I am, (ish, its a computer games design coure with a lot of modelling modules)
So far we are just making rooms with objects in. First semester I made my uni halls bedroom. This semsester I have to take it further and create a "scene" almost. A room with a few others added onto it and a short 20 second video animation fly-through. First semester I also did motion capture and animation (of sorts, group work) and rendered out a full scene for that.
: the video
http://www.youtube.com/watch?v=7iqkRdNKRvw
I'm enjoying it ish, a lot of hard, niggly, time consuming work. Motivation is hard to muster to be frank, but once i start working I usually end up sitting here for a good few hours and get really into it
I'm also doing level design (making a team fortress 2 map atm) and comparative physiology which is more modelling.
Comp phys is to do with animals and bone structures etc. Have to model 3 animals (vertebrate, invertebrates) and construct a full bone rig with muscles. I'm making a penguin for that this moment
Next year it goes into facial modelling, with animations and mouth movements etc, character modelling and I'm not sure what else.
if need any more info just ask, have a 3hr lecture in comp phys right now so i'll reply later
