——The Official Battlefield 6 Thread——

What settings is everyone using for this game, DLSS on or off, what mouse sensitivity? At the moment I’ve been playing with High settings, DLAA enabled and DLSS/Frame Gen off and a FoV of 115 and dialled mouse sensitivity in around 55.
 
Caveat: I've not had a chance to try the update yet, but was looking forward too it after grinding quite a bit the past 2 weekends with the double XP events. Main thing being the footstep audio which had been a completle lottery up to this point

But Dice/EA need to pull their fingers out, every single patch seems to have terrible / non-existent QA and/or introduces changes that no one has asked for (e.g. Breakthrough this patch)
 
As a BF fan, I'm getting more bored every time I play this game now :(

I think it's the maps being mostly city based, they all suck IMO. I miss the old jungle based maps, mountains, seascapes, snowy landscapes. BF4 and BF1 had some brilliant maps.
I kind of agree but, that mainly seems to be the case when I'm not in a squad of mates. As a solo it can get boring quite quickly.
 
Community Update:
TBF this is a good post / response to the most recent patch fiasco, if they can actually roll these new fixes out properly :D

Text format for make great benefit

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Hi everyone,

With this week’s release of Game Update 1.1.3.0 Winter Offensive, many of you jumped in right away, shared your first impressions, and highlighted issues and unexpected behaviors. Thank you for the quick, detailed feedback. It helps us move fast and stay focused on what matters most.

We want to give you a clear status update on the issues we are tracking, the work already completed, and our near-term and future plans. The team has been reviewing all reports since the update, including items related to Breakthrough, the Firing Range, Portal, the Main Menu, and performance topics such as micro-stuttering on PC, along with several other issues raised by the community.

Several items have already been identified, are being addressed, or have been resolved. We are preparing to publish hotfixes to resolve a number of these issues, currently targeting the below dates, while others will require additional investigation and validation before solutions can be finalized:

    December 12: Steam
        We’re releasing this update early to resolve the Micro Stuttering issue. It also includes improvements to the Main Menu and the Firing Range based on your recent reports.
    December 15: PlayStation 5, Xbox Series X|S, EA app
        This hotfix will include resolutions for issues related to the Main Menu and the Firing Range.

Our goal is to keep you informed, show where resolutions are progressing, and set expectations for what’s coming next.

Issues Identified After Update 1.1.3.0

Below is an overview of the key issues identified since Update 1.1.3.0 went live, along with their current status and the work underway to address them.

Battle Royale - Users remain stuck in air during insertion

- Status: Resolved

We have identified an issue in Battle Royale where players may remain stuck in the air viewing their aircraft instead of dropping in after the pre-round, and we have resolved this via a backend change.

Battle Pass Tier Skipping with Winter Offensive Bonus Path

- Status: Resolved

We had identified an issue affecting Tier Skipping on the Winter Offensive Bonus Path, this was temporarily disabled across all platforms. Following a resolution this is now enabled once again and you are now able to tier skip within the Bonus Path.

Changes to Soldier Momentum

- Status: Resolved

We have confirmed inconsistencies where players were losing too much momentum during successive jumps, as well as through sliding. These issues have now been resolved and players should now hold speed as intended prior to this Game Update.

Daily Challenge Rewards

- Status: Resolved

The XP reward for Daily Challenges was unintentionally reduced from 5,000 to 3,500 XP. This has since been resolved, and the rewards have been restored to their original values.

Conquest Ticket Count (1000 instead of 1200)

- Status: Resolved

Conquest ticket counts were appearing lower than intended on some servers. We have implemented a resolution to restore the correct value of 1200.

Main Menu Navigation

- Status: Resolution Underway via Hotfix

Some players are experiencing a hard-lock on the bulletin panel or difficulty navigating menu tiles, or in some cases selecting Ice Lock and receiving the original variant of Manhattan Bridge. We have reproduced these issues and applied a temporary solution while a hotfix takes place shortly to address it fully.

Micro Stutter taking place at set intervals (Steam)

- Status: Resolution Underway via Hotfix

We have received multiple reports of recurring micro stutter during matches for players on Steam. The team is working through finalising a resolution to this. A temporary workaround for individuals is to set your online status within the friends list to Offline. A hotfix with a resolution is scheduled for December 12.

Firing Range -  Damage Display, Target Hit Detection

- Status: Resolution Underway via Hotfix

We have confirmed inconsistencies in how hit registration and damage values are displayed at various distances in the Firing Range. We also identified a separate issue where targets were not correctly registering bullet impacts. A hotfix is planned to address this behavior across all platforms.

Bot Stats Tracking

 - Status: Resolution in Development

Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career.

Instances of Rubberbanding with Min-Spec Systems

- Status: Resolution in Development

PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load.

