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*** The AMD UDNA Rumour Mill *** (next generation architecture)

Aside from BF6 a fair variety of recent releases.

Well, I don't have BF6, but my experience has been the same as @deviation I haven't any problems like the ones you are talking about. The only time that I have noticed things similar to what you describe are when I uses settings that make my base frame rate lower than 60. Once I keep my frame rate always over 60, no ghosting or trails or smudging.
 
Unfortunately more resources will be put into compression and trying to get away with lower quality assets. RAM prices have recently skyrocketed and AI demand for memory as such that its tough to justify. Recently Sony specifically mentioned RAM/Memory costs is a major sticking point for its next gen PS6 console and they are looking for ways to get away with less RAM, and rumors are for the PS6 to be trying to use a small bus as well, around 160bit, so now you likely have your next gen console being memory capacity limited and memory bandwidth limited
Not that I would ever be a console buyer, but this sounds like Sony want to retreat from the console market. Historically, the min we would expect is that PS6 would double RAM

Rumour is already that MS have pretty much given up on consoles. And MS seldom touch much in DirectX these days.

Nvidia are far too busy with AI so that even any - propriatary - gaming advances are unlikely to come from them.

AMD keep showing that GPUs are of little interest to them.

Looks like holydecks are not just around the corner then!
 
Not that I would ever be a console buyer, but this sounds like Sony want to retreat from the console market. Historically, the min we would expect is that PS6 would double RAM

Rumour is already that MS have pretty much given up on consoles. And MS seldom touch much in DirectX these days.

Nvidia are far too busy with AI so that even any - propriatary - gaming advances are unlikely to come from them.

AMD keep showing that GPUs are of little interest to them.

Looks like holydecks are not just around the corner then!
Why would Sony want to retreat from there biggest market. Playstation and network are Sony's bread and butter. Retreating from this market would most likely finish them. "Sony's biggest market is its Game & Network Services segment, which includes the PlayStation brand. This segment generated $31.16 billion in the 2024 fiscal year, making it the company's largest business segment by revenue."
 
Not that I would ever be a console buyer, but this sounds like Sony want to retreat from the console market. Historically, the min we would expect is that PS6 would double RAM
Quarter 1 of 2025 saw PlayStation's break it's record for Q1 performance at $6.5 billion.

You equate that with them wanting to retreat from the market?
 
Not to belittle game development costs, but one of the major reasons why games aren't "bigger" is the cost of making big games. At least big area games which aren't Bethesda-empty.

KC2 was around $45milion, not that much.

Not to belittle game development costs, but one of the major reasons why games aren't "bigger" is the cost of making big games. At least big area games which aren't Bethesda-empty.

As far as specs of next gen goes more RAM is still the biggest thing IMO. Yes, upscaling, RT/PT etc. are important but more memory is too and 32GB - for example - would really move things forward.

I'm also hoping for some kind of AI framework either at the engine level or as part of the PS6. At the end of day a lot of games suffer from poor AI and poor NPCs.

There's something like 17 years now since AMD had the Froblins demo when it proved you an do thousands of AIs on regular GPUs (at that time) + graphics. Those NPCs would find their own way towards their destination, dynamically avoiding danger on the way. There isn't a need for some specific hardware, but there is a need for developers to actually put in the work. Same goes for physics, graphics, sound, game play, whatever.



The Froblins demo is designed to showcase many of the new techniques for character-centric entertainment made possible by the massively parallel compute available on the ATI Radeon HD 4800 GPU series. In our large-scale environment with thousands of highly detailed, intelligent characters, the Froblins (frog goblins), are concurrently simulated, animated and rendered entirely on the GPU. The individual character logic for each froblin creature is controlled via a complex shader - 3200 shader instructions for each froblin. We are utilizing the latest functionality available with the DirectX® 10.1 API, hardware tessellation, high fidelity rendering with 4X MSAA settings, at HD resolution with gamma-correct rendering, full HDR FP16 pipeline and advanced post-processing effects.

In this interactive environment, thousands of animated, intelligent characters are rendered from a variety of viewpoints ranging from extreme close-ups to far away "bird's eye" views of the entire system (over three thousands characters at the same time). The demo combines state-of-the-art parallel artificial intelligence computation for dynamic pathfinding and local avoidance on the GPU, massive crowd rendering with LOD management with high-end rendering capabilities such as GPU tessellation for high-quality close-ups and stable performance, terrain system, cascaded shadows for large-range environments, and an advanced global illumination system.
 
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Honestly I think this must be architecture related, I suspect news will filter out regarding redstone etc and allow AMD to move forward with FSR 4 etc on these new platforms. Agreed it's not a great look but I think this has been communicated badly and it might not be as bad as it seems.
 
Honestly I think this must be architecture related, I suspect news will filter out regarding redstone etc and allow AMD to move forward with FSR 4 etc on these new platforms. Agreed it's not a great look but I think this has been communicated badly and it might not be as bad as it seems.

Of course it is. It was bound to age badly once AMD finally decides to move forward.
 
Strange decision and a slap in the face for consumers. Some stores are still selling the 6000 series and now they seemingly drop new game driver support.

I can't believe it costs that much money to keep on top of drivers for a mature architecture like RDNA 2, why open yourself up to the bad PR.

As I said, strange decision
 
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