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Quake 2 Raytraced! with Q2VKPT and Valkun

Caporegime
Joined
18 Oct 2002
Posts
25,289
Location
Lake District
FYI, for people unimpressed with the Quake2 demo you are probably too focused ont eh textures and geometry being an old game.

Metro Exodus is a modern game with full Ray-tracing for illumination, ambient occlusion and shadowing without any trickery, running at playable framerates. It doesn't even use DLSS which will give another boost
https://www.youtube.com/watch?v=Ms7d-3Dprio


This is just the starting point. We see how much faster BFV got after just a few basic optimizations
Metro Exodus still isn't jaw dropping, I honestly don't care about ray tracing, baked in light sources are honestly fine.

Are you seriously going to notice the nuances of bounced light when playing the game or are you actually going to be playing the game?

You can only tell the difference when looking at the two technologies side-by-side.
 
Soldato
Joined
5 Sep 2011
Posts
12,820
Location
Surrey
Metro Exodus still isn't jaw dropping, I honestly don't care about ray tracing, baked in light sources are honestly fine.

Are you seriously going to notice the nuances of bounced light when playing the game or are you actually going to be playing the game?

You can only tell the difference when looking at the two technologies side-by-side.

Honestly, when it comes to using it for GI, you just might. When it comes to talking about these things at this level, people tend to focus on the before and after. These visual tweaks are easier to appreciate when immersed in the environment. If we are constantly focusing on how little technical advancements bring when isolated then we end up looking cynical and ignorant years from now when we take them for granted. At which point, we're arguing over the benefit of the next shading method...

Very British thing to do lol
 
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