Civilisation IV Tips

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Just had a go at this and I sucked TBH :)

What's the best strategy to roll with at the start? Build as many Settlers as possible? Should I attack the other civilisations, or wait until later when I have cannons and stuff?
 
As a general rule follow what your advisors tell you to do until you're more familiar with the game (these will be the highlighted options when you have to choose new technologies/structures to develop).

I think it's a good idea to build settlements early on and wall off a good sized chunk of land making sure to keep your borders closed for the time being. That way your opponents can't settle in the middle of your territory or exploit natural resources that should be yours.

Every now and then other civs will ask for open boarders, natural resources or technologies. If you constantly say no to everyone they'll all turn on you eventually, perhaps even simultaneously (happened to me the last time I played, I had a great civilisation in the making, then the other 6 all turned on me at once, that was the end of that civ). Give them enough to keep them happy but don't try to win allies by giving away too much. As for starting wars, you want to put that off until you've amassed a decent army and every city is well defended (walls, archers/riflemen/crossbowmen/...).

I think it's best to use catapults/cannons/artillery to level your opponent's city defences before sending in other units. You want to train units in cities that have barracks and other military facilities that way you can upgrade their offensive and defensive capabilities straight away.

Early on you want to look at your research trees (the maps that show you what each technology and building allows you access to upon completion). Quickly learning to exploit natural resources is going to be important later on. No good establishing cities where there are no copper/iron/gold deposits nearby.
 
Choose a leader that matches your playing style, financial leader+ river city+cottages= cash for research= better army. Specialise your cities and don't neglect defence, that lone warrior wont fight off 5 axe men.

Have a look on www.civfanatics.com lots of advice on there (lots of abreviations too)
 
Don't build too many cities too quickly. You'll lose a lot of money.

^ Best advice there, too many cities can ruin your early-game economy and then you'll forever be behind the other civs, assuming you're playing at a reasonable difficulty.

Walling off land as jp_bl_68 suggests is a very good tactic - just don't overextend yourself.
 
Just had a go at this and I sucked TBH :)

What's the best strategy to roll with at the start? Build as many Settlers as possible? Should I attack the other civilisations, or wait until later when I have cannons and stuff?

No. (Once you get the hang of it you really need to war from axemen onwards, but lets cover basics..)

Build far too many cities before your economy is growing you will end your game quite quickly. You won't be able to research or build much, and the AI opponents will start to dramatically outstrip you in the turns to come.

Don't 'accept' a map or game if the area you are first presented with has no food resources. (Go to the options and hit regenerate map if it looks crap)

You ideally want two to three food resources in the 'fat cross' of your capital, and anything else on top of that like elephants etc is just a bonus.

Scout out the map to start with regardless if you are starting with a warrior or scount... just leave your city empty - no one will touch it. I actually tend to send out the first three units I build as soon as I build them to go hunt land and huts. The more land you map out the more 'huts' you will find, and hopefully get a few bonus techs or units.

Once you have your capital city to a population of around 3, either build a worker to improve terrain or go for your first settler. this depends really on what the land immediate to your first city looks like.

If you can see another 'sweet spot' for a city, I'd maybe go for settler first. If all the land is average, I'd maybe go for a worker to improve your capital then build a settler.

You need at about three workers by the time you have two - three cities as a rough minimum. Just to get work done at a decent rate, you can use them each on their own or group all three and get one job done quicker. Depends what you 'need' at the time.

When building your second and third cities, what I said about 'accepting' a location with regards to food sources for your capitol applies. They really need to be built near food to allow rapid early growth.

Try to ensure that you can keep your research slider at above 40% ideally when you are expanding (each new city is an added cost per turn), try not to let your economy get worse than this or you will end up losing a lot of research per turn and you will probably struggle to dig your way back out if you do not have appropriate technology, like banks and courthouses etc, to generate more money to ofset your increasing upkeep.

Having a lot of military units as well costs money in upkeep, so try to keep a balance between being overpower and underpowered.

At this point you should have Bronze and Iron Working by now (it is a good idea to try to get them sooner rather than later), and if you are unlucky enough to have these metal resources appear outside your land - this is your only priority now or your game is as good as dead.

Expand to take the metal and mine it (or just mine it if it appears in your own land), build a quick army of Axemen. If you have horse build a pasture with animal husbandry and make chariots etc You can also use your workers to chop wood, this will speed up production of whatever you are building in the nearest city.

This is helpful if you need an army quick, or are trying to 'rush' complete a particular world wonder - like the great wall.

You now have a mini empire (hopefully) of three medium sized cities that should growing at a steady rate. A small army to defend, or to go rush attack any poorly defended cities you may find nearby.

As a rule of thumb, always accept open border offers. You can scout out enemy land and see if you may be able to rush and overpower them early on if you have managed to get your resources and cities in good order quickly.

After that, try not to expand too quickly.

It will probably take you a few tries to start getting the hang of it, so in the mean time I would play it on the lower difficulty settings.

Head over to civfanatics for some good articles or ask if you need specific help with anything!

Oh and the best bit of advice I can give you, is read the manual if you got the retail.. or try to find it online. It is actually quite comprehensive in detailing the various components of the game.


