LoadsaMoney said:Thats because your not playing games like all these above, zoomed in 1000%, do that then you'll be complaining of jaggies.![]()
I'll just go get a magnifying glass

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LoadsaMoney said:Thats because your not playing games like all these above, zoomed in 1000%, do that then you'll be complaining of jaggies.![]()
The same as it can't do x16, neither can the 2900XT, the highest direct sample is x8. After that its coverage or custom filters. It does have twice the base count of the x16 version which is why its pretty much useless in newer games.willhub said:32xAA looks fine to me, but of course, its not realy 32xAA coz the 8800's cant do it.
No the highest 'real' AA is 8xQ which is 8xMSAA. The next one is 16x which is 4xMSAA+16 coverage samples. After that its 16xQ which is 8xMSAA(8xQ)+16 coverage samples. They're composites, not real AA. You'll also notice that moving from 4x to 16x doesn't take as big a hit as you'd think, thats because its the same base sample.willhub said:The 8800 does have 16xAA, its even in the drivers![]()
helmutcheese said:My 8800 Ultra is a special Rev4 Core Engineers sample, it does 48xAA without taking a frame hit.
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fornowagain said:No the highest 'real' AA is 8xQ which is 8xMSAA. The next one is 16x which is 4xMSAA+16 coverage samples. After that its 16xQ which is 8xMSAA(8xQ)+16 coverage samples. They're composites, not real AA. You'll also notice that moving from 4x to 16x doesn't take as big a hit as you'd think, thats because its the same base sample.
I guess they call it 16x cos 4xMSAA+16CS is a mouthful.
The G80 uses ROPs for AA resolve. A stream processor is the combination of pixel shaders and vertex shaders in one. They still do one thing at a time, just now its whatever operand they're told to do. They've let the Stream Processors deal with shading/vertex/physics for rendering more frames and the ROP hardware get on with post processing.helmutcheese said:I thought that was the idea of Stream Processors, unlike a Shader or Rop, they can do more then 1 thing, if its sitting doing nothing it can be made to do something.
silversurfer said:I zoomed in and the pixels are still square![]()
Dutch Guy said:I am a member of the 'what's the point' camp.
ATI should make sure the card performs well with 4xAA/8xAA and not spend time developing 24xAA
I guess they can't get 4xAA/8xAA any faster and now try to take the attention away from that by introducing a new FSAA option.ergonomics said:YES thankyou. i suggested this earlier. all this hassle for something that doesnt look much different, yet they still have issues with lower AA. it can support 1000AA, but if it wasnt working at 4x/8x whatever, then its wasted
Dutch Guy said:I guess they can't get 4xAA/8xAA any faster and now try to take the attention away from that by introducing a new FSAA option.