Patch Notes:
NEW CONTENT:
Added Alpine A110 Group 4 1973
Added “Ghiacciodromo Livigno” Ice Circuit
Added 2 new ACR Events groups, and a total of 25 new ACR Events
Added snow physics and snow studded tyres
STAGES AND CIRCUITS:
Added Ghiacciodromo Livigno Ice Circuit
Added missing trees to backdrop areas throughout Saverne
Improved collisions on some log piles in Saverne and Wales
Fixed “that” traffic sign pole in the town of Saverne
CARS:
Added Alpine A110 Group 4 1973
Added studded tires
Fixed issues related to wheel offsets
Fixed missing textures on some rims
Mitigated pixelated glows on car lights
Added support for all country flags on air intakes
Fixed suspension issues
Fixed tire flex direction
INPUT:
Improved overall steering wheels support. We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working
Added Hat Switch (e.g. directional buttons) support for steering wheels
Added double gear up/down inputs
Added possibility to bind Neutral gear on steering wheels
Added wipers input
PHYSICS:
Fixed FFB inconsistency with some cars
Improved FFB under braking
Fixed some FFB effects that were pushing the steering wheel on the wrong side
Improved throttle to make it more linear with gas pedal
Improved brake power for some discs and calipers
Improved Gravel and Tarmac physics and tyre models based on new data that we acquired. Rally drivers validated the new handling. The tyre model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers.
Introduced Snow physics and Snow studded tires
Improved the behavior of tyre model at extreme drift angles
Retuned some differentials and some setup presets
AUDIO:
Added engine/exhaust sounds for Alpine A110 Group 4 1973
Added first implementation of Snow tyres surface audio
Livigno Ice Circuit environmental audio setup
Improved responsiveness of asphalt skid audio
Improved vehicle scraping responsiveness
Removed slowdown UI sounds in replay.
Fixed issue with wall reverb being louder in cabin than external views.
Moved rear engine emitters further forwards in surround mix.
Many small audio mix tweaks across the game.
GAMEPLAY AND UI:
Added 2 new ACR Events groups and a total of 25 new ACR Events
Fixed frequent crash after exiting the leaderboards page
Fixes for Chinese language
Increased ranges for camera customization settings
Reduced allocated memory in race
Added AI tires management to make AI times more accurate depending on race conditions
Fixed start sequence cheat found by users
Improved helmet camera movements
Fix French Codriver issue with some calls having Left and Right inverted
Fix Multiple text errors and typo
Improved description for Differentials setup and Gear sets
Fix UI not hidden correctly during replay and main menu
Fixed Lithuanian Flag
Improved time of day for each location to better reflect the period of the year
New opening splash screen
Fixed some road signs on Wales Hafren North and Saverne not reacting to physics
Pace notes revision to Wales Hafren North and Saverne Reverse stages.
Added missing dressing to some junctions of Wales Hafren North
Fixed race start marshals not working properly on Hafren North Reverse Cut 1
Fixed intersecting barriers at Munster
Fixed some missing characters for player profile name
Fixed “Service Park” time not resetting after the first service park in a rally weekend
Added Hide/Show HUD option
ONLINE:
Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them
Faster leaderboards download
Faster download of “best player time”
Faster time upload
Improved login recovery mechanism
Fixed an authentication error that prevented the game from coming back online
Fixed an issue with Profiles API that prevented some requests from completing in a certain scenario
Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario
Migrated to a different hosting service
Improved clustering settings
Reduced the amount of technical telemetry recorded
Display name is now synchronized with the Steam's one
VFX, LIGHTING AND ART DIRECTION
New vehicle particles for snow surfaces
New, more persistent particle emitters for dusty materials
New particle systems for collisions against snow
Support for subsurface scattering on environment and props shaders
Base track shader improvements to better support snow materials, different road conditions and track flows
Overall shaders optimization to slightly reduce GPU and memory load
Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types
Improved particle lighting coming from headlights and backlights
Added support to blend some of the ground scatter meshes with the ground materials
Added new Sky setup with Livigno Ice Circuit geographic coordinates
Added weather presets for snowy conditions
Updated sky system to improve the visual rendering of the atmosphere
Added custom lighting setup for Livigno Ice Circuit
IMPORTANT NOTICE
Due to recent physics changes that have impacted achievable times, and in the interest of maintaining fair competition, we will be resetting the leaderboards.
The reset is scheduled to take place at Friday 19th December 08:00 GMT, and there may be up to 30 minutes of downtime during this process.
This was not a decision made lightly, and we understand it may be disappointing for some players. We sincerely appreciate your understanding and patience, we are also looking into ways to immortalise the leaderboards before they’re reset in the future (potentially a “Hall of Fame”) but further details will come at a later date.
Once the reset is complete, we recommend restarting your game to ensure everything updates correctly.