3D architectual lighting (uni project)

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18 Oct 2002
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158
Location
Manchester, UK
Hey

I'm modelling our building at university in Max (from autoCAD blueprints provided by the maintenance peoples). I'm fine with the modelling, not quite finished yet, but I was looking for some help with lighting. Never done architectural lighting before! In the image I've attatched I have a skylight and a spot light, rendered with the default renderer in max with light tracer activated. I think it looks ok for a first attempt but how can I improve it?

Cheers!

WIP_Lighting_01.jpg
 
Its looking good so far. Your on the right track with the lighting at the moment. As already mentioned, 3rd party renderers can produce some great lighting effects, my personal favourite renderer being Final render. Although with the a bit of playing, the default max renderers can produce great results. Also have a look at rendering out the scene in multiple passes, so you have the specular layer split from the shadow layer etc. Then put them into photoshop, allowing you to tweak the settings. You might also want to try experimenting with HDRI lighting, which basically uses a very high bitrate panoramic image as the lightsource. A final thing to read up on, might be global illumination, which is the light that bounces around once it has struck a surface.
 
Scarylion said:
Ha, Is that the centenary building?

Yes it is! Do you know it? :p

Kahn - I've dabbled around with some of those in the past, but never on an important project. Had a look at finalRender which looks pretty snazzy but I can't afford it really :( Thanks for the info tho, I'm going to do some reading up!
 
Well I finally finished it.....

Animation

if you would like to view the final animation, its ~8mb, 35 secs long! :D

Can put my feet up and relax now....just need to burn the CD for midday tomorrow!
 
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