Fellowship - anybody playing?

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Small studio title releasing into early access today. An online RPG dungeon crawler game, very similar to MMO-style dungeons with all the other MMO activities stripped completely and intended to be a lot more "plug and play" (they're marketing it as a new genre "MODA" - Multiplayer Online Dungeon Adventure).

Most my friend group is interested and are picking it up. I played one of the tests and it's not really my jam. Anybody checking it out here?

 
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If it's all boss battles, I'm out. I remember spending days at a time trying to learn bosses patterns just so we could whittle it down 1hp at a time for hours.
I don't mind a more Diablo esc type battles with dungeons full of increasingly tougher enemies that can still die quickly.
 
Game had a terrible launch, my friend group spent about 6 hours trying to play and maybe got 50 minutes of playing in with all the disconnects/kicks to loading screen as soon as you get into the lobby. What a disaster!
 
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Always to be expected I guess with it being EA and the amount of m+ WoW players who will want to try it. I haven't gotten around to buying it yet as I'm still addicted to WoW :D
 
Played this about 6 months back when it was open beta and quite liked it.
Love the idea of WOW dungeon runs over and over but it will need a lot of content to keep it interesting.

Id love to hear how its going now.
 
If this is like WoW dungeon/raid running I'll slap it on my watch list at least, love a good challenging boss fight but I lack the time to actually play WoW at the moment at a standard I'd find enjoyable.
 
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So ive looked into it a bit more over the weekend and seems reviews are very good even from seasoned wow raiders and M+ players and content creators/streamers .
Preach loves it as do many more.
The concept is something i thought many times while playing wow would be great.
Im going to buy - if i can pull myself away from BF6 and New World expansion.

 
Game had a terrible launch, my friend group spent about 6 hours trying to play and maybe got 50 minutes of playing in with all the disconnects/kicks to loading screen as soon as you get into the lobby. What a disaster!
Early Access isn't always possible to release a fairly polished product and it depends on the Dev as to what point they want to release their current build. Some are more fleshed out than others, but every player going into playing an EA game should expect bugs and I'm sure it'll say in the description too.

Multiplayer games can be notoriously more difficult to work smoothly than a single player one too.
 
I ended up picking it up afterall, I suppose it was only going to end one way watching my friend group having fun with it. Server issues seem mostly fixed, their solution was to severely limit the amount of concurrent users so queues will be lengthy at peak times.

Playing Tariq, who is the only Hero I played in the first Steam Next Fest at the start of the year. I didn't enjoy him before, but he's the only Hero I actually like the character design of and knowing he was pulled from the previous tests for a semi-rework, I thought I'd give him another shot. Much improved, mostly that Heavy Strike is no longer a toggle on/off and doesn't punish button mashers like me :D

Only done a handful of dungeons so far. I don't expect I'll play it too much though.
 
So ive looked into it a bit more over the weekend and seems reviews are very good even from seasoned wow raiders and M+ players and content creators/streamers .
Preach loves it as do many more.
The concept is something i thought many times while playing wow would be great.
Im going to buy - if i can pull myself away from BF6 and New World expansion.

I fully expected some WoW streamers to reluctantly play hoping to scramble a curious-viewer boost with clickbait "WOW KILLER" titles before rushing back to WoW... but Preach really does absolutely love this game huh?
 
Yeah it seems himself and a lot of big wow streamers are really enjoying it.
I bought it yesterday and played a few hours lastnight , its very enjoyable.
The devs literally thought of everything and cut out all the annoyances that come with running dungeons in wow.
I played the frost mage class Rime and the archer dont recall the names both really fun.
I played mostly the two healers in the early betas and enjoyed them too,as an Altoholic i like how easy it will be to play multiple classes.

Id say it will be a seasonal thing like ARPG`s but great concept and very well executed so far, it hit 44k players yesterday.
 
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Seems like an OK idea but surely games like this need the other elements to make a big change of pace like dungeon crawlingore fun and interesting, with the rewards useful for the other elements.

It'd be like taking just the ender land/dragon fight from Minecraft and having a game just for that, forgetting that people want to build a house and do nothing sometimes, but then want to cave crawl to find new materials, and then want to go explore under water, then farm, then cave crawl again, then build a new house, then go walking north to explore, then go fight a dragon etc.

Maybe I'm wrong but to me at least, the elements all need to tie in together on some way to make each of their rewards being useful for something else other than, "oh you're stronger now, now we can have you fight stronger enemies, and as a reward here's stronger loot, so that you can fight stronger enemies"
 
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"oh you're stronger now, now we can have you fight stronger enemies, and as a reward here's stronger loot, so that you can fight stronger enemies"

At their core, all these types games work on that simple principle. Some of the MMO's have added extra's like houses, fishing etc. Some of them have good stories, others just rely on that simple addictive loop of getting stronger, getting better gear, kill stronger enemies. Repeat.

Your Minecraft example isn't valid because Minecraft is a completely different type of game, at it's heart its a crafting game, a creative sandbox with some survival elements thrown in. Killing the Dragon isn't what keeps players coming back to the game.
 
Anybody still playing? My group is starting to hit their limit in Champion, cracks in damage is starting to show as our Mara only averages approx 14k DPS overall while my Tariq sits somewhere about 28k. Our interrupt and mob control is pretty solid and our interrupts are mostly good, but we're just not making time even with no deaths anymore.

Gear drops themselves aren't much use to us at this point as we're all sitting somewhere around 160-180, but upgrading the gear we have is starting to cost a tremendous amount of resources and it's becoming quite grindy.
 
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Anybody still playing? My group is starting to hit their limit in Champion, cracks in damage is starting to show as our Mara only averages approx 14k DPS overall while my Tariq sits somewhere about 28k. Our interrupt and mob control is pretty solid and our interrupts are mostly good, but we're just not making time even with no deaths anymore.

Gear drops themselves aren't much use to us at this point as we're all sitting somewhere around 160-180, but upgrading the gear we have is starting to cost a tremendous amount of resources and it's becoming quite grindy.

Sounds like you've pretty much maxed out the game?
 
Halloween event today.

https://store.steampowered.com/news/app/2352620/view/571520295825834182

FOMO rewards that cost gold :rolleyes: As if I'm not already completely strapped for gold as it is, very disappointed they're taking this route and doubling up on the purpose for a currency.

On the other hand, my group have finally beat the Champion capstone. Struggling to time Paragon 1s and 2s now, not even getting close and we're so overtime we're not even getting rating. We can't afford to use the few Paragon items we have as we never have any gold. One big problem we're with Paragon is because the bosses are taking quite a while to kill, our healer is starting to run into mana issues. We'll probably spend an evening or two farming gold before pushing on.
 
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