gjrc said:i think we have all come to expect perfection. we are not far off!
We are a LONG way off perfection. Not that perfection is achieveable anyway.
gjrc said:i think we have all come to expect perfection. we are not far off!
Pug said:well possibly some are easier to please than others. Whilst it doesnt detract from my enjoyment i have to say the graphics (to me) were a let down. That should improve, but the step up from PCs/PS2 etc isnt huge really (not even a step up in some PC games)
Hedge said:Most normal people are stunned at the quality of the graphics
Hedge said:I would say pug... once you see them on a high def game on hd tv you may change your opinion![]()
oweneades said:Just as bad on their pc counterparts as well.
Assuming you are talking about the likes of Oblivion, NFS:MW etc.
The games specific to the 360 (kameo (the hundreds of trolls on screen at once with zero slowdown springs to mind), PGR3 etc) all have decent framerates and don't show much signs (if at all) of tearing.
The problem appears to be more down to shoddy coding than the console itself.
As a quick mention TD:U has some of the best car models in any game to date. The city, surrounding area is also fantastic (for example if you drive into the middle of a forest there is swaying trees, plants etc yet virtually no slowdown unlike onblivion).
However the game is not the most graphically impressive game avaiable as no doubt due to the scale of the game and the fact it has no load times (seamless driving) sacrifices had to made visually to make sure the game met its release deadline and still ran smooth. (slight judders are apparent in the middle of the cities at speed).
JUMPURS said:What about saints row, PD0 and MotoGP '06 where they not xbox360 only and yet suffer some of the worst tearing and framerate dropping i have ever seen on a console.
PGR3 is only running at 30fps (Dirtydog would be proud) and even then iirc its only runing at 480 and upscaled.
The severe lack of AA on 360 games is a total joke, poor dev tools or documentation or what? its supposed to have no performance hit, yet nobody can implement it, and the PS3 gets a bad rep for programing!
oweneades said:Saints Row I will agree did have some issues with the framerate although iirc this was sorted in the final release, havn't noticed any slowdown on PD0 or motoGP although I will agree tearing is bad (However a pc can be just as bad if you don't turn v sync on)
PGR3's framerate may be capped at 30fps yet it is consistant. This is THE single most important factor when looking at framerates. If a framerate stays constant you will not notice if its only 30fps or 60fps. You only register changes in the framerate.
At a quick glance, Lego star wars 2, TD:U*, GOW, kameo all show excellent use of AA. One thing to remember is decent coding is the key to unlocking the 'free' AA on the 360. PGR3 I believe ran out of time before AA could be properly implemented this is why it suffers from quite bad jaggies.
*I believe TD:U due to its scale is only running 2xAA however it is definately used well with jaggies being kept to a minimum most of the time.
However I will envisage the PS3 will suffer quite badly both from lack of AA, AF and also shoddy coding leading to poor framerates and tearing. Possibly even more so if developers can't get the most out of the complicated cell design.
Of course with time and this applies to all formats games will looks better and play smoother as developers will get to grips with getting the most out of each console.
I have no doubts that say in 2-3 years time we will see brilliant looking games from both leading consoles (leaving the WII out as its doesn't focus mainly on the graphics as its number 1 priority).
Whilst I will agree some of the games we have seen have not looked that great I will say take a look at the upcoming games (the X06 trailer on the marketplace is a good place for this) just to see what is instore.