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3090 Worth it Over the 3080??

The point is you can mine with any gpu and have been since 2012 era. People getting a hard on for that scapegoat is rather blinkered, yes they inhibit some gamers getting them but bot buying and scalpers (who wont be miners) are just as much if not more of a threat to gamers.

The cheesy statement of my 3080 is better value ner ner ner ner school playground spiel is where the argument begins again to fly in the face of science. If any card is 15% faster at a task, over time its only going to leave the other in the dust. By placing a monetary value on it you can see real world how it matters. How long at 15% every day does it take till the product ends the argument?
 
What a joker.

I'm playing Project Cars 2 max settings using a gtx 1070 laptop on the Oculus Rift. Not really a single stutter smooth as butter. I prefer PC2 to Assesto corsa, but even when I payed Asseto Corsa ( I don't have the competition version) it ran perfect.

Cool, so you can play 4 and 7 year old games ok.

That's a long way off being able to play any VR game at max settings on a 1080, because it's simply not true.
 
Oculus Rift's were designed to run on 970's and have a very low resolution compared to modern VR headsets. Also Oculus has excellent reprojection software so many titles will run at 45fps and you won't notice unless you're looking closely for visual artefacts.

I had issues running PC2 and modded Skyrim VR at a decent framerate and resolution on a 1080ti and an Index. 3090 handles them much better.

However there are VR games which even the 3090 struggles with at max detail on moder headsets, like No Mans Sky and Subnautica.

These games are just not very well VR optimised and even monster hardware will have problems running them smoothly at max detail.
 
I've been playing pcars 2 at max resolution on the quest 2 today and it looks glorious. Still have to turn down some settings down though to mostly hold 90fps on the 3090.
Did a couple of hours of HL Alyx as well, it seems to load as much into vram at the start of a level as possible. The most I saw was about 16.5gb.
5408 x 2736, ultra settings at 90fps with no dropped frames or reprojection. I've played it on a 1080 on the same PC while I was waiting for GPUs to happen. It would have melted if I'd tried that.
 
Oculus Rift's were designed to run on 970's and have a very low resolution compared to modern VR headsets. Also Oculus has excellent reprojection software so many titles will run at 45fps and you won't notice unless you're looking closely for visual artefacts.

I had issues running PC2 and modded Skyrim VR at a decent framerate and resolution on a 1080ti and an Index. 3090 handles them much better.

However there are VR games which even the 3090 struggles with at max detail on moder headsets, like No Mans Sky and Subnautica.

These games are just not very well VR optimised and even monster hardware will have problems running them smoothly at max detail.

I respectfully disagree with your modern headset idea. Oculus Rift is on par with any of the modern Oculus vr headsets.

Look at the pixels per eye:

Oculus Rift - 1080 × 1200
Oculus Rift S -1280 × 1440
OSVR - 1080 × 1200
Oculus Quest does not even need a PC.

HTC VIVE 1080 × 1200
HTC VIVE Pro 1440 × 1600

I had used the Oculus Tray Tool to check fps before and it was steady 90fps. All games I play run smooth with old gtx 1070, 1080 laptops on VR not even desktops. Obviously the odd poorly optimised game would have issues and you would only lower settings.

Because someone using a 3090 is having performance issues in Microsoft Flight simulator and Crysis remastered does it mean the card can't run other games.


I've been playing pcars 2 at max resolution on the quest 2 today and it looks glorious. Still have to turn down some settings down though to mostly hold 90fps on the 3090.
Did a couple of hours of HL Alyx as well, it seems to load as much into vram at the start of a level as possible. The most I saw was about 16.5gb.
5408 x 2736, ultra settings at 90fps with no dropped frames or reprojection. I've played it on a 1080 on the same PC while I was waiting for GPUs to happen. It would have melted if I'd tried that.


I run pc2 on gtx 1070 laptop in vr and its all on full max. 90fps.

This argument it now an absolute nonsense.To play vr smoothly in max settings you do not need a 3080 or 3090. Soon people will be justifying that you need a 3090 to play Space Invaders on max settings.
 
