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MSI Afterburner Beta 10-FPS limiter in

Soldato
Joined
6 Oct 2007
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Using the FPS limiter today in BF3, smoother gameplay and cooler GFX card, it's all win.

I am here to proudly to announce the MSI Afterburner 2.2.0 beta 10 starts to support the voltage control of AMD HD 7970!!!!! Thanks unwinder for his superb support and work in his hoilday!!!!!

1. Added AMD Tahiti graphics processors family support
2. Added core voltage control for reference design AMD RADEON 7970 graphics cards with CHL8228 voltage regulators
3. MSI On-Screen Display server has been upgraded to version 4.3.0. New version gives you the following improvements:
1. Added new profile settings allowing to limit the framerate independently during gaming and during videocapture. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations. Limiting the framerate during videocapture can improve resulting video smoothness
2. Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
3. Added Raster 3D On-Screen Display rendering mode support for multithreaded OpenGL applications (e.g. ID Software's Rage)
4. Added workaround for AMD Direct3D driver issues causing OSD to be invisible in Direct3D8 and Direct3D9 applications when using Raster 3D On-Screen Display rendering mode
5.
4. Now unofficial overclocking can be enabled without typing in the EULA into the configuration file. In this case the EULA is displayed and you're forced to accept it during MSI Afterburner startup
5. Added power user oriented command line switches allowing to extend Overdrive clock limits on AMD graphics cards attached to Windows desktop

http://downloads.guru3d.com/MSI-Afterburner-2.2.0-Beta-10-download-2839.html

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What's the point of a fps limiter? Does it mean I can cap at 75fps on my 75hz refresh rate monitor wiithout using vsync? Subsequently resulting in no screen tear and smooth gameplay?
 
I think the point of an FPS limiter is that you can smooth the gameplay. Sometimes I have between 160 and 90fps. If I wanted a smooth game, 90 would 'feel' better!
 
Just gave this a try in bf3, fps limited to 60. Getting a bit of tearing, but gpu use is down, and 10c lower temps, (from 70 down to 60c per card), therefore cutting down on a lot of fan noise as well.
 
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You will still get tearing, but it will be greatly reduced and no mouse lag like with Vsync.

This, I'd use fps limiter over vsync in all games that don't have issues with it.

If vsync, only through D3DOverrider too.

I think the point of an FPS limiter is that you can smooth the gameplay. Sometimes I have between 160 and 90fps. If I wanted a smooth game, 90 would 'feel' better!

Works with low performance titles too. In Skyrim I had fps dipping from 60s to 20s, with FPS Limiter it would not go below 30 and I could cap the framerate at 45 fps for smooth and fluid gameplay.
 
Just gave this a try in bf3, fps limited to 60. Getting a bit of tearing, but gpu use is down, and 10c lower temps, (from 70 down to 60c per card), therefore cutting down on a lot of fan noise as well.

Can you see how it is on Kharg island? When I put mine to 60, I got quite a bit of stutter on that map :(
 
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