CD Project Red were advertising on Twitter last month that they were looking: https://www.cdprojektred.com/en/jobs Poland or the US though!I'm on my second 13+ hour day on the trot. This job is not for me, I just don't give two ****s about the world of finance. I don't mind putting in the hours working in games because it's something I care about and brings joy to people, but this fintech stuff is just......meh. And I do not miss this world at all, everyone just works themselves to death and is obsessed with money.
Think I will be resigning soon and taking my chances with the games job market. Can't do it right now as it's a critical time trying to land a customer but soon as it calms down I think I'm done.
Not sure the missus is up for Poland. There is a really good job for my profile at a studio in Brno in Czechia atm which was tempting, looks like a beautiful city.CD Project Red were advertising on Twitter last month that they were looking: https://www.cdprojektred.com/en/jobs Poland or the US though!
Sumo Digital are looking too: https://www.sumo-digital.com/careers/
I'm on my second 13+ hour day on the trot. This job is not for me, I just don't give two ****s about the world of finance. I don't mind putting in the hours working in games because it's something I care about and brings joy to people, but this fintech stuff is just......meh. And I do not miss this world at all, everyone just works themselves to death and is obsessed with money.
Think I will be resigning soon and taking my chances with the games job market. Can't do it right now as it's a critical time trying to land a customer but soon as it calms down I think I'm done.
sometimes wonder if you live in some alternate reality from me.
50-65 is certainly not 'standard working hours' for a software engineer. I have never worked more than 45 hours on a regular basis, across many industries, and several countries. I've been on 37.5 hour weeks for at least half my career. Perhaps in the US things are higher, but not UK/Europe, or Asia in my experience. Even at my most intense working environments in finance in HK I was doing 45-ish most of the time
I have a lot of time for the CEO of this company and consider him a friend, but his physical health has always taken a distant back seat to his work, and despite the multimillion pound house and private school and all the rest, he is not going to last long and will leave his 4 kids without a father in the coming few years. I find it all rather depressing and it’s one of the reasons I want to leave because I can’t be a part of that work culture anymore. It is not something to celebrate. I’ve watched enough people self destruct convincing themselves the job and the consumer lifestyle is more important than personal wellbeing.I guess you are now finding out that indeed in some job sectors in software that 50-60 hours a week is actually expected
His kids won't remember the extra christmas presents they got, or when he came home at 8pm and they were just getting ready for bed, or the fact they had a holiday abroad twice a year when Dad was still ear on his phone or head in his laptop. They will remember when Dad missed the school play or their rugby/soccer game every week. Kids remember experiences, especially with parents, not possessions or foreign holidays when Dad may as well not be there.I have a lot of time for the CEO of this company and consider him a friend, but his physical health has always taken a distant back seat to his work, and despite the multimillion pound house and private school and all the rest, he is not going to last long and will leave his 4 kids without a father in the coming few years. I find it all rather depressing and it’s one of the reasons I want to leave because I can’t be a part of that work culture anymore. It is not something to celebrate. I’ve watched enough people self destruct convincing themselves the job and the consumer lifestyle is more important than personal wellbeing.
I hope you find a balance that works for you and your family.
Howard Stark said:No amount of money ever bought a second of time
Sumo Digital are looking too: https://www.sumo-digital.com/careers/
I've got the money to self-fund several years of development, before needing any external investment. Low overheads. Need to try and form this into more of a concrete plan and look at what a realistic timeframe is to get something that at a minimum could be put in front of publishers to secure funding to complete and publish.Seriously leaning towards working on my own game. Can't blame anyone but myself for how that goesI've got the money to self-fund several years of development, before needing any external investment. Low overheads. Need to try and form this into more of a concrete plan and look at what a realistic timeframe is to get something that at a minimum could be put in front of publishers to secure funding to complete and publish.
Well, it's a pretty big financial risk, when the alternative is earning (reasonably) good money as a lead programmer. Being realistic, just getting a few thousands pounds back from a year's effort would be optimistic for a first title.Surprised you haven't do this already.
My cousin is finally releasing his game on Steam after working on it for years on his own.
Well, it's a pretty big financial risk, when the alternative is earning (reasonably) good money as a lead programmer. Being realistic, just getting a few thousands pounds back from a year's effort would be optimistic for a first title.
Realistically I need to burn a minimum of £20k to get something released, something more than a toy demo at least. That's going self-funded, I can chase a publisher to try get investment but that's a whole other ballgame.
I need to do a fair bit of budgeting and see what's feasible. I've got the money to do it but not so much that I don't have to think very seriously about committing that sort of cash....when maybe I'd be happier just working in a studio again. Needs thinking about.
Not really, ideas are the easy part.Isn't the big question whether you have a great idea for a new game that people will want to buy? Presumably if you want to make any real money, it will need to stand out in some way from the other 100,000 games on Steam.
Not really, ideas are the easy part.
Getting something ready to ship before your money runs out is the hard part.
I can sit with a pen and paper, or even bounce things back and forth with an LLM, and come up with a bunch of decent ideas quite quickly and easily. It's not the part that takes years of experience and time and money.Really? To be clear I'm not doubting the challenges of the actual coding (plus other business key aspects such as funding and marketing). However, I would have thought that coming up with a viable, standout, new game concept wouldn't exactly be the easy part for someone working on their own.

Officially a bum from the end of the month. Hoping a startup opportunity is acted on by the end of the year otherwise I'm going to feel a bit lost.
3 months PILON (only gave the staff notice I was going today, they wanted me out by the end of the week!), full holiday allowance paid which is basically another month and redundancy for 10 years. Should be stable until I figure out what to do next.
I've tried doing a couple of online courses and a few in person recently but I'm struggling with the gap between how simple the courses offered are vs how challenging using the concepts in real scenarios really is.