A true fanboy

Off topic, I thought it was widely accepted that 360 GPU was superior to the PS3 GPU?

Yea the 360 does have a much better GPU. The PS3 has a very good processor, but it just can't utilise it properly. It probably will in the future, but just can't now.
 
Pure class.

You just can't make up idiocy like that.
There's only one bloke I've come across that's even remotely close, but better not name names.

Anyway, it would be most entertaining if Mr Men joined that thread, to join in the discussion! ;)

V1N.
 
Yea the 360 does have a much better GPU. The PS3 has a very good processor, but it just can't utilise it properly. It probably will in the future, but just can't now.
And probably never utilise in the future either.

Read somewhere yesterday that the CPU of PS2 is actually more powerful than the original xbox or Gamecube yet the PS2 graphic was inferior! Same old familiar story all over with PS3 this time!
 
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And probably never utilise in the future either.

Read somewhere yesterday that the CPU of PS2 is actually more powerful than the original xbox or Gamecube yet the PS2 graphic was inferior! Same old familiar story all over with PS3 this time!

Just curious as to why you think they won't utilise the processor in the future? Considering it's already started to get utilised now?
 
Just curious as to why you think they won't utilise the processor in the future? Considering it's already started to get utilised now?

I would think Killzone 2 is proof enough, I really can't imagine those graphics working at 30fps on anything but the highest-end PC systems, yet we've all seen it run live on a PS3. The vast majority of post-processing and graphical effects are distributed amongst the SPEs instead of being sent to the RSX;

spuwq7.jpg

http://www.develop-conference.com/d.../vwsection/Deferred Rendering in Killzone.pdf

Shadows, lighting and even MSAA are being deferred to the SPEs, all of which are normally GPU tasks. This takes advantage of SPEs that were never really used properly before in any other PS3 game, while leaving room for graphics bandwidth and memory hence the effective graphics performance.

But still - the PS3 isn't the all-encompassing machine like Gurry is saying. Doesn't mean it doesn't pack quite the punch, but you have to -really- work with it. I would say something like Killzone 2 where the hardware is being used properly would only come once in a blue moon, I very much doubt it will become a routine aspect of games development, not until very late into the life cycle, perhaps not even at all.
 
I'd assume the comment regarding PS3 owners not knowing what Tri-Sli is was a tongue in cheek comment?

Obviously myself and my mates don't represent a large proportion of the worlds population, however, in our case, every owner of a PS3 also has a PC, by which I mean a gaming PC, kept in good enough state of upgrade to play modern games on. The XBOX360 gamers in our group don't have gaming PCs, mostly as they can't afford one, so the XBOX360 is the next best thing.

So just from the small democratic of people that I personally know, the PS3 owners know what Tri-Sli is just fine. (Although only one of them has Sli)

Therefore, I'd gather that the original comment was just a joke, to rile a few people? ;)

V1N.
 
Maybe he just meant that the average PS3 owner don't really know what sli means, which is pretty much true anyway. If you spoke about PC parts and all that goobledegook to the average console owner, you're only reminding them why they went that way in the first place ;)
 
I would think Killzone 2 is proof enough, I really can't imagine those graphics working at 30fps on anything but the highest-end PC systems, yet we've all seen it run live on a PS3. The vast majority of post-processing and graphical effects are distributed amongst the SPEs instead of being sent to the RSX;

*image snipped*

Shadows, lighting and even MSAA are being deferred to the SPEs, all of which are normally GPU tasks. This takes advantage of SPEs that were never really used properly before in any other PS3 game, while leaving room for graphics bandwidth and memory hence the effective graphics performance.

But still - the PS3 isn't the all-encompassing machine like Gurry is saying. Doesn't mean it doesn't pack quite the punch, but you have to -really- work with it. I would say something like Killzone 2 where the hardware is being used properly would only come once in a blue moon, I very much doubt it will become a routine aspect of games development, not until very late into the life cycle, perhaps not even at all.

That was a facinating post, thanks.
I think it's long been understood that to get the best, or indeed, get even close to what's expected, from the PS3, the SPEs are going to have to be utilized, and not just pump legacy code from another system into the cell, and hope the main core can deal with it, or even treat the SPEs as if they all run at the same speed. This would be why the ports were pap to begin with.

As you say, it is a lot of work for somebody to get the best out of the PS3, or even comparable results to that of the XBOX360 for example. Makes you wonder what they will accomplish a few years down the line, when maybe "thinking in SPE" comes as natural to the programmers, shoving the relative bits of code to the most optimal SPE, freeing up the main core, and also the graphics system as well. After all the work, will it be leaps and bounds above the XBOX? Will it come out a head better? Will it be about the same? We'll have to wait and see.

Certainly the PS2 was always bashed in the beginning... too hard to code for etc etc. They did amazing things with that, with what we'd consider limited hardware these days. Those God of War games are still being recommended now.

Still, thanks for the post. Gives us something to think about, a rough idea of how the architecture works, compared to thinking about the PC or XBOX.... taking GPU functions and performing them on the CPU isn't something we'd normally think about, and goes some way to explain why Sony fitted the GPU they did. When used as a normal CPU and GPU combo, they come out lacking. When used "properly" they can be a lot more impressive.

V1N.
 
Maybe he just meant that the average PS3 owner don't really know what sli means, which is pretty much true anyway. If you spoke about PC parts and all that goobledegook to the average console owner, you're only reminding them why they went that way in the first place ;)

Could be right.
My demographic of mates are mostly tech heads anyway, so my view is somewhat distorted. lol
Furthermore, we're posting in a place called Overclockers, a place people come to buy high end PC parts, so people in here are probably a bit more clued up.

V1N.
 
Maybe he just meant that the average PS3 owner don't really know what sli means, which is pretty much true anyway. If you spoke about PC parts and all that goobledegook to the average console owner, you're only reminding them why they went that way in the first place ;)

Agree with that, a typical PS3 owners isn't going to know the ins and outs of a PC, but the PS3 owners on here surely will.
 
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