You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple.

If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update.

Community Feedback

We have also been reviewing your feedback around other changes within this update, and want to highlight the main themes we are seeing across community channels.

Breakthrough

Following our 1.1.3.0 Update Notes, many of you shared concerns that the increase in attacker vehicles can make certain maps difficult to defend, especially with fewer players per team, and that additional anti-vehicle options may be needed. We also heard strong sentiment around player count and pacing, with some players preferring the intensity of 64-player Breakthrough or map-specific player counts to better match each layout.

Players also pointed out that objective placement and sector flow can contribute to imbalance on certain maps, and that improving defender access or reducing early attacker momentum may be more impactful than vehicle changes alone.

Finally, we saw reports of new vehicles spawning while earlier ones were still active, which led to more pressure on defenders than intended. We rolled out a resolution yesterday, as part of our ongoing tuning, and we will continue to monitor for new occurrences.

Your feedback continues to guide the direction of our Breakthrough improvements, and we will share more as future adjustments take shape.

Vehicles

We’ve also heard concerns about tanks taking unintended damage in specific situations, and we have addressed this in this update by fixing cases where projectile interactions were not behaving as expected. We also heard that armored vehicles could sometimes take inconsistent damage depending on angle, so we updated vehicle damage zones to improve reliability.

In Breakthrough, we heard how vehicle availability and flow affected attacker momentum (not to be confused with the issue around too many tanks spawning), and several maps have now been adjusted to support clearer pacing across sectors. We also fixed an issue where vehicle-mounted machine guns would occasionally fail to register damage, improving the responsiveness of gunner seats.

We have also seen a growing amount of feedback around air-to-air combat. In response, we are reviewing targeted changes to improve these encounters. Early next year, we plan to reduce jet cannon damage to increase the average life expectancy for jet pilots. Beyond Season 1, we are investigating a dedicated air radar system that will help with visibility and situational awareness during air engagements.

As always, your feedback plays an important role in shaping our priorities. If you have been playing since the update, we would love to hear how vehicles feel now and which aspects of vehicle gameplay matter most to you moving forward. See you on the Battlefield.

Next Steps

We will continue validating the resolutions already in development, gathering additional data from your reports, and prioritizing remaining issues based on severity and player impact. Several items have already been resolved, or will be through our upcoming hotfixes. More improvements are planned in upcoming updates.

Thank you again for your continued feedback and patience as we work through the issues introduced with Update 1.1.3.0. Your reports help us move quickly, focus on the right areas, and keep improving the Battlefield 6 experience. We will continue to monitor the situation closely and provide updates as fixes roll out.

We appreciate your support, your passion, and your dedication to the game.

//The Battlefield Team
 
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after the update game just feels a bit laggy to me still getting decent fps maybe a bit lower than before. Hit reg sometimes ok sometimes ****. Hope they don't fail the game with these kind of updates as they have a good base line game to update and fire content in here.
 
Does anyone else struggle going from multiplayer modes to Redsec, have the same issue in COD.

Can't translate my ability over at all :D that and I feel there's some weird visual delays (firing at an enemy that doesn't look like they're facing me) then dead etc
 
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About right, so many things are a similar colour it just makes the scenery kind of mush together, as noted by another comment the soldier uniform is practically the same colour as the wall. If they had a more varied colour pallete instead of this muted crap where the same few colours are recycled over and over visibility might be better.
 
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About right, so many things are a similar colour it just makes the scenery kind of mush together, as noted by another comment the soldier uniform is practically the same colour as the wall. If they had a more varied colour pallete instead of this muted crap where the same few colours are recycled over and over visibility might be better.
What I don't get is how sometimes I completly fail to see tanks. how do they sneak up on me!

I think the difficulty in seeing people really encourages camping though especially in the complicated cluttered enviroments - what can they do though - make you glow if you are static?
 
If anyone wants to join up some time, more than welcome to although depending on time of day depends if I can talk much or not.

I'll be under ItzMeDak or ItzKaiez dependant when name change goes through or steam name is Kaiez
 
What I don't get is how sometimes I completly fail to see tanks. how do they sneak up on me!

I think the difficulty in seeing people really encourages camping though especially in the complicated cluttered enviroments - what can they do though - make you glow if you are static?
I’m still getting tanks occasionally rolling up behind me completely silent. Audio is still bugged even after the update that supposedly fixed it.
 
If anyone wants to join up some time, more than welcome to although depending on time of day depends if I can talk much or not.

I'll be under ItzMeDak or ItzKaiez dependant when name change goes through or steam name is Kaiez

Join our Discord dude


Had a few OCUK members already. We tend to play from 7pm onwards, although sometimes weekends too!

I'll have accept you as a member though, any issues give me a shout :)
 
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