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Sniper Elite V3 Benchmark

Dinosaur alert, my Titans have escaped from the museum.:D

4xTitan @978/1702
3930k @5.0
344.11 drivers

1080p
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 13:16:39
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 196.5
Minimum FPS: 44.9
Maximum FPS: 1035.8

Number Of Frames: 14901
Average Frame: 5.089ms
Minimum Frame: 0.965ms
Maximum Frame: 22.251ms

Machine Name: TITANIV
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16324MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX TITAN
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


1440p
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 13:27:00
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 119.2
Minimum FPS: 14.6
Maximum FPS: 1027.6

Number Of Frames: 9048
Average Frame: 8.392ms
Minimum Frame: 0.973ms
Maximum Frame: 68.354ms

Machine Name: TITANIV
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16324MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX TITAN
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF



1600p
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 13:29:05
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 110.0
Minimum FPS: 13.7
Maximum FPS: 874.9

Number Of Frames: 8358
Average Frame: 9.088ms
Minimum Frame: 1.143ms
Maximum Frame: 73.014ms

Machine Name: TITANIV
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16324MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX TITAN
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1600
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF




4 x Titan @981/1752
3930k @4.0
344.11 drivers

4K
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 13:59:58
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 48.3
Minimum FPS: 7.9
Maximum FPS: 654.0

Number Of Frames: 3684
Average Frame: 20.709ms
Minimum Frame: 1.529ms
Maximum Frame: 126.185ms

Machine Name: TITANIV
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
System RAM: 16324MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX TITAN
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF


Gonna need a bigger PSU for 4K, my 1500 watt EVGA one just got flattened.:D
 
No real shock there as the games clearly more optimised for AMD cards.

Looking at what I have tested so far I imagine that the supersample gives the cards with the biggest memory bus and highest ram clocks an automatic advantage and GPU clock on the 980 does not get you very far.
 
One to return to when the water-blocks go on.

1 x 980 on air at 1560/2065
CPU is 5GHZ 3930k on Water
Windows 8.1
DDR 2200 ish.

1080p - 71.1 fps.

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 15:48:08
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 71.1
Minimum FPS: 15.6
Maximum FPS: 572.0

Number Of Frames: 5413
Average Frame: 14.059ms
Minimum Frame: 1.748ms
Maximum Frame: 63.984ms

Machine Name: MAIN-PC
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
2 x 980 on air at 1550/2053
CPU is 5GHZ 3930k on Water
Windows 8.1
DDR 2200 ish.

1080p - 132.9 fps

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 17:42:56
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 132.9
Minimum FPS: 21.5
Maximum FPS: 511.4

Number Of Frames: 10078
Average Frame: 7.526ms
Minimum Frame: 1.955ms
Maximum Frame: 46.519ms

Machine Name: MAIN-PC
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Possibly at 4K but not at 1080p where the AMD cards are still pulling way ahead of the Nvidia cards.

As I post my results we should see a clear pattern of FPS performance degradation as resolution increases and in theory this should be the 980's smaller bus coming into play to limit performance. If supersampling was off, this affect (again, in theory) should be less visible, if at all.

I had a fiddle earlier with the GPU vs. VRAM clocks and this particular bench needs VRAM Mhz.

The positive trade of course is heat/power and I seem to be drawing sod all from the wall.
 
Last edited:
2 x 980 on air at 1550/2053
CPU is 5GHZ 3930k on Water
Windows 8.1
DDR 2200 ish
344.16 WHQL

1440p - 67.4 fps

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 18:10:15
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 67.4
Minimum FPS: 11.2
Maximum FPS: 662.3

Number Of Frames: 5133
Average Frame: 14.829ms
Minimum Frame: 1.510ms
Maximum Frame: 89.535ms

Machine Name: MAIN-PC
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF

1600p - 61.7 fps

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 18:22:20
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 61.7
Minimum FPS: 10.5
Maximum FPS: 443.1

Number Of Frames: 4690
Average Frame: 16.218ms
Minimum Frame: 2.257ms
Maximum Frame: 95.540ms

Machine Name: MAIN-PC
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 2560
Resolution Height: 1600
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF

2160p - 27.4 fps

Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2014-10-06 at 18:29:17
Version 1.11 Build Version: 2014.09.30.004
================================================================

Average FPS: 27.4
Minimum FPS: 5.0
Maximum FPS: 504.7

Number Of Frames: 2097
Average Frame: 36.489ms
Minimum Frame: 1.981ms
Maximum Frame: 200.000ms

Machine Name: MAIN-PC
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16322MB
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Number of Cores: 12

GPU Name: NVIDIA GeForce GTX 980
Feature Level: DX11.0
Dedicated VRAM: 3072MB

Resolution Width: 3840
Resolution Height: 2160
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
 
Last edited:
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