Soldato
http://brechpunkt.de/q2vkpt/
Pretty cool but also pretty demanding (60 FPS 2560x1440, RTX2080Ti), but it seems it's the number of light sources (which quake 2 has lots of still) on a scene and not geometric complexity is what sucks performance.
A Fully Ray-traced Unreal1 might be fun to see!
Pretty cool but also pretty demanding (60 FPS 2560x1440, RTX2080Ti), but it seems it's the number of light sources (which quake 2 has lots of still) on a scene and not geometric complexity is what sucks performance.
A Fully Ray-traced Unreal1 might be fun to see!