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What do gamers actually think about Ray-Tracing?

Got worried a certain someone would summon in the mods did ya? :p:cry:

I thought i told you its not me doing that?


Going by actual Path Tracing, the difference is larger vs 5080 (at 4k in AW2 is around 55%), with the 9070xt being closer to a 4070ti. That 4070ti would be fine for 1440p with DLSS and for 1080p, probably something like a 4060 16GB would do fine, too.

And with 4080 I do 4k60fps without FG.

So yeah, it's doable for more than a "few cards", but it needs to be properly made. It wouldn't hurt a slider with DLSS, to fine tune the ration between internal and output resolution. Just the presets are ... limiting.

pt-alan-wake-2-2560-1440.png

When it come to Path Tracing i'm surprised its able to hold up to anything at all really, Path Tracing is just not what they like to do.

Either way the performance for any of these GPU's is not exactly stella here....

Aslo... you should really read more of the conversation. :)
 
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I thought i told you its not me doing that?



When it come to Path Tracing i'm surprised its able to hold up to anything at all really, Path Tracing is just not what they like to do.

Either way the performance for any of these GPU's is not exactly stella here....

Aslo... you should really read more of the conversation. :)
4080 doing 4k60fps path tracing is pretty stelar.
 
Got worried a certain someone would summon in the mods did ya? :p:cry:
More just that a mod would feel it was off topic.

I basically just mentioned that there's a pattern for these things.
Nvidia do it and it's the devils work.
Then AMD do it and it's the best thing ever.

So I feel that eventually everyone will be using RT and PT (if we continue to get consumer GPUs). Then opinions will change and people wouldn't want to go back.
I'm sure some people will claim that like the upscaling technologies it needed to mature, but I don't remember people waiting for Mantle or TrueAudio to mature before buying games with those technologies in.
 
Nvidia boys think it's sensational.

AMD boys never wanted it to start of with.

Not true. Some of us saw the promise but that it would be a slow 8 - 10 year timescale to get it to mainstream users (it’s still not fully there).

That is not the same as not wanting it. Nor is it the same as thinking it’s sensational. It just seeing the tech for what it is, an excellent feature that when done well adds to a game’s visuals but also heavily impacts FPS.
 
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Not true. Some of us saw the promise but that it would be a slow 8 - 10 year timescale to get it to mainstream users (it’s still not fully there).

That is not the same as not wanting it. Nor is it the same as thinking it’s sensational. It just seeing the tech for what it is, an excellent feature that when done well adds to a game’s visuals but also heavily impacts FPS.

I'm trolling. :D
 
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RT can really add to a games atmosphere, RT global illumination and RT reflections are pretty nice, Don't really care about the rest.

This section of Cyberpunk I think shows it quite nicely, Some areas it can be a lot more impactful and some quite underwhelming but I think this looks quite nice without going over the top.

 
Thread is nearly 2 years old and no conclusion. I wonder could the question be posted in the PC section, I'm told the posters in there are much more rational and mature so you'd probably get some better replies.
 
RT global illumination and RT reflections are pretty nice, Don't really care about the rest.

Having proper reflections is nice but it is the little touches which really make the difference - accurate real-time specular highlights/reflections and light which transfers colour through the scene, etc. along with things like caustics which unfortunately most attempts of using ray tracing haven't really implemented so far.
 
Right so I am trying out Boosteroid which is a cloud gaming service like GFN, it's kind of neat actually, uses AMD Epyc CPU + 7900XT GPU VMs so supports up to 4K 120fps. The streaming CODEC used is only h.264 though where it should be AV1 IMO for best quality and lower bandwidth use at the same time.

Here is Silent Hill f running off my Steam account (syncs to your library on all platforms) via it vs the same bit on my RTX 4090 (hardware Lumen enabled):

Biggest win is it's playing via a web browser lol.


fVME7hN.jpg


fVMEcBt.jpg


You can feel some mouse latency but with a controller it's a good experience really, one could easily enjoy gaming this way and it's a smooth framerate experience too especially given UE5, long as you can hack FSR :p
 
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More just that a mod would feel it was off topic.

I basically just mentioned that there's a pattern for these things.
Nvidia do it and it's the devils work.
Then AMD do it and it's the best thing ever.

So I feel that eventually everyone will be using RT and PT (if we continue to get consumer GPUs). Then opinions will change and people wouldn't want to go back.
I'm sure some people will claim that like the upscaling technologies it needed to mature, but I don't remember people waiting for Mantle or TrueAudio to mature before buying games with those technologies in.

AMD will have their own version of Ray Reconstruction, upscalers will move to dedicated hw like nVIDIA being much better than what they have now, Mega Geometry is something akin in Dense Geometry Format, SER going into Microsoft Dx, etc. UE5 is getting massive optimizations and moving towards RT HW, PT will probably be the norm in next gen on PC. Normally all this (and perhaps more in proprietary formats/approaches), should enable Ray Tracing as default. Unless they mess up with the consoles, raster is probably on the way out with the next gen.
 
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Whilst that is true, with AMD you will only get those on newer GPUs, not o older ones like you do with RTX with Ray Reconstruction and all the latest DLSS upscaling tech supported by all RTX cards.
 
Whilst that is true, with AMD you will only get those on newer GPUs, not o older ones like you do with RTX with Ray Reconstruction and all the latest DLSS upscaling tech supported by all RTX cards.
Yeah, but will not matter for the majority of the users. It has to be in the next consoles though.
 
@Calin Banc viewed it FS @1440p-your screenshot comparison is still terrible imo because of the reasons I stated, yes the gun/buttons stand out, but more details are lost to blurring than a few that stand out-there's much better examples to show how good RT/PT'ing is better than native like the @Dicehunter example.

@mrk can you teach @Calin Banc how to take some decent comparison screenshots plz?:p

@TNA you know who spammed the rtm button, but deleted posts have fell off a cliff in gfx sub since nexus got red carded from the gpu section.:p
 
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