64 pixel game development in C#

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Hi,

Im thinking of making a 'platform' in C# for developing games in. What I want to make is an 8 x 8 matrix (equals 64 pixels) and using then writing code to light up individual boxes in the matrix. The inputs are the arrow buttons on the keyboard, and space can be the action button.

What would be the best way of doing this? Is there an object in the toolbox that could be used as the 8 x 8 matrix?
 
I think you'd want to check out the Microsoft XNA game studio which is a full framework for making PC and xbox360 games in. It gives you pretty much everything you need and there's plenty of good tutorials on how to go about developing in it.

http://msdn.microsoft.com/en-us/aa937791.aspx
http://msdn.microsoft.com/en-us/library/bb203894.aspx
http://xnaresources.com/default.asp?page=TUTORIALS

Once you get down some of the basics you'd be able to make up a simple game with say 8x8 grid and work from there.
 
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