3D GLASSES!

With the shutterglasses, compatibility isn't really an issue as the stereo drivers are actually built into Nvidia drivers.

Yeah, just like issue free SLi ;)

If the monitor was doing the work there would be no performance issue, not sure the ins and outs but rendering a stereo image would mean twice the work for the graphics card wouldn't it? No coding would be required by the developers....I think:D
 
If the game needs to render from more than one angle you can forget it. You'll need SLI to play at it decent settings with 3D turned on.
 
Yeah, just like issue free SLi ;)

If the monitor was doing the work there would be no performance issue, not sure the ins and outs but rendering a stereo image would mean twice the work for the graphics card wouldn't it? No coding would be required by the developers....I think:D
Anything the monitor did would just be some kind of transformation on a flat 2D image. There might be ways it could approximate a 3D view, but it wouldn't be as good as getting the graphics card to actually look at the 3D scene from 2 slightly different places.

The game developers wouldn't necessarily have to code anything anyway. As the graphics card is the thing that actually renders the image, the driver can be made to do the offset and produce two images rather than coding it into the game.
 
Like I say, there's a 40% frame hit with shutterglasses so you need a top end vid card. But the effect was stunning. No sli needed but it's fair to say that your Crysis frame rates would suffer horribly. But then again, Crysis is probably the ONLY game that can bring a top end system to it's knees with or WITHOUT stereo. To be honest, nearly every game worked immediately and the ones that didn't, it was possible to get them working by fiddling with the configs.
I'm looking at these IZ3D monitors in the States. A guy called Ragedemon (whose opinion I value extremely) on the 3D forums reckons that this particular monitor is really good, albeit expensive.
 
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Anything the monitor did would just be some kind of transformation on a flat 2D image. There might be ways it could approximate a 3D view, but it wouldn't be as good as getting the graphics card to actually look at the 3D scene from 2 slightly different places.

Good point.

The game developers wouldn't necessarily have to code anything anyway. As the graphics card is the thing that actually renders the image, the driver can be made to do the offset and produce two images rather than coding it into the game.

If that were true, surely the same thing would apply to SLi, which it doesn't iirc, there must be more to it than that surely?
 
Good point.



If that were true, surely the same thing would apply to SLi, which it doesn't iirc, there must be more to it than that surely?

how is running 2 graphics card in anyway simmalr to the the gfx card alternatly rendering frames taken from a perspective about 5 cm apart in the game?

Its just like side stepping slightly between frames.
 
If that were true, surely the same thing would apply to SLi, which it doesn't iirc, there must be more to it than that surely?
Really I should have qualified my statement with "in theory".

It is different though. With SLi, the workload has to be split between the two cards somehow, to be done in parallel with each other. That's not always an easy task, and even harder to do automatically. When you're rendering in stereo, you don't have to split work up, you're doing the opposite, you're doubling it up and doing it sequentially.
 
how is running 2 graphics card in anyway simmalr to the the gfx card alternatly rendering frames taken from a perspective about 5 cm apart in the game?

Its just like side stepping slightly between frames.


Technically, I have no idea, I was just suggesting that it may not be a simple case of controlling it simply with the graphics drivers, there is no reason that SLi shouldn't work independantly of the game it's running but it doesn't work without the game supporting it as far as I'm aware.

I'm happy to be proven wrong mate 'cause I'm not here to argue:)
 
I had the edimentional ones. They're fun and a bit of a novelty, but there's too many awkward downsides to ever consider using them in day to day gaming.
 
Listen to hotpot, he knows the score. You need an nVidia graphics card and a non LCD monitor, a (non lcd) projector is ideal because of the huge screen and low res = better frame rates.

There was a very good artlcle somewhere covering it, I cannot find it now but will keep looking.

I really cannot wait for some form of 3d gaming, it seems for it to be mainstream we will need 3d Tvs, people don't want to wear glasses. :mad:

Combined with motion sensing technology or that new brainwave reading tech it would be awesome.

http://www.tomshardware.com/2007/04/10/wall_sized_3d_displays/

http://www.3dflightsim.com/faq.htm
 
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I think we're wasting our time preaching on here as people do not understand how profound the 3d effect is, unless they experience it for themselves. Only when it becomes mainstream (as indeed it is in the process of doing) will people realise what the hell guys like me are jabbering about. :)
 
Technically, I have no idea, I was just suggesting that it may not be a simple case of controlling it simply with the graphics drivers, there is no reason that SLi shouldn't work independantly of the game it's running but it doesn't work without the game supporting it as far as I'm aware.

I'm happy to be proven wrong mate 'cause I'm not here to argue:)

Ahh sorry thought you where just out and out comparing them, as in ease of implementation, it's probably because no game was designed to be un on 2 cores, like a lot of old pc app, they just didn't make use of it, and info has to be transferred between the cards, etc, lots of extra complicated coding to do, where as this is a fairly simple soft ware thing to just move the pov when it renderers the frame.
 
Magic Carpet on the PC had 3d support. Though tbh it made you feel a bit sick more than anything else.

Was quite fun having fireballs flying out at you :D
 
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