
- Fire Resistance: A trait of orange enemies, they are resistant to fire attacks, but a buff potion will break the status effect.
Do you not enjoy our other games thenI actually do enjoy that mode
oh and as for DoE
google it , there's some interesting things i didn't know about
Enemies in Dungeons of Eternity include common foes like Skeletons, Zombies, and Spiders, as well as specialized enemies such as Mages that cast spells, Blind Octoculi that use sound, and tanky Magma Golems that require bombs to stun. Enemies come in different tiers, with Elites (red) and Legendaries (purple) being significantly tougher. Elemental variations exist, with blue enemies freezing and green enemies poisoning or slowing players
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