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Did AMD just kill off RTX

Associate
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The next generation of Nvidia cards are going to double down on RTX. Nvidia certainly aren't going to drop it for the next gen. As others have said RTX is a hardware solution for ray tracing. Ray tracing is staying for good forever in video games as we know them.
There are rumour leaks that show a massive increase in the RTX section of the GPU die of the 30 series.
AMD currently have nothing in the market that has hardware dedicated to ray tracing, and have not stated any details of what they are planning in this regard.
 
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Caporegime
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Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

Thats the same ray tracing Nvidia are running, the only difference is going to be, what hardware AMD will use to run it on their side (as Nvidia run it via their RT cores).

RTX, is just the name of Nvidias cards, that have hardware ray tracing.
 
Soldato
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AMD currently have nothing in the market that has hardware dedicated to ray tracing, and have not stated any details of what they are planning in this regard.

You were in hybernation since last year or living in a troll cave?

https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/
https://www.eurogamer.net/articles/2020-02-24-microsoft-confirms-xbox-series-x-has-12-teraflops-gpu

AMD has said numerous times. Whill support RT when the whole GPU product stack can support it. And this is this year with RDNA2.
 
Soldato
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You were in hybernation since last year or living in a troll cave?

https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/
https://www.eurogamer.net/articles/2020-02-24-microsoft-confirms-xbox-series-x-has-12-teraflops-gpu

AMD has said numerous times. Whill support RT when the whole GPU product stack can support it. And this is this year with RDNA2.

I doubt RNDA2 will be much more than RNDA1 with some RT. As RNDA1 still has similar core issues to GCN just not as bad.
 
Soldato
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The performance per watt vs its competitors and it/navi is bandwidth starved.

Navi is no more bandwidth starved than Turing, if it was they would have used HBM2 memory and not GDDR6. As it stands the GDDR6 they used isn't even the fastest version of GDDR6.

The perf/watt is crap because they cards have been overclocked past their efficiency curve. Remember that these are just RX680's that AMD overclocked to compete with the 2070/Super
 
Soldato
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Navi is no more bandwidth starved than Turing, if it was they would have used HBM2 memory and not GDDR6. As it stands the GDDR6 they used isn't even the fastest version of GDDR6.

The perf/watt is crap because they cards have been overclocked past their efficiency curve. Remember that these are just RX680's that AMD overclocked to compete with the 2070/Super

Also that GPU was supposed to be out by October 2018 and was delayed due to issues for 9 months.
 
Soldato
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That will depend on the performance difference/viability - currently RT units give around a 6x speed up over best case compute shader performance when all else is equal
And calling that as performance is bad/expensive joke with the huge performance penalty RTX cards take from use of raytracing...
However it's done, next-gen consoles must have lot better performance, or raytracing won't ever become mainstream.
Well, maybe except in "30fps is good" Ubisoft's games!


I doubt RNDA2 will be much more than RNDA1 with some RT. As RNDA1 still has similar core issues to GCN just not as bad.
And what tells it's not similar long term plan goal like Zen uArch in CPUs?
AMD deprioritized everything else for that long term goal making only low end CPUs for years.
Next-gen consoles should have been enough incitement to do similar long term prioritizing in GPUs.
 
Soldato
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And what tells it's not similar long term plan goal like Zen uArch in CPUs?
AMD deprioritized everything else for that long term goal making only low end CPUs for years.
Next-gen consoles should have been enough incitement to do similar long term prioritizing in GPUs.

Who know what AMD's long term plans for there gpus are, they have been behind the curve since the Fury X, with a late a limited release of navi vs turning I don't sem them doing a maxwell like PPW jump on the same 7nm node within a year (navi was released a little over 7months ago) and thats the kinda jump they need

Yep AMD did deprioritized the GPU team for the CPU it was clear when and was clear what the result was for better and worse, You can't turn it around quickly.

Was the long string of console gpus not incentive enough ? n64 (well when that team was still called Art), GC,Wii, Wii U, xbox360, ps4, ps4pro, xbox1, xbox1x
 
Man of Honour
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Another thread about RTX.

Ray Tracing adds zero extra enjoyment to gaming.

It does make them very slightly more pretty at enormous cost in hardware resources and money.

Until Ray Tracing can be implemented for very little extra cost (and work well) I won't be giving it much interest.
 
Soldato
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Another thread about RTX.

Ray Tracing adds zero extra enjoyment to gaming.

It does make them very slightly more pretty at enormous cost in hardware resources and money.

Until Ray Tracing can be implemented for very little extra cost (and work well) I won't be giving it much interest.

There is always going to be a hit, its just slower than rasterization,
 
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