75-year-old likely set Internet speed record

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Her fiber-optic connection could be world's fastest home uplink

STOCKHOLM, Sweden - She is a latecomer to the information superhighway, but 75-year-old Sigbritt Lothberg is now cruising the Internet with a dizzying speed.

Lothberg's 40 gigabits-per-second fiber-optic connection in Karlstad is believed to be the fastest residential uplink in the world, Karlstad city officials said.

In less than 2 seconds, Lothberg can download a full-length movie on her home computer —many thousand times faster than most residential connections, said Hafsteinn Jonsson, head of the Karlstad city network unit.

Jonsson and Lothberg's son, Peter, worked together to install the connection.

The speed is reached using a new modulation technique that allows the sending of data between two routers placed up to 1,240 miles apart, without any transponders in between, Jonsson said.

"We wanted to show that that there are no limitations to Internet speed," he said.

Peter Lothberg, who is a networking expert, said he wanted to demonstrate the new technology while providing a computer link for his mother.

"She's a brand new Internet user," Lothberg said by phone from California, where he lives. "She didn't even have a computer before."

His mother isn't exactly making the most of her high-speed connection. She only uses it to read Web-based newspapers.
 
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Seriously though, I doubt there's anywhere they'll be able to max that connection out from. In fact, even an uber geeked out watercooled monster would bottleneck such a connection.
 
Seriously though, I doubt there's anywhere they'll be able to max that connection out from. In fact, even an uber geeked out watercooled monster would bottleneck such a connection.

Nope! Easy to bottleneck large bandwidths with the power of distribution! At the University of Brighton where I work, we networked together 8 machines and 24 monitors into a super screen running the kde desktop at a native resolution of 15360 x 3072, simply playing a movie filling a third of the screen takes more than 90MB per second, and we were getting about a 0.2 FPS. We have to either consider upgrading our switch our finding some other mechanism for distribution (though its low priority atm). Of course, an ideal speed is about 25 fps +. You can also imagine, that 24 monitors is not really very large, its enough for about 5 people to experience at the same time.

We have the same problem with distributed graphics at native resolutions, running FPS games at such high resolution on a distributed X client is extremely costly as well, transferring thousands of textures over a network for rendering using OpenGL on the graphics cards of the local PCs... which is why we are developing all our own projects in OpenSG which has native scenegraph distribution.

And although the old lady is unlikely to be using her inbound connection to perform such operations, its may be physically possible to use the same connection type for our uses.

But all it does is reassure me in my belief that implicit information > *.
 
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