Oculus Rift Excited Like Kids Thread (My rift arrived)

Soldato
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Yes, let's get started! Woop! :)

Ask me anything! Long time Oculus owner (as you can see) and already tried out most release games on the DK2 so interesting to see the direct difference.
 
Holding post for updates!

Brain dump!!!!!!!!!!

Nice box! Good weight for the whole package. Ah, the camera sensor unscrews and leaves a bit of the pole it's attached on the bottom with the thread. Headset feels good in the hand, like the fabric. Good balance. Hard strap is nice. Headphone look neat and tidy. Cable to headset is a bit thick but a nice bit longer than DK2. Flexibility you'll get from a longer cable with the Vive will make room stuff a littler easier (also eagerly awaiting my Vive).

Box is a work of art - Apple quality packaging in my opinion (not a massive Apple fan, just credit where credit is due)

- Cable for tracker is about 2.2m long
- Firmware update out the box took about 5 minutes on my super **** connection.
- The eye padding is hard now! But because of a relaxed fit works well
- The nose gap is larger... wonder if I can get that reduced somehow...
- Ok, nose gap is a god send when you start getting up and walking around! :D Needs chaperone like system badly. Because you CAN get up and move around, why wouldn't you - already hit my headset off the desk on the other side of the room :)
- Resolution is good, glare is bad. Shame that "henry" (made by Oculus Studios) shows this off so badly with bright writing against dark background for credits/intro
- Screen door is something you need to look for. Just spend 1 minute walking around the Henry's apartment and I only thought about it once I took the headset off then had to put it back on to check how good/bad it is. Long story short, it's "fine" when the experience is made for it. But I'm away to try a flight sim to push that to it's limit!
- Just noticed that the headphones are working and I didn't even change anything! My sound output is still set to my regular headphones...
- On headphones, they "pop" out of the way for easier taking on and off. Push then away from your head.
- Tried out FSX now. Works a treat. Cockpit "passable" if you know what you're looking for and made totally "usable" by the zoom function. Just a shame it's not QUITE there yet in terms of full resolution required to make it perfect. Oh.. in fact, wait, going to try oversampling!

SUPER IMPORTANT POINT!

To me it's reached tipping point. My biggest bugbear with the DK2 is that if you didn't know the game (Like Elite Dangerous) you couldn't play it with the DK2. Setup was obviously a bit of a pain but even ignoring that - menu items were hard to read, enemies were hard to follow, on screen instructions were next to impossible to follow unless you knew, or had experiance, what they were talking about.

To me, you can pick up an Oculus Rift CV1, buy Elite Dangerous then play from day 1. Everything is legible, setup is a breeze and the only problem then becomes the game itself - of which I find Elite to be pretty impenetrable even on a monitor :)

ANOTHER IMPORTANT POINT!

Super sampling works a frickin' treat if the game supports it! Flight Simulator X (FSX) is a classic game that runs well on the Rift but is hampered by the resolution required to read the cockpit instruments. The developer has included a neat wee zoom function that makes the game totally usable. If a game can be designed to work within the limitation of the resolution (like Elite Dangerous how it had larger and clearer fonts that aren't replicating a real world thing) then this is also fine.

However, another thing you can do in FSX is enable super sampling. By increasing the rendered resolution up to 4K (in stereo remember!) then then cockpit actually transitions from being "functional" to "pretty dam usable" (on the RoyMi6 scale of usability).

So while game developers design better VR games we'll also likely benefit from computer power increasing to the point where YES we'll likely still want better hardware, but your older devices might just hang around a while and become more usable at the same time.

Oculus Home is ****

For someone that has 5meg internet (after moving from my old home with 200meg cable! :'( ) having to beta test their ****** store is frustrating.

When I originally tried it with my DK2 it was annoying that 500megabtye "experiences" were failing to download and install, but now I've got my CV1 it's SUPER frustrating.

EVE Valkyrie has downloaded 5 times (5GB each time) and every time it has failed to install. Most annoying part is that I've actually had to restart the download itself about 3 times (from scratch) because pauseing downloads isn't super effective. Then when it does fail to install it wants to download the whole thing again anyway!

Ugh!

Considering you get **** like VR Karts on there it's hardly a "curated" store front and in my opinion you're better off just getting your games elsewhere rather than through the Oculus Store at this point.

I'm sure it will improve. Doesn't make the last week of using it any less annoying (you could use Oculus Home with the DK2)
 
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What do You know about excitement I AM WAITING 18 years for my own first VR headset since i played Quake 1 on VFX1 helmet in 1998 !!!!!
And after all that finaly i got charged for it today.

If i knew that it will take them four ****ing years to start selling CV version i would have had DK1 and DK2 when they came out. But by what oculus was saying it was coming SOON on the market soon 4 years god damn it !!!
 
