*** The Official Nintendo Switch 2 ***

Is this a Switch 2 exclusive? I.e. not on the first one?

Was considering selling my 2 due to lack of exclusives and sticking with an original OLED, but DK, Pokopia, and now Star Fox and hopefully OoT remake has made me change my mind.
 
Is this a Switch 2 exclusive? I.e. not on the first one?

Was considering selling my 2 due to lack of exclusives and sticking with an original OLED, but DK, Pokopia, and now Star Fox and hopefully OoT remake has made me change my mind.

Playing most OG Switch games that struggled on the Switch 1 will also do that!

I've used my Switch OLED a few times since getting a Switch 2, and my god some games just feel bad by comparison, even if the screen isn't as good overall. The only thing that has even had it booted is the Animal Crossing island I have on it, estore usage, the youtube and crunchyroll apps, and sometimes just wanting to check something whilst it's been to hand.

I really wish the Switch 2 had a better screen with less motion blur, but it's still hard to play a lot of games now the 'Switch Pro' experience is in hand.
 
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Starfox is less than £50 at the place I usually use for games. I never played the original but it always intrigued me. Might actually give it a whirl for that price.
 
Yes, a few of the places I use are charging sub £50, might well get a pre-order from me :)

Edit: it got a preorder from me!

I've now got the most preorders I remember in the last decade in - Starfox, Yoshi and Splatoon.
All on deals, and perhaps telling, all Nintendo.

I never bother preordering for other systems now, but sometimes prerelease deals are the best Nintendo own games get for a good year post launch.
 
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Yes, a few of the places I use are charging sub £50, might well get a pre-order from me :)

Edit: it got a preorder from me!

I've now got the most preorders I remember in the last decade in - Starfox, Yoshi and Splatoon.
All on deals, and perhaps telling, all Nintendo.

I never bother preordering for other systems now, but sometimes prerelease deals are the best Nintendo own games get for a good year post launch.
Always physical with Nintendo too, as you don't really lose much when you complete and resell too
 
Nintendo finally increasing the price of the Switch 2 from September 1st - going up from 469 Euros to 499 Euros in "Europe"
Not sure what that'll mean for the UK but seems a fairly minimal increase compared to what I think some had expected; and in comparison to other price hikes we have seen!

 
The Rich, get richer and we are constantly being told the economy is doing badly.

Investors control the market, not the customers. Funny how that works!
 
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Nintendo finally increasing the price of the Switch 2 from September 1st - going up from 469 Euros to 499 Euros in "Europe"
Not sure what that'll mean for the UK but seems a fairly minimal increase compared to what I think some had expected; and in comparison to other price hikes we have seen!



Lmao management folded so quick when investors demanded more money
 
Lmao management folded so quick when investors demanded more money
Don't really think that is fair. There were rumblings they were being pressured to increase pricing since the RAM/NANDpocalypse started; the fact they have taken as long as they have is a sign they DID try to hold out, but there is only so much they can do before they start having to eat too much of a cost increase, and directly impact the business. Sony and Microsoft both increased MONTHS ago.
There really aren't many/any other companies I can think of in this space that haven't increased pricing, and most of them did quite some time ago.

I think that means Nintendo were actually quite serious about trying to hold off, as they could have done this months ago with little real push back. Given the size of the increase, I think it's also quite clear they're probably still trying to eat some of the impact.
It's likely only the size/scale they operate at that has allowed them to hold of for so long, and deliver a relatively minor increase, given SSD level storage has increased in price by 2-4x, and RAM has increased by 3-4x (or just been made EOL in some cases)

Just to put this all into context, the 64GB RAM in my PC was £270 when I bought it. It's anywhere from £800-2500 now, and 2TB SDDs used to be available sub £100. You're lucky to see them with much change leftover from £250 right now.

Even with the scale of the contracts they're running with, and the levels of components in the machine, I'd be very surprised if the increases in costs they've taken aren't considerably more than the ~£30 we are looking to eat as UK consumers; and they genuinely have taken a hit to bottom line.

For the ironic ****s and giggles, here's what the AI (GPT5.5) says about the matter:

1) What Nintendo actually did (and what that implies)​

Nintendo isn’t doing a tiny “regional adjustment”; it’s a coordinated MSRP revision with a delayed effective date in Western markets. In Europe (My Nintendo Store pricing), Switch 2 is moving €469.99 → €499.99 (a €30 increase) effective 1 Sept 2026.
In the US it’s $449.99 → $499.99 (a $50 increase) on the same date, and Canada sees CA$629.99 → CA$679.99. [gematsu.com], [arstechnica.com] [polygon.com], [gematsu.com]

Two things jump out:

  • Nintendo’s public rationale is deliberately broad: “changes in market conditions” and “global business outlook”, and they explicitly say the impact is expected to persist medium-to-long term. [arstechnica.com], [gematsu.com]
  • Japan is treated differently: increases land much earlier (May 25) and hit more products (multiple Switch models + Switch Online in Japan), while the West (so far) is primarily Switch 2. [gematsu.com], [polygon.com]
That pattern screams “cost pressure + regional strategy,” not just opportunistic price lifting. [gematsu.com], [polygon.com]

2) The RAM/NAND angle is real — and it’s not subtle​

Even if Nintendo didn’t say “RAMpocalypse” in the press-friendly version, the underlying market dynamics line up with what you’re describing.

