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Dirt Showdown Bench Thread

Why not just re-do the test? take image

Not sure whether I will be benching at high clocks anymore due to my pci-e cable melting and this pic and benchmark file were before that happened.

Don't know even if I want to risk it on two cables. Thought the bench txt file would be enough as I did not know about having to take the pic in the resolution it was benched in. The txt file is more proof than the pic that a bench is genuine as anyone could take a 1920x1080 image and run it at lower settings and then say they run their card at the higher settings. Hopefully no one would ever do that here as there is no point faking a score. I certainly would not be happy posting a fake score as I like to know I have actually achieved a score. Also what would be the point of posting many genuine 290P bench scores on other benchmarks like I have and then faking one on Dirt showdown. Not really much point.
 
5960X @4.9Ghz
7990 8GB @1175/1700Mhz
15.4

1080P

15499qp.jpg


5960X @4.9Ghz
7990 8GB @1175/1700Mhz
15.4

1440P

a9r6a9.jpg

EDIT

Scoreboard updated.
 
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5960X @4.9Ghz
4x FuryX @1050/500Mhz
15.15
2160P

1x Fury X @1115/500Mhz

20h4hw8.jpg

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:46:42 on 28/06/2015" machine="Home">
<average min_fps="49.599426" av_fps="66.102959" min_fps_ms="20.161524" av_fps_ms="15.127916" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="3713" min_fps="49.599426" av_fps="66.102959" min_fps_ms="20.161524" av_fps_ms="15.127916" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="rapture3D" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>

2x Fury X @1050/500Mhz

jutqww.jpg

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:05:29 on 28/06/2015" machine="Home">
<average min_fps="91.231880" av_fps="113.926834" min_fps_ms="10.961081" av_fps_ms="8.777563" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="6330" min_fps="91.231880" av_fps="113.926834" min_fps_ms="10.961081" av_fps_ms="8.777563" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="software" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>

4x Fury X @1050/500Mhz

0cbkOPO.jpg

<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:09:47 on 28/06/2015" machine="Home">
<average min_fps="167.789459" av_fps="215.246582" min_fps_ms="5.959850" av_fps_ms="4.645834" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="11835" min_fps="167.789459" av_fps="215.246582" min_fps_ms="5.959850" av_fps_ms="4.645834" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="software" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>
 
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