3D coming to all PS3 Games in 2010

Meh, 200hz will be on all new TVs by then (well ok most decent makes) so it won't matter too much to people who buy new in 2010 but to people who have a home cinema or the top dogs of the last year or so will be needing to shell out!
 
Looks great but it's just a gimmick really as there are not many 200Hz sets around and they probably won't be widespread until at least the next console gen. Great for those who buy a new set though.
 
How does this work in terms of workload on the console then?
Does it split the fps 50/50 for each eye, or does it have to double the total fps to accomodate?
 
But... that requires triple the processing power that the PS3 is capable of (60fps standard, they say this will use 200fps). How the giblets do they expect the PS3 to magically double/triple its performance to double/triple the frame rate on existing games?
 
But... that requires triple the processing power that the PS3 is capable of (60fps standard, they say this will use 200fps). How the giblets do they expect the PS3 to magically double/triple its performance to double/triple the frame rate on existing games?

That's not how it works, 200hz doesn't necessarily mean 200fps. My friend has WoW with Nvidia 3d glasses and 200hz monitor, with the game running at 60fps and it is spectacular.

That said, it won't catch on. HDTV uptake in itself is sluggish, let alone 200hz ones.

No real point in this because developers aren't gonna put much effort into something that a very small user base will have.

Don't think they have to do anything, PS3 does it for you I believe. Otherwise it wouldn't be claimed that 'every game' will have it.
 
Can't be bothered to go into the details but for a 60fps game to use 3D vision via the alternating image method it requires a doubling of the rendered images, effectively rendering 60fps per eye, which is 120fps total.

The PS3 will need to at least magically double its performance to render current games using this 3D method.
 
Can't be bothered to go into the details but for a 60fps game to use 3D vision via the alternating image method it requires a doubling of the rendered images, effectively rendering 60fps per eye, which is 120fps total.

The PS3 will need to at least magically double its performance to render current games using this 3D method.

Well I'm no wizard and I don't even understand how it works - but I've seen the technology with my own eyes (no pun intended) and it certainly works just fine at 60fps at least.
 
Can't be bothered to go into the details but for a 60fps game to use 3D vision via the alternating image method it requires a doubling of the rendered images, effectively rendering 60fps per eye, which is 120fps total.

The PS3 will need to at least magically double its performance to render current games using this 3D method.
That's what I was asking earlier in the thread, seems a little pie in the sky to me.
 
This obviously conincides with Sony's prediction made yesterday that there will be a 3D TV in every home by the end of next year :rolleyes:

They really are the king of over the top Press Releases. Remember when they told us that the PS2 would be a central hub for everything in our homes, including the toaster.
 
Well I'm no wizard and I don't even understand how it works - but I've seen the technology with my own eyes (no pun intended) and it certainly works just fine at 60fps at least.

That's what I was asking earlier in the thread, seems a little pie in the sky to me.

I'll do a detailed post later, they were doing a lot of this stuff at Bristol Uni just before I graduated this year.
 
But... that requires triple the processing power that the PS3 is capable of (60fps standard, they say this will use 200fps). How the giblets do they expect the PS3 to magically double/triple its performance to double/triple the frame rate on existing games?

Firslty I'm not an expert on this but:

200Hz not 200fps.

100Hz per eye. So the games will continue at the same FPS. Whether it doesnt affect FPS or they divide the current FPS between the two outputs.

Either way it won't be magically boosted, unless they've worked out a use for those un-used cell SPUs.
 
Can't be bothered to go into the details but for a 60fps game to use 3D vision via the alternating image method it requires a doubling of the rendered images, effectively rendering 60fps per eye, which is 120fps total.

The PS3 will need to at least magically double its performance to render current games using this 3D method.

Isnt Wipeout HD 60fps? And isnt it demo'd in that very article? it obviously works :p
 
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