New official DX11 bench out so it's time to get that tessellation put to good use on your DX11 cards.
Fastest download location below
http://www.techpowerup.com/downloads/1791/mirrors.php
If you want to bench and compare to others on here the settings are below.
To show the performance statistics hit F4, and then hit enter to do a run, do the run two times and then we take the last runs average as your result.
Take a screen of your result and post it up here, of course you may use a different rez and settings but this will not be comparable to other results using the settings I mentioned to compare. Post up your system specs and overclocks.
5870 @ 980 core 1230 mem
i7920 @4Ghz
Result 39fps
Fastest download location below
http://www.techpowerup.com/downloads/1791/mirrors.php
If you want to bench and compare to others on here the settings are below.

To show the performance statistics hit F4, and then hit enter to do a run, do the run two times and then we take the last runs average as your result.
Take a screen of your result and post it up here, of course you may use a different rez and settings but this will not be comparable to other results using the settings I mentioned to compare. Post up your system specs and overclocks.
5870 @ 980 core 1230 mem
i7920 @4Ghz

Result 39fps
Stone Giant v1.0
Stone Giant is a DirectX 11 demo produced by Fatshark in collaboration with BitSquid using BitSquid Tech. It has primarily been developed to test the BitSquid tools and technology in a real-world production environment. The demo showcases how DX11 hardware tessellation can be used to achieve a high level of geometry detail in close-up shots. For users lacking a DX11 compatible GPU the demo also supports a DX10 fallback path with tessellation disabled.
The demo has a cinematic sequence that you can use together with the built-in performance statistics to measure the performance of your GPU.
The demo starts with the camera in free-flight mode, allowing you to fly around and study the environment in detail. From the free-flight mode you can start the cinematic sequence or jump between five different predefined close-up shots. The close-up shots have been designed to show the visual differences between the different tessellation settings and depth of field effects available in the demo.
The demo also supports NVIDIA 3D Vision. If you have the necessary hardware we highly recommend that you view the demo in 3D. The 3D view really makes the hardware tessellation shine.
Keyboard & Mouse mappings
Enter Start/stop cinematic sequence
1-5 Jump between five preset close-up shots
F1 Toggle wireframe (on/off)
F2 Cycle between tessellation settings (off/medium/high)
F3 Toggle depth of field effect (diffusion/regular)
F4 Toggle performance statistics (on/off)
WASD Move camera
Mouse Rotate camera
Mouse Wheel Change camera movement speed
Note that the depth of field effect is only visible in close-ups and in the cinematic sequence.
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