:cool:
 
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Some good advice by biohazard there. I bought the Civ4 complete pack on the steam offer a while back. Its hard to get your head around at first and I was often frustrated by it. But its strangely addictive and Im sort of coming to grips with it now.

Best advice I can offer is ensure you get a religion early on and spread it as they help a lot.
 
I didn't like the religion aspect. I don't think I ever fully understood it. I think I did best with monarchy and only really investing in a religion if cities demanded it.
 
Thing is with this game is their is such variety in waht you can do and lots of viable tactics. Some will work for you some wont.

Like religion, at lower game difficulties i seem to be able to get it fast and get to enjoy the quicker unit building and happier cities. But if you ramp up the difficulty religion becomes a MASSIVE political statement and can make you lots of enemies unless you are carefull.

My general start though would be to make a worker fairly quick, grow the 1st city to its maximimum size (about 6) Then just churn out around 3 more settlers (mixed with a few more workers and a little bit of defense) and cut off a nice chunk of land. Most leaders i tend to get iron quick and use swords men to conquer another civilisation just to get ready made cities which will be up and running quicker.

The game has soo much depth to it. Stick at it, though if you are new to the series don't be affraid to stick it on an easier setting until you start to get used to the game.
 
I didn't like the religion aspect. I don't think I ever fully understood it. I think I did best with monarchy and only really investing in a religion if cities demanded it.

Religion is a good aspect to the game, and quite an important one in some sense.

Simply, the main world religions are represented in the game.

To get a religion you need to research the particular technology that grants the religion, you need to research the tech first before any other civilization to found the religion.

Once you get it you can spread it among your cities, or what I do, is to leave the game to spread it itself.

There are a few aspects to religion, firstly it can either cause friction or brotherhood between different civs. If you share a common religion, you will be more friendly. If you and other civs mostly have differing religions, you will encounter more hostility.

The second aspect is financial, although it doesn't really come into play until later in the game. You generally get one piece of gold per city that your founding religion has spread too.

Once it starts to spread into other civs your income will increase. If you can build the Spiral Minaret in the middle ages this triples your income from the religion... and is very economically powerful - you get gold for every city around the globe to contain your religion and also money for each temple and monastery built etc.

Other aspects are the Apostolic Palace, which is like a medieval United Nations. It is really a political tool into which you can force other civs to do things, or hand over cities etc.

Religion isn't particularly important as other than founding a religion or inheriting another civilizations, and building temples to keep your people happy, it actually tends to spread itself therefore not requiring much intervention.

This is where 'Civics' come into play, these are the options into which you can change government or religious aspect to your civilization. If you switch to theocracy with a religion for example, you can build a very powerful army as you get extra Experience Points (like city raider, melee etc) when building armed units (to represent armed religious fanatics).

Or decide if you want a state religion at all.

If you don't get a religion, or one doesn't spread to your lands.. you will struggle to keep your population happy when it becomes larger. You have no religion, so you have no temples into which you can keep your population happy with.
 
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My general start though would be to make a worker fairly quick, grow the 1st city to its maximimum size (about 6) Then just churn out around 3 more settlers (mixed with a few more workers and a little bit of defense) and cut off a nice chunk of land.

Thats WAY to much growth before expansion for my liking! :p

What settings do you play?
 
Likewise. I prefer to expand quickly if I like the terrain.

If you can get several cities to grow quickly at an early stage, you exponentially end up more productiction later on than allowing just one city to grow to a medium size before settling further.

You are getting triple growth early on that you cannot catch up with later.

Watch the AI with the monte and the zulus, they are always heavily expansive to the point of a maybe even a low 10% research rate and expand crazily - and if the AI can manage it and hold on until the mid game then the industrial age production is just SILLY!

Because of the investment in early growth.
 
It really is a great game. If I start off in a poor location then frustration leads me to devote all my resources into building an army strong enough to take over wealthier cities. It's good fun if you've got the time.
 
Oh, one question, if I build a lot of tropps, how do I make them all move at once to attack a target?

Hold ctrl and click on them all, it shoud group them all up.

Then either use mouse or num pad to move them about as one mass of units, or 'one army'.

It should really be you sending in one unit at a time, one after another until the fight is over but..

If you want your 'stack' or army to attack all at once (sort of) group them all together as described above and when you are next to your target army or city ONLY USE THE NUMBER PAD TO MOVE THEM IN, not the mouse.

It will automatically quickly cycle through your whole stack and do whats called a stack smash.

:)

If that doesn't make any sense do let me know.
 
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When you select a unit there should be a movement option near the bottom of the screen that allows you to command all nearby identical units at the same time. I know you can move them that way but I'm not sure they'll attack simultaneously. I think you have to make them attack one group at a time.
 
but I'm not sure they'll attack simultaneously

You are correct, you can't really get simultaneous attack.

It is essentially a big big game of chess, except you get as many moves as you can make with available units in one turn.

Essentially its one unit attacking another rinse repeat, or you can 'stack smash' as I described above - but again its not really simultaneous attack - just auto attacking or quickly resolving a battle.
 
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