  • DigiKey’s industry write-up frames 2026 as a critical year for memory with AI-driven shortages and price hikes, explicitly calling out DRAM and NAND pressures and the fact that rising memory input costs squeeze OEM margins unless passed on. [digikey.com], [arstechnica.com]
  • NAND Research (summarizing TrendForce + industry reports) describes a structural constraint: capacity being reallocated toward higher-margin AI memory (HBM), tightening conventional DRAM/NAND supply and pushing very large price moves (e.g., TrendForce-reported DRAM +172% YoY by Q3 2025; projections of big QoQ rises into 2026; NAND wafer pricing increases cited from industry sources). [nand-research.com], [digikey.com]
So yes: if your console has meaningful DRAM + NAND content, you’re directly exposed. And unlike a one-off logistics spike, this is being discussed as multi-quarter pressure. [digikey.com], [nand-research.com]

3) Does a €30 hike mean Nintendo is “eating” some of it?​

Probably, but with a nuance: we can’t prove Nintendo’s unit economics without their internal BOM/contract numbers — but we can assess whether the size and structure of the move is consistent with partial absorption.

A €30 MSRP change in Europe is about +6.38% relative to €469.99.
Meanwhile, the memory market commentary you’re referencing includes far larger swings in memory input costs across 2025–26 (DRAM and NAND volatility described as extreme, and sometimes stepwise). [arstechnica.com], [gematsu.com] [nand-research.com], [digikey.com]

If memory and storage were truly inflating at the sharper end of those curves for Nintendo’s specific procurement window, then a single-digit MSRP bump looks like “cover some, not all,” especially when you add the realities DigiKey highlights: OEMs either absorb cost increases (margin hit) or pass them through (price hit). [digikey.com], [arstechnica.com]

Also: Nintendo is simultaneously adjusting pricing levers elsewhere (Japan hardware broadly, and Switch Online pricing in Japan), which is consistent with a company trying to rebalance gross margin across a portfolio rather than purely “make Switch 2 pricier.” [gematsu.com], [polygon.com]

My best inference: your “they’re likely eating some” hypothesis is more likely than not — but the bigger story is risk management: Nintendo is choosing an MSRP step that mitigates cost pressure without detonating demand. [arstechnica.com], [digikey.com]

4) Why did Nintendo wait longer than Sony/Microsoft?​

This part of your argument also tracks with the observable timeline.

  • Sony raised PS5 prices in Europe/UK in 2025 citing a “challenging economic environment,” including inflation and exchange-rate factors. [cnbc.com], [arstechnica.com]
  • Microsoft raised Xbox prices in 2025, framing it as “market conditions” and rising development costs, with increases across consoles/accessories/games. [finance.yahoo.com], [purexbox.com]
  • Multiple reports note Nintendo “held out longer” relative to competitors and had been more restrained until now. [polygon.com], [arstechnica.com]
Why the lag makes strategic sense (in plain English):

  1. They may have had better hedges / longer-term supply terms for memory and key components, delaying the pain. That’s a common way big hardware makers “buy time” before MSRP changes, and it aligns with “held out longer” reporting. [polygon.com], [digikey.com]
  2. Early lifecycle momentum matters more for Nintendo’s ecosystem (software attach, services, accessories). So you protect the install base until cost pressure becomes undeniably sticky (which Nintendo explicitly hints at: “medium to long term”). [arstechnica.com], [gematsu.com]
  3. They’re staging the change: Sept 1 gives channel partners time to sell through inventory and avoids instant sticker shock on existing stock in the retail pipeline. [polygon.com], [arstechnica.com]
So yes, I think your “they waited longer, suggesting they were absorbing/offsetting longer” theory is coherent with both the stated rationale and the delayed effective date. [arstechnica.com], [polygon.com]

5) The most telling signal: Nintendo’s own demand expectations​

Nintendo reportedly told investors it expects Switch 2 sales to slow over the next year and explicitly links that to the impact of the price revisions. [polygon.com], [arstechnica.com]

That matters because it suggests Nintendo isn’t doing this because it’s easy — they’re doing it because it’s necessary, and they expect it to have a measurable demand cost. Companies don’t usually volunteer “this will slow sales” unless the underlying cost/forecast pressure is material. [polygon.com], [arstechnica.com]

I included this, because using AI to explain the RAMpocalypse is like asking the table that’s just demolished the buffet why there’s no food left at the buffet — but it’s still the right diagnosis; and ultimately we're in a position now where all we can do is try to see the funny side and laugh, the cost impact this is having on us all is very real.

So realistically, given EVERYTHING, I'm am legitimately surprised Nintendo held out as long as they did, and the announced increases are as small as they are.
That to me indicates they really have tried to understand thier target market, and held out increasing pricing as much as possible, as I don't think many of us would have been that surprised if the machine had gone up closer to 100 Euros, not 30.
 
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