Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,645
Incase this was missed from DF recently, id software bring receipts as to why RT is pinnacle, unless everyone wants to go out and buy new SSDs just to store new games on going forwards.... 110GB of just lighting data alone is needed if using baked lighting, and that's at half the size, not even full size data!
You'd remain with the limits of the medium and don't really do advanced lighting.
Even if the game doesn't ship with Path Tracing, I'd expect each studio will end up using it internally, even if it's slower and perhaps noisier, due to its obvious advantages.