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I think a lot of the questions have been asked before but what are your immediate thoughts about it vs DK2, are you impressed, disappointed? give us a brain dump!
 
Holding post for updates!
- Ok, nose gap is a god send when you start getting up and walking around! :D Needs chaperone like system badly. Because you CAN get up and move around, why wouldn't you - already hit my headset off the desk on the other side of the room :)

What is the tracking like on that front, how far have you moved from the camera, can you see room scale on Oculus being comparable to vive?
 
Posting this from Virtual Desktop! Woop! Works a treat.

Fine balance between the distance you need the screen the legibility of onscreen fonts but yeah, actually usable... if you can touch type! Lucky I can of course!
 
With the DK2, I can mount the tracking camera to the top of my monitor. It looks like the camera for CV1 just sits on a sucker thing. Not sure where I can fit that on my desk.
Can it be removed from the pole thing?
 
- Tried out FSX now. Works a treat. Cockpit "passable" if you know what you're looking for and made totally "usable" by the zoom function. Just a shame it's not QUITE there yet in terms of full resolution required to make it perfect. Oh.. in fact, wait, going to try oversampling!
Have you tried Dan Church's FlyInside?
 
With the DK2, I can mount the tracking camera to the top of my monitor. It looks like the camera for CV1 just sits on a sucker thing. Not sure where I can fit that on my desk.
Can it be removed from the pole thing?

So the way it works is you can see on the stand that about 5cm from the camera there's a line. This is where it unscrews to reveal the standard camera mount. Obviously looking at it the stand does not support being attached directly to your monitor but could you detach the camera and use something like a gorilla mount.

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One thing that people don't seem to realise is the camera doesn't have to be front and centre. It can be anywhere. It could be behind you. It could be to the side. You could mount it on a shelf above you.

You define where the centre is when you calibrate it, and even then when you start any game they usually have a "recentre" button.

Check out my setup (taken when I was using my DK2)

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The steering wheel and joystick being off centre doesn't matter.

The camera on the tripod behind the monitor is in a nice high position to let me do "room scale" easier with it.

When I want to do flying games, I simply turn to the right and recentre. When I want to drive, I move my chair over and recentre. Job done.

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The camera doesn't NEED to go on your monitor, but I appreciate that some people want to put it there to get it out of the way.

You need to try Project Cars ;). You can do sorta super sampling in that too.

Waaaaaaaaaaaaaaay ahead of you :)

Project cars is officially a blast with the CV1. With the DK2 it was usable but this really makes the jump to perfection. With the lower resolution of the DK2 corners often became a bit of a blur. Now with the CV1 the sense of speed seems easier to judge and the distance to the corners (while being able to see them more clearly) SERIOUSLY improves my ability.
 
With the DK2, I can mount the tracking camera to the top of my monitor. It looks like the camera for CV1 just sits on a sucker thing. Not sure where I can fit that on my desk.
Can it be removed from the pole thing?

Yes, you unclip the cable and then unscrew the camera, its then the same type of fitting that camera tripods (and the vive lighthouses ) use
 
Thanks for the clarification, did you try the oversampling yet? If so did it help gauge readability at all?

Yup!

ANOTHER IMPORTANT POINT!

Super sampling works a frickin' treat if the game supports it! Flight Simulator X (FSX) is a classic game that runs well on the Rift but is hampered by the resolution required to read the cockpit instruments. The developer has included a neat wee zoom function that makes the game totally usable. If a game can be designed to work within the limitation of the resolution (like Elite Dangerous how it had larger and clearer fonts that aren't replicating a real world thing) then this is also fine.

However, another thing you can do in FSX is enable super sampling. By increasing the rendered resolution up to 4K (in stereo remember!) then then cockpit actually transitions from being "functional" to "pretty dam usable" (on the RoyMi6 scale of usability).

So while game developers design better VR games we'll also likely benefit from computer power increasing to the point where YES we'll likely still want better hardware, but your older devices might just hang around a while and become more usable at the same time.
 
Hey Roy, I don't know if it's on the Oculus Rift store, it probably is, but I'm playing a free game on the Gear VR called FindingVR. You should try it, it's easy and good fun. First person puzzle solving and bomb throwing game with cartoony graphics set in dungeons.

Actually, I don't think it is on the rift store, so scratch that. I'm sure you've got plenty of great games already.
 
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Just got mine all set up. It is pretty awesome.
There is still barely just some SDE with the right content you can tune it out. The simple graphics on say Lucky's tale actually makes it worse, something quite complex like Eve or Elite and it melts in to the background.

My 980ti is sat at 40% usage and 90fps on default settings, so time to have a play with options a bit later.

Everything is making me a little queasy though, so need to give it a few days and see if it clears up or I need to sell anyway
 
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