Battlefield 3 leaving DX 9 behind

Soldato
Joined
5 Jul 2009
Posts
3,704
Some more info on BF3

http://www.neoseeker.com/news/14494...d-frostbite-2-engine-good-news-for-pc-gamers/


After the Battlefield 3 "announcement" last week indicated the game would be going multiplatform, many PC gamers were outraged, worrying the series' next flagship title would be tarnished for the sake of console players.

While EA wasn't willing to comment on the state of the PC version, we were able to dig up some info which should put your mind at ease -- scratch that, make it very excited.

Firstly, we learn via Twitter from DICE rendering architect Johann Andersson the engine BF3 is built on -- Frostbite 2.0 -- is "primarily developed for DirectX 11"; XP and DX9 won't be supported (though you may be able to hack it). Also the engine will be especially optmized for 64-bit -- thankfully a lot of you have chosen the road less travelled. Good news in itself, but since consoles only support DX9, the implication is the PC version will be a "true" PC game.

An interview (PDF) between AMD and Anderrson back in November taught us DICE has been involved with DX11 from a very early stage, which helped them get in all the features and improvements important to the team, like multicore optimization, multithreading support (more variation, detail, improved load times, smoother performance), compute shader support (more dynamic light sources), and lastly, tesselation (more detailed and more realistically rendered objects). It's a fascinating read for tech heads, so give the full interview a look if you're interested. Also check out a more in-depth look at the features in our DirectX 11 By the Numbers article. The short version is this: Battlefield 3 should be a huge jump forward that will please those with great hardware, particularly if it's running on Windows 7 64-bit.

Now, many players are worrying 3 will turn out more like Bad Company 2. While DICE did do a pretty good job in making it feel like a PC title, it's no classic Battlefield.

Firstly, you must understand Bad Company 2 was never a "true" Battlefield game, so it's not fair to assume this is the direction DICE will be heading in, at least on PC. Series associate producer Barrie Tingle has said, "Battlefield Bad Company 2 is NOT a sequel to Battlefield 2 or 2142; it is a sequel to Battlefield Bad Company and as such the list of features matches that of the original game and not that of past Battlefield games." In other words, it was always intended as an offshoot, not a monster, flagship title like previous games have been.

But no matter -- the team has already admitted it was Frostbite's first time on PC and so, limited in ways. According to Battlefield forum mod "crazycanuck", based on his experiences and "some conversations", Frostbite 2 is built from the ground up to "be more efficient and take advantage of the PC's abilities." He also says the team is "very excited about what FB2 and BF3 together are going to produce", especially as they've been in development for a number of years (four to six, word has it).

Again from the mouth of Johann, we're told Frostbite 2 is "developed simultaneously for the strengths of each platform (i.e. we use the best API for each platform)." In other words, it's a multiplatform engine, but a good one that should satisfy all players, no matter the platform, in the same sense BioWare or Capcom have or CD Projekt will be with The Witcher 2.

The other big issue is maps -- BC2 had some pretty small ones and as a result, a smaller player cap. Previous series entries included huge, sprawling maps which made for some real in-depth tactics. For this we go back to May, when senior gameplay designer Alan Kertz wrote to a fan inquiring about the lower play count, "For Battlefield it's bandwidth; we are bandwidth capped on the consoles. For PC, I'd like to get back to big scale 64 player."

It's hard to say then what will happen, but they've said it is clear with them fans want the classic stuff. Perhaps PC players will get their own maps, or maybe console maps will be based on the PC maps but scaled down considerably -- both seem like entirely plausible scenarios. We've seen the latter played out alongside further, bigger scale changes in Battlefield 2: Modern Combat, a console-centric version of Battlefield 2 which came about four months after the PC version. Sadly though, Kertz' response to a fan today regarding this in relation to BC2 says, "It was two completely different games; BC2 is not 2 completely different games. Reality says it costs too much."

That doesn't mean the PC version won't be great -- DICE are clever people, after all. Take this quote from former DICE CEO Fredrik Lilegren who said in February, "What the PC version is going to be, Battlefield 3, I think it's going to absolutely blow everyone away, but I can't tell you what it is, but it will blow people away."

Then there is of course the issue of mods, from which we've seen some truly epic work like the "Desert Combat" 1942 mod (the team went on to help make Battlefield 2 and then create full games of their own like Frontlines: Fuel of War). Then there's Commanders, the "Comma Rose", LAN play, spectating, battlerecorder, and so on. Many of these features, seemingly, are being considered for a future BC2 patch, nevermind BF3. We're not guaranteeing any of these features will be in BF3; we're saying based on the evidence, it looks good.

Excited?
 
Caporegime
Joined
25 Nov 2004
Posts
25,860
Location
On the road....
Great! I have Vista on my Laptop that won't run BFBC2 due to its on-board GFX yet XP in my desktop machine that has a GTX260 that will!

The day of forced O.S. upgrade is drawing near......
 
