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Vegeta said:Some will argue it will be used, and they will argue because they're lieing!
Yes, there is a correlation between the memory bus width and configuration (size):PinkPig said:Is there actually a valid technical reason for these things always having to double? Why has no one ever planned a graphics card with 768 MB VRAM, for instance?
Cheers,Beyond3D feature: Graphics IHV's at Cebit 2005 said:...XGI's product after XG47 will be another 130nm based part, the XG45. XG45's performance is aimed more towards ATI's X700 series and NVIDIA's 6600's and will feature Shader Model 3.0 capabilities. The memory bus is somewhat unusual in that it can be utilised in 96-bit, 128-bit or 192-bit widths. Supporting these unusual bus widths also gives rise to some local memory configurations that haven't been seen before, such as 96MB and 192MB configurations.
Andydewar said:And some will say its pointless, cause they know that they cant afford it.....![]()
Seriously though, didn't Tim Sweeney say something about UT2007 needing a 1Gb card to run at full detail. Think it was down to the size of the maps and texture complexity.
Look at the boost that 512Mb cards seem to be getting in COD2. As texture sizes in the latest games get bigger, the more framebuffer the better.
I can afford it, just dont want to.Andydewar said:And some will say its pointless, cause they know that they cant afford it.....![]()
Vegeta said:I can afford it, just dont want to.
Kyo said:Definitely think that the amount of onboard memory is excessive consdering it probably not even use half the time depending on your settings and resolution. From what i read 512mb is hardly used on the lower res settings anyway?.
MoNkeE said:And who buys a 512mb card to run on low detail?
-RaZ
You are correct.that's only really a 512mb graphics solution (if my understanding of SLi is correct)