90s games and monitors

Pixel persistence on LCDs still doesn't match up with a good CRT which were essentially sub millisecond versus typically 1-16ms on a LCD even with G-Sync and/or techniques like lightboost or inserting blank frames at twice the refresh rate.

I think you're being a bit picky now. The question is is sub 1ms vs 1ms noticeable ? On paper maybe, but noticable ? i'm not so sure. I can't fault the instant response and smoothness my g-sync panel provides.
 
1MS will be best case G2G, rise or fall of pixel etc in LCD Specs it could be a lot higher in real testing.

CRT would be like 0.00000000000000000000000000000000001MS in that same spec.
 
I think you're being a bit picky now. The question is is sub 1ms vs 1ms noticeable ? On paper maybe, but noticable ? i'm not so sure. I can't fault the instant response and smoothness my g-sync panel provides.

Try going from even a high end gaming LCD to a CRT and then back again - you'll notice how much your brain is compensating for the slightly longer time the LCD image is stabilising under fast motion.

As above 1ms is best case and in reality you get slightly less quick performance while a CRT is as close to instant as you can get.

Although for the most part only people who've spent like 20 years playing Quake will really care about the difference.
 
I have been thinking for some time about building a retro beige box and was only put off by the rigmarole of purchasing a second hand CRT. I rue the day of skipping my old systems.

In my experience, buying a brand new monitor is always fraught with trepidation and with buying second hand CRT's (the risk is tenfold) you have no option but to collect due to the size and weight. I have no issue with collecting, however the thought of driving 100+ miles to collect and then finding out its a dud, wouldn't half be annoying!

Well, purely by chance, a decent CRT was posted on eBay for collection only and local. I aimed for 19" for practical reasons - When you start to get into the realms of 21"+ they weight a tonne and you don't half need a sturdy desk.

The deal was done and I collected - It's mint and could not been happier. No case yellowing and the image looks great. I tested and like everyone mentions, it takes a little getting used to - I could not be happier (no light bleed). ;)

I have parked my build until next year, however I cannot wait to get stuck in. Took me a while to think of which era to focus on with the retro build. A late nineties 3DFX machine is the aim as there are many titles which I miss are are not available for reasons such as licensing or simply don't work on modern machines (Rowans Mig Alley springs to mind).

Never thought I would see the day that those Dell flat screens would be suitable for gaming! My parents have one stashed away - Next weekend I have got to dig it out! :)
 
Smaller round pixels so better, far better colours, blacks and contrast ratio and no need for G-Sync to get smoothness even if it was set to 60HZ, also never seen tearing even if above screen HZ, have done on LCD many times.

All that tech is to try make LCD look smoother as it lags.

I played on mines at 1920x1200p@96hz or in less taxing games 2303x1440p@80hz.

IPS would have no look in, VA more a chance but Plasma or OLED only real chance.

16:10 VS Super wide (not my cup of tea and how many TV's are not 16:9?) is not exactly easy to try compare.
 
Last edited:
Pixel persistence on LCDs still doesn't match up with a good CRT which were essentially sub millisecond versus typically 1-16ms on a LCD even with G-Sync and/or techniques like lightboost or inserting blank frames at twice the refresh rate.

This is what so many people does not seem to get. Gsync does not give you motion/image clarity as it is a slave to the image persistence effect. Don't get me wrong i enjoy my gsync monitor but all the marketing/hype around it has gotten into people heads and somehow make them believe that it can do things it just cannot.
 
Try going from even a high end gaming LCD to a CRT and then back again - you'll notice how much your brain is compensating for the slightly longer time the LCD image is stabilising under fast motion.

As above 1ms is best case and in reality you get slightly less quick performance while a CRT is as close to instant as you can get.

Although for the most part only people who've spent like 20 years playing Quake will really care about the difference.

I really cannot remember what it was like gaming on a CRT.
 
Back
Top Bottom