VR is gaming and Miming is clearly nothing to do with gaming. That's what these cards are made for.

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I respectfully disagree with your modern headset idea. Oculus Rift is on par with any of the modern Oculus vr headsets.

Look at the pixels per eye:

Oculus Rift - 1080 × 1200
Oculus Rift S -1280 × 1440
OSVR - 1080 × 1200
Oculus Quest does not even need a PC.

HTC VIVE 1080 × 1200
HTC VIVE Pro 1440 × 1600

You are yet again, talking nonsense.

The difference between the Rift and Rift S alone was the difference between a solid 90fps on the Rift to dropping under the 80fps (and thus experiencing stuttering) on the S in both iRacing and AC.

The Index was nigh on unplayable and this is all on a proper 1080.

The fact that you can run old games on an old VR headset on old, not very powerful laptops is not a demonstration that modern games and headsets don't need powerful PCs :)
 
You are yet again, talking nonsense.

The difference between the Rift and Rift S alone was the difference between a solid 90fps on the Rift to dropping under the 80fps (and thus experiencing stuttering) on the S in both iRacing and AC.

The Index was nigh on unplayable and this is all on a proper 1080.

The fact that you can run old games on an old VR headset on old, not very powerful laptops is not a demonstration that modern games and headsets don't need powerful PCs :)


Total nonsense, I'm out! I thought I was debating with a knowledgeable person . These comments show you know absolutely nothing loool.

How many VR headsets have you even used?

The Gear VR which runs using a mobile phone as the PC I.e.( Samsung galaxy S9) has a resolution per eye as follows.

Samsung Gear VR 1280 × 1440

The Oculus Rift/HTC Vive, per eye resolution is not as high this does not mean the oculus rift/HTC Vive is worse or has worse graphics than the gear VR.

Oculus Rift - 1080 × 1200
HTC VIVE 1080 × 1200

You need to understand that GTX10 Series cards can run VR perfectly. The PC is what drives some of these headsets. There are even non PC VR headsets that can run some main VR games.

My RTX 3070 laptop is outdated ? You know absolutely nothing, that laptop came out in store last month.

Is Starwars Squadron that old? It is a recent game. MOH is a recent game.Saints is a recent game, Vader immortal 3 is a recent game. So goes to show your seriously confused.

Sounds like your upset because old tech can run VR and your trying to justify that you needed a 3090 to run VR. Wake up. Your card is not the only card that can run games at max settings.
 
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Total nonsense, I'm out! I thought I was debating with knowledge people. These comments show you know absolutely nothing loool.

How many vr headsets have you even used? You know nothing.

The Gear VR which runs using a mobile phone as the PC I.e.( Samsung galaxy S9) has a resolution per eye as follows.

Samsung Gear VR 1280 × 1440

The Oculus Rift/HTC Vive, per eye resolution is not as high this does not mean the oculus rift/HTC Vive is worse or has worse graphics than the gear VR.

Oculus Rift - 1080 × 1200
HTC VIVE 1080 × 1200

You need to understand that GTX10 Series cards can run VR perfectly. The PC is what drives some of these headsets. There are even non PC VR headsets that can run some main VR games.

My RTX 3070 laptop is outdated ? You know absolutely nothing, that laptop came out in store last month.

A GTX1080 will not run VR perfectly in all cicrumstances. I've been there and it does not. Try to be a grown up and not throw your toys out the pram when a poster disagrees with you.

The target resolution to achieve optimum sharpness is higher than simply adding the per eye resolutions as you need to render at a higher resolution to allow the barrel distortion calculations to discard quite a bit of the original render and still get 1:1 central sharpness.

The Quest 2 needs a render resolution of 5408x2736 to get 1:1 and needs to hit 90 fps to avoid reprojection. Itwasn't able to maintain 90hz well at all in HL:Alyx, it was ok in the initial scenes but when things got busy it turned into a stuttery mess. Even not pushing the highest render res it would struggle at times. The Quest 2 is meant to be getting a 120hz update shortly too meaning GPU grunt is even more important.

