(From Wikipedia)
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows, OS X and GNU/Linux. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42). The game will feature Oculus Rift support.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that Citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade,but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.
Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011.Roberts' previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.
The game set a new crowdfunding record and has now amassed an incredible $45 million.
If you want in now to alpha you'll need both of the following:
$40 - Aurora MR+ this is a package which includes beta access, a hangar, ship and a small amount of starting money.
$5 - Arena Commander module pass (Gets you into alpha, but only for this module.)
What can’t you do?

Arena Commander latest build update (3th June 2014)
Arena Commander Manual
Arena Commander download
RSI Comm link
Spectrum Dispatch (roleplay stories etc.)
RSI Live Chat
If I have missed your organisation please contact me via trust
The Corp
PAGAN
RSI: Official Guide to Star Citizen
RSI: Arena Commander Launch Trailer
RSI: The Economy
Anvil Aerospace Hornet
Origin Jumpworks 300i Series
Vanduul Scythe
The Hull Truth - Weekly news show
The Citizen Inquisitor - Stretch goal and technical information
ChrisJSY - OCUK member / resident genius
The HUD
https://www.youtube.com/watch?v=s0l7lh4_Jfs
Guide to dogfighting part 1
Guide to dogfighting part 2
Byronyk - Misc vids
Jump gates
Brigant70
Star Citizen - A Promise (Recommended only after locking your wallet away)
Tactical Advance
- Has lots of videos visit his playlist
Arena Commander and new ships
Arena Commander - Dodgy HOTAS fix
We've uploaded the xml files necessary for activating the HOTAS controls here:
https://robertsspaceindustries.com/media/kethqwqvlimdhr/source/Layout_hotas_x55.xml
https://robertsspaceindustries.com/media/vzyutugrxmjavr/source/Layout_hotas_warthog.xml
1 Click the correct link above for your HOTAS joystick
2 Right click the page and Save As - noting where you've saved the file e.g. C:\Hotas
3 Now, once you're in game, open the console with the [ ` ] key and type: pp_rebindkeys C:\Hotas\layout_hotas_x55 (or pp_rebindkeys C:\Hotas\layout_hotas_warthog)[/QUOTE]
AC = Arena Commander
CIG = Cloud Imperium Games
LTI = Lifetime insurance, identical to SHI in that it only covers the unmodified parts of the craft but without the cost of SHI. A tiny perk, do not obsess over it!
SC = Star Citizen
SC-PU = Star Citizen Persistent Universe
SHI = Standard Hull Insurance, covers only the base ship for a regular cost. Mods, upgrades and cargo are not covered.
SQ42 = Squadron 42
OB = Original Backers
ORG= Organisation, like clans, guilds or corporations in other games. You can be a member of one and affiliated with up to 9 others.
PU = Persistent Universe
UEC = United Earth Credits (Monetary unit in the PU)
UEE = United Earth Empire (The government of the Star Citizen universe)
VB = Veteran Backers
Each ship in Star Citizen has hardpoints upon which a variety of weaponry can be mounted, depending on the classification of the hardpoint. A hardpoint can mount any weapon of it's size or lower.
CLASS 1 - Fixed Gun. A forward facing laser, neutron cannon, particle gun.
CLASS 2 - Articulated Gun. Mounts which allow guns to swivel to cover an arc.
CLASS 3 - Pylon. A mount used primarily for missiles but can hold ECM units, radar pods, drop tanks, additional ammunition, special scanners, etc.
CLASS 4 - Turret. Uses the game weapons as class 1 but can be crewed by a player or NPC. Additionally may be used to mount pylon-type weapons (i.e. a tractor beam / chaff dispenser.)
CLASS 5 - Manned point defence turrets, generally mounted on larger ships and capital ships.
CLASS 6 - Heavy manned capital ship turrets – used for ship-to-ship combat.
CLASS 7 -Spinal mount lasers heavy hitters that are effective against medium and large ships.
CLASS 8 -Capital ship cannons extended range heavy weapons used for capital ship battles in space.
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