https://www.guru3d.com/news-story/3...ng-benchmark-update-to-arrive-next-month.html
Some fun for old cards as well.
Practical real-time raytracing for games
Raytracing is not a new technique, but until recently it has been too computationally demanding to use in real-time games. With modern GPUs, it's now possible to use rasterization for most of the rendering and a smaller amount of raytracing to enhance shadows, reflections, and other effects that are difficult to achieve with traditional techniques. The DXR tech demo runs in real-time on current GPU hardware and, because it builds on existing methods, it was relatively easy to implement into the DirectX 12 game engine.
Some fun for old cards as well.