That's the problem with making these bold statements. It might be true for your experience but not for everyone.
 
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A GTX1080 will not run VR perfectly in all cicrumstances. I've been there and it does not. Try to be a grown up and not throw your toys out the pram when a poster disagrees with you.

The quest 2 needs a render resolution of 5408x2736 to get 1:1 and needs to hit 90 fps to avoid reprojection. It wasn't able to maintain 90hz well at all in HL:Alyx.

That's the problem with making these bold statements. It might be true for your experience but not for everyone.

more pixels than 4K but a 10 series laptop can breeze it at max settings over 90fps :D
 
Total nonsense, I'm out!

Please stay! I like you. Two of my cats like you. The other one wants to disembowel you but she's like that with everybody.
Thing is, this is an 80 or 90 thread so we're looking at edge cases. Whether a 1080 will or will not render at lower resolution is kind of missing the point. Spoiler - a 1080 is still a fine card.
 
I don't play Fallout 4 vr ( I hate fallout games, no offence intended). I just tested it 3years ago when I got my Oculus Rift headset. I didn't notice any issues.

Skyrim I tried longer as I like the desktop version and no performance issues what so ever on a gtx 1070 laptop. I played all the intro parts and could not cope with the motion sickness, but played like 3 hours of Skyrim, no issues. I preferred my experience of the normal game.

Other VR games I have installed on a Gtx 10 Series laptops and my RTX 3070 laptops that run smooth as butter max settings with resolution scale at 100%:

  • Vader immortal 1 to 3
  • Star wars squadrons
  • Zero caliber
  • Google Earth
  • Dead and buried
  • Robo recall
  • Lone Echo
  • Project Cars 2
  • Asetto Corsa
  • Moh
  • Climb
  • Arisona sunshine
  • Blade and Sorcery
  • Bone works
  • The Walking Dead
Many more games and they all worked, without any performance issues. And I liked the laptop more for that ad I could set it up very easily :)

Ps: I like RTX 3070 laptop more, as I can play vr any where and it's a decent laptop but very pricey, runs everything vr as well, even though it is not even as powerful as the desktop version. I recommend anyone looking for an RTX card to buy a laptop of OcUk. The MSI laptops are just so awesome looking with the metallic build. But remember it's a laptop not the full blown card.

Laptops can run VR without any performance issues. Anyone saying other wise has set it up wrong, or some other issue.

20210215-132922.jpg
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'performance issues' is too vague.

post performance graph for maxed out lone echo or asgards wrath.
 
'performance issues' is too vague.

post performance graph for maxed out lone echo or asgards wrath.

I had uninstalled Lone Echo months ago due to me not playing it for months. I can do Asgards at some point.

A GTX1080 will not run VR perfectly in all cicrumstances. I've been there and it does not. Try to be a grown up and not throw your toys out the pram when a poster disagrees with you.

The target resolution to achieve optimum sharpness is higher than simply adding the per eye resolutions as you need to render at a higher resolution to allow the barrel distortion calculations to discard quite a bit of the original render and still get 1:1 central sharpness.

The Quest 2 needs a render resolution of 5408x2736 to get 1:1 and needs to hit 90 fps to avoid reprojection. Itwasn't able to maintain 90hz well at all in HL:Alyx, it was ok in the initial scenes but when things got busy it turned into a stuttery mess. Even not pushing the highest render res it would struggle at times. The Quest 2 is meant to be getting a 120hz update shortly too meaning GPU grunt is even more important.

That's the problem with making these bold statements. It might be true for your experience but not for everyone.


OP, don't confuse it. A GTX 1080 will run VR games very well with no issues, what so ever! in 2021.


An RTX 3090 can't even run Assassins Creed Valhalla at 4K 60fps and the card cost more than £1,500:cry:

https://www.techspot.com/news/87518-assassin-creed-valhalla-cant-hit-60fps4k-even-rtx.html
 
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