3D Studio Max texture problem

Soldato
Joined
10 Apr 2006
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Quick question really, tried googling but I cant find anything on it.

When i apply a texture to an object, this happens:

problem.jpg


I know why its happening, but I cant remember how to stop it, there is a way or making the texture not stretch across the side but continue tiling like it is on the front.
It is meant to look like the upright wall, and not what it is on the floor part.

Ignore the fact the textures are all dire, just need to solve this problem before i start doing it properly!

Someone must know what im on about :D
 
tsinc80697 said:
Quick question really, tried googling but I cant find anything on it.

When i apply a texture to an object, this happens:

problem.jpg


I know why its happening, but I cant remember how to stop it, there is a way or making the texture not stretch across the side but continue tiling like it is on the front.
It is meant to look like the upright wall, and not what it is on the floor part.

Ignore the fact the textures are all dire, just need to solve this problem before i start doing it properly!

Someone must know what im on about :D

In modifiers do poly select, using the face mode select the faces with the problems, then use uvw map and mess about with face and box settings.
 
got it to sort of work!

The UVW map does stop it stretching, but i cant get it to tile the same amount as the rest.

A positive figure makes it really tiny, and a minus figure does the same, need it to be tiled to the same scale otherwise it looks funny have really small bricks on one side

any idea?

Thanks!
 
I honestly not sure exactly how to get it right but keep experimenting with uvw map or try doing the uvw map without the poly select you will have to use face or box again and that might help, but I am new to this started it about 6 weeks ago at uni so I just try things till i get them right, alternatively you could try the tutorials on mapping things.
 
You have used 'Planar' to texture it, you need to select your material from your materials list (much better to do a 'multi/sub-object' list first and keep all your textures in one place, then drag the texture from there onto the object, choose the selected faces that you have dragged the material to and then choose (UVW Map) from the modifiers menu. From there choose 'Box' and alter the UVW tiles until everything is balanced neatly.

I would recommend making a normal map, bump map and specular map for each texture to give it a more realistic look also.
 
NokkonWud advice is spot on. Another way of doing it, would be to select all the 'up' ploys and apply UVW map modifier, then use 'planar' map, then repaeat that for that for each axis. If you want to go really fancy have a read up on UVW unwrap, and custom design the textures for the surface.
 
thanks a lot!

Sorted my problem and goign to leave it to render the animation whilst im in bed later!

Any advice on interior lighting anyone ? :)
 
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