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5870/5850 User Benchmarks, Thoughts & Feelings

Soldato
Joined
12 Mar 2006
Posts
23,012
Location
N.E England
Sorry for another thread, but I'm preparing a batch of my own benchmarks tonight, RE5, 3DMark and whatever anyone wants me to run!

Thought I would start yet another (sorry) thread so we can consolidate all user thoughts and feelings of the card and have benchmarks posted up here.

Just grabbing the RE5 benchmark atm
 
I can run a fraps benchmark with that but it needs to be a predetermined route in the game doesnt it?

I'm currently playing Point Lookout DLC which is quite intense, if you want I can just do a MIN MAX AVG after 10 mins of mixed outdoor and indoor play

or is there a time demo I'm unaware of
 
Yea I have and for a start in Fallout 3 it is already at least twice as fast, gameplay is a lot smoother, no lag or slow down with VATS slow mo kills.

running 8xAA gives an almost constant 60FPS.

It is far faster in FO3 than the 4870. Right, RE5
 
Resident Evil 5

DX9 - 1920x1200 4xAA

re5dx92009092417123601.jpg
 
Fallout 3 Indoors (Lots of fighting action)

1920x1200
8XAA
16AF
Ultra

Min Max Avg
52 65 59.867

As you can see it absoloutely rips through it, it's pretty much the same outdoors except it dips to about 48 lowest I seen. VSYNC is off but it seems the FPS is still locked to 65?
 
You might want to put the overall quality back to very high, custom makes it hard to compare to older runs otherwise.

Your crysis bench has the objects set to high..

Sorry guys didn't realise it had taken the recommended settings from in game, I've now redone the benchmark and tbh it's made 2FPS difference, that's the kind of horsepower these suckers have


crysisretest.png
 
Oh awesome. Any idea as to what improvements DX11 brings to the game? I've not found any interesting information regarding this.

Yea,

Patch notes

General

* DirectX 11 support enabled.
* Added /roll [n] chat command to generate random value in group chat. [n] is optional and defines the max. random value. Default is 100.
* Placing Buildings: When holding ctrl+mousewheel, it is now possible to correctly rotate a building before placement.

Cards

* Bug fix: Cards able to deal more damage against frozen units did not work correctly any more since the last patch. They either did not deal the expected amount of damage or did not correctly buff other entities to deal more damage against frozen units. This has now been fixed. The following affected cards will now be functional again as indicated in their descriptions: Rageflame (Frost Affinity), Core Dredge (Both Affinites), Deepgorge (Fire Affinity), Northstar (Both Affinities).
* Bug fix: Cards in stand ground-mode do not get knocked down from walls by cards like “hurricane” anymore (the "burrower" is still stable able to do so)
* Bug fix: Crystal Fiend: On some upgrade levels this unit casted it’s heal aura incorrectly on the same target multiple times. This has been corrected.
* Bug fix: Amazon: The Amazon now gets regular damage from god spells (due to a bug this unit only received 75%)
* Bloodhorn: Added missing sounds on death, when dying, the unit is not breathing anymore

Bug Fixes

* Fixed issue where the card tooltip in the forge was displayed behind the chat window.
Turrets are no longer returning too fast into their neutral position if the attacked target dies during attack
* Fixed a bug where the unity ability caused desynchronization errors.
* On the map Soultree, Viridya did in some case not freeze the main enemy wave. This was corrected.


The servers will go down at 14:30 CET (in roughly 1 hour) and the downtime is to be expected around 90 minutes.


It just says DX11 support has been added, so I'm going to check it out and see what's what, may aswell.
 
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