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Sniper Elite V3 Benchmark

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 03:57:27
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 108.5
Minimum FPS: 20.2
Maximum FPS: 666.6 :eek::eek::eek:

Number Of Frames: 8248
Average Frame: 9.214ms
Minimum Frame: 1.500ms
Maximum Frame: 49.495ms

Machine Name: MINE
Monitors: 1
Operating System: Windows 8 (build 9200), 64-bit
System RAM: 16351MB
CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Number of Cores: 8

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON

1150 core 1500 ram
 
A whole plethora of results incoming Kaaps. :D :cool:

Mantle and Crossfire DirectX flexing its muscles.

[email protected]
1x290P
14.9 WHQL
Mantle

1x290P @1240/1625
1080P
Mantle

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 12:29:25
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 69.9
Minimum FPS: 26.8
Maximum FPS: 88.1

Number Of Frames: 5300
Average Frame: 14.297ms
Minimum Frame: 11.349ms
Maximum Frame: 37.335ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1x290P@1235/1625
1440P
Mantle

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 12:39:19
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 42.6
Minimum FPS: 11.4
Maximum FPS: 51.9

Number Of Frames: 3230
Average Frame: 23.500ms
Minimum Frame: 19.274ms
Maximum Frame: 87.598ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1x290P@1235/1625
1235/1625
Mantle

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 12:45:43
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 20.5
Minimum FPS: 5.7
Maximum FPS: 26.5

Number Of Frames: 1558
Average Frame: 48.872ms
Minimum Frame: 37.678ms
Maximum Frame: 175.131ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Last edited:
[email protected]
1x290X
14.9 WHQL
Mantle/DX

1080P
Mantle
1x290X@1255/1625

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 10:49:03
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 73.5
Minimum FPS: 21.3
Maximum FPS: 93.5

Number Of Frames: 5573
Average Frame: 13.602ms
Minimum Frame: 10.695ms
Maximum Frame: 46.988ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1080P
DX
1x290X@1250/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 10:53:00
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 69.9
Minimum FPS: 25.7
Maximum FPS: 190.5

Number Of Frames: 5297
Average Frame: 14.298ms
Minimum Frame: 5.250ms
Maximum Frame: 38.889ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1440P
Mantle
1x290X@1250/1625

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 10:43:35
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 45.0
Minimum FPS: 13.8
Maximum FPS: 54.7

Number Of Frames: 3411
Average Frame: 22.222ms
Minimum Frame: 18.268ms
Maximum Frame: 72.376ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1440P
DX
1x290X@1250/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 10:56:48
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 43.2
Minimum FPS: 13.9
Maximum FPS: 131.7

Number Of Frames: 3273
Average Frame: 23.162ms
Minimum Frame: 7.592ms
Maximum Frame: 72.152ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


4K
Mantle
1x290X@1250/1625

Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2014-10-05 at 10:35:43
Version 1.11a Build Version: 2014.10.03.001
================================================================

Average FPS: 21.6
Minimum FPS: 8.1
Maximum FPS: 26.5

Number Of Frames: 1640
Average Frame: 46.310ms
Minimum Frame: 37.727ms
Maximum Frame: 124.114ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: Mantle
Dedicated VRAM: 4096MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


4K
DX
1x290X@1250/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 11:00:58
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 20.8
Minimum FPS: 5.8
Maximum FPS: 58.5

Number Of Frames: 1577
Average Frame: 48.142ms
Minimum Frame: 17.095ms
Maximum Frame: 173.761ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
[email protected]
2x290X
14.9 WHQL
DX

1080P
DX
2x290X@1240/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 11:35:22
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 134.1
Minimum FPS: 20.9
Maximum FPS: 992.8

Number Of Frames: 10153
Average Frame: 7.455ms
Minimum Frame: 1.007ms
Maximum Frame: 47.918ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1440P
DX
2x290X@1240/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 11:40:59
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 84.3
Minimum FPS: 12.6
Maximum FPS: 789.3

Number Of Frames: 6386
Average Frame: 11.863ms
Minimum Frame: 1.267ms
Maximum Frame: 79.629ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


4K
DX
2x290X@1240/1625

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 11:46:36
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 40.3
Minimum FPS: 5.2
Maximum FPS: 1058.2

Number Of Frames: 3055
Average Frame: 24.828ms
Minimum Frame: 0.945ms
Maximum Frame: 190.950ms

Machine Name: MATT
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16316MB
CPU: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Last edited:
Some good scaling with Mantle there. I hope Dragon age has a built in bench, should be drastically more taxing than this game. SE3 works just fine at 4k even with SSAA which is ridiculous
 
[email protected] - TriSli Titan@1202/7400

1080

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 13:48:19
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 151.9
Minimum FPS: 22.1
Maximum FPS: 784.5

Number Of Frames: 11537
Average Frame: 6.585ms
Minimum Frame: 1.275ms
Maximum Frame: 45.236ms

Machine Name: MONTY
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16327MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX TITAN
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Nice score on single 290x matt i nead a 290x@1360-1370core to tie yours when in dx vs yours in mantle.:)

Thanks Pulse. I was chasing your score but the card just does not have it in it to pass the bench without locking up at 1260 core. Maybe when it's a bit colder i could complete a 1260 core run, but i will need more than to get another 1fps or more. I'm using the stock bios as I'm running on the reference cooler.

Are you using the PT1 bios or a similar variation?

Have you tried benching at 1625 on the memory? How much of a drop in performance does it cause?
 
Yes i am using Pt1 bios on my 3 290x gonna try 1625 mem. But with that mem i most likly gonna get higher core oc;)

Btw AmdMatt got your cf result beaten with single card in middle earth bench:p
 
Last edited:
Nope is not memory correction for me get 2.5fps lower avg in dx with 1625mem vs 1725. Think the diff is you have better ram timmings and raw cpu speed.:)

my cpu is 4930k@4750 ram 2333 at cl10 t2 (32gig)
 
First cf score
4930k@4750 water
2 290x@ 1334/1625 water
win8.1 cat 4.9 1080p

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-05 at 17:19:49
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 133.9
Minimum FPS: 15.5
Maximum FPS: 881.0

Number Of Frames: 10171
Average Frame: 7.469ms
Minimum Frame: 1.135ms
Maximum Frame: 64.721ms

Machine Name: PULSE88
Monitors: 1
Operating System: Windows 8 (build 9200), 64-bit
System RAM: 32707MB
CPU: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Number of Cores: 12

GPU Name: AMD Radeon R9 200 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Could be mate, I spent ages tweaking my memory timings. Thanks for trying though.

It is not memory timings as it does nothing for my scores.

For gaming benchmarks it can actually help to drop the RAM speed a bit, for example from 2400mhz down to 2133mhz. I think the reason for this is the CPU is wasting effort pushing fast RAM speeds that the game does not use anyway.:)

Some nice scores and on the board.:)
 
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