Soldato
Joined
15 Mar 2010
Posts
11,116
Location
Bucks
not bad...tbh the fact that its coming out on consoles mean jack, its just a way of EA to get some money in fast. DICE are pretty kind to pc gamers, and there be idiots not to make BF3 as pc focussed as possible given the amount of feedback bf2 received.

what with dx11 etc etc this is a step in the right direction.

like this article said its always wise to remember that BC2 was primarily a console only game and we were just lucky to get it on pc too, now the roles have switched and BF3 is primarly a pc game and console owners are lucky to be getting a taste of it..swings and roundabouts.

so all the whiners should GTFO.
 
Associate
Joined
26 Aug 2006
Posts
1,884
Location
London
not bad...tbh the fact that its coming out on consoles mean jack, its just a way of EA to get some money in fast. DICE are pretty kind to pc gamers, and there be idiots not to make BF3 as pc focussed as possible given the amount of feedback bf2 received.

what with dx11 etc etc this is a step in the right direction.

like this article said its always wise to remember that BC2 was primarily a console only game and we were just lucky to get it on pc too, now the roles have switched and BF3 is primarly a pc game and console owners are lucky to be getting a taste of it..swings and roundabouts.

so all the whiners should GTFO.
Whining is a little strong isn't it? A bit of scepticism is no bad thing.

like this article said its always wise to remember that BC2 was primarily a console only game and we were just lucky to get it on pc too, now the roles have switched and BF3 is primarly a pc game and console owners are lucky to be getting a taste of it..swings and roundabouts.
It's really not as cut and dry as that though. A PC port was easy because modern system far exceed console hardware. So how do you propose they port a big PC title to consoles?

Untill Dice address us directly and quell the multi platform concerns then no half baked, far reaching article is going to ease the worry.

The DX11 news is great though, the engine at least seems to be shaping up.
 
Soldato
Joined
15 Mar 2010
Posts
11,116
Location
Bucks
It's really not as cut and dry as that though. A PC port was easy because modern system far exceed console hardware. So how do you propose they port a big PC title to consoles?
they arent exactly the first devs to do this, crysis 2, quake , doom, halflife etc etc all originated on pc where people claimed 'it could never be done on consoles' and were proved wrong. the fact that bf3 is now coming to consoles aswell literally means nothing....its clear that dice want to go large with bf3 on pc at least, of course we wont see that on consoles but it doesnt mean anything of the core game will have to change on pc to cope with that.

this attitude from pc gamers 'us vs them' really has to stop, theres zero surprise when devs dont bother bc all they get is a facefull of abuse from picky pc gamers who demand the earth, and all bc they spent an over the top amount on a rig that devs wont develop for bc it wouldnt make financial sense. costs are rising, dev teams are getting bigger and they need to get that money back and fast - pc gaming can not provide that security it just adds to making problems worse.
why do you think the current console market is in it for another 5 years? do you really think any dev cares or wants to be making super high res textures so you can get the most from your 280's etc....when theres zero benefit to the devs themselves???
 
Last edited:
Associate
Joined
26 Aug 2006
Posts
1,884
Location
London
they arent exactly the first devs to do this, crysis 2, quake , doom, halflife etc etc all originated on pc where people claimed 'it could never be done on consoles' and were proved wrong. the fact that bf3 is now coming to consoles aswell literally means nothing....its clear that dice want to go large with bf3 on pc at least, of course we wont see that on consoles but it doesnt mean anything of the core game will have to change on pc to cope with that.

this attitude from pc gamers really has to stop, theres zero surprise when devs dont bother bc all they get is a facefull of abuse from picky pc gamers who demand the earth. costs are rising, dev teams are getting bigger and they need to get that money back and fast - pc gaming can not provide that security.
Crysis 2 went from a massive jungle environment to an angular, more forgiving one. Crytek stated numerous times that the original Crysis would be an impossible port to consoles. Out of your list, this is the only example that could be compared to a battlefield game, with it's large environments.

Half-Life 2, Quake and Doom 3 were essentially linear, console friendly games. This didn't stop HL2 being a mind numbingly brilliant game, but large open environments were never a selling point in the HL universe. They are in Battlefield.

I just don't see that it is "clear that dice want to go large", if they have their priorities right then I'm sure they will make it work. Until we see something official though, just try and stop me being sceptical. I'm not denouncing BF3, I'm just concerned. My concerns are valid.
 
Soldato
Joined
20 Oct 2004
Posts
13,061
Location
Nottingham
DICE - "its all OK, we've got your backs, this one will be better than the last one, we promise. Its all going to be fine"

US - "OK here's our money"

Have people not learned anything in the last 6 months ?
 
Soldato
Joined
16 Aug 2009
Posts
8,577
Location
Luton, England
DICE - "its all OK, we've got your backs, this one will be better than the last one, we promise. Its all going to be fine"

US - "OK here's our money"

Have people not learned anything in the last 6 months ?

6 months?

Try the last few years, assuming you've bought a BF game before.
 
Back
Top Bottom