What about if publishers were to follow the lead of the release of Radiohead's latest effort (whereby they wanted only a donation as opposed to fixing the price of their album), would people pay then and is it likely to help the piracy issue? With regards to the Radiohead album, many people whom I spoke to about would actually pay when it could be had legally for free, albeit they would pay less that what it was valued in the shops.
Of course, with games we're dealing with items of value greater than that of a CD, but if a publisher was to realise a highly anticipated game using this scheme, would you pay for it? If so, how much would you be prepared to pay?
Trent Reznor also released a collaboration album recently, where you could download a 128kpbs version for free, but pay $5 for a 320kpbs version. Could something similar be applied here to games?
All I'm saying is I think the industry needs to change the way it gets their product to us; other industries are trying new things, why can't they?
Of course, with games we're dealing with items of value greater than that of a CD, but if a publisher was to realise a highly anticipated game using this scheme, would you pay for it? If so, how much would you be prepared to pay?
Trent Reznor also released a collaboration album recently, where you could download a 128kpbs version for free, but pay $5 for a 320kpbs version. Could something similar be applied here to games?
All I'm saying is I think the industry needs to change the way it gets their product to us; other industries are trying new things, why can't they?