I'm still working on this build. With a decent pair of Sentry gloves, Sentry holster and a more powerful primary weapon, I'm sure I could push my DPS figure further. I also need to increase my Firearms by 90 so that I can unlock my final weapon talent. I'm not sure where to draw that from yet though. And as a further indication of how gear score can't always be used to judge the effectiveness of a build or player, I'm doing far better now at GS245 than I was at GS255.
Alpha Bridge x4, Nomad gloves, Spec ops holster.
The spec ops holster is level 229, however it offers 716,708,689 across the stats which is useful. As well as a talent that heals when moving between cover. All gear mods are rolled with level 32 Stamina +Crit Chance. All minor bonuses are either increased self-heal or increased crit chance on pulse.
35.5% Crit Chance
149% Crit Damage (More if I can find a better primary...)
121% Head Shot Damage
75% Damage Mitigation
Primary weapon -
G36c (229)
Damage - 10.4k, 19% Crit damage
Mods - All mods are crit chance, crit damage and headshot damage with the exception of the grip which has +Accuracy.
Talents - Accurate, determined, vicious
Secondary weapon -
SCAR (182)
Damage -
Mods - Same as above.
Talents - Brutal, deadly, responsive
I quite like the Alpha Bridge build. I was using a Striker / Sentry combo prior to 1.3, but fancied a change after the nerf. If anyone is considering going down the AB route, I recommend adhering to the following -
Stack crit chance on all gear pieces
Ensure all weapon talents are unlocked (Brutal, deadly and accurate are great from my experience)
Re-roll the gear as many times as you have to do reach cap on your chosen attribute/s. In my case, toughness.
Use capped level 32 weapon mods with crit damage and chance in order to boost DPS.