Get something from
this page plus a bent paperclip.
Go for one with low ripple ideally.
Appreciate if you can be more specific...
Think Im going to need a bit more help on this and give you guys a better idea. This is quite an extensive long going project.
I will list some components being considered and the idea behind it.
Situation
Console & PC are connected to my home AV 7.1 system.
What I want to be able to do is control additional .1 bass output from the AV amp going into the racing cockpit. I already have a 300W buttkicker unit that will be attached to the main seat and this is just mains powered. However Ive found with testing that to fully give an immersive feel more than one unit is required. Therefore smaller less powerfull transducers will also be connected to the wheel section and pedal section.
Car Amps To Power
Ive decided to combine audible bass in the form of 2x subwoofers and physical felt bass in transducers. This way road bumps and things like rumble strips, engine noise etc from within the game are truely felt in a more immersive fashion. Err call it surround sound or 3D in bass terms but the idea is not to feel just this senation within the seat but be incompessed in it as in a real car would.
Its my belief it will be better using multiple units at 30-50% capacity than one unit at 100% as that cases discomfort and vibrations when cranked so high.
Why
It may sound sily for those not aware of transducers but when you can really feel the engine and elements from within the game it completely changes the experience and immersion combined with triple monitors its hoped to really reach a good level of fun from this.
Considered Layout
2x 12" Subwoofers 4 ohm (facing back of race seat)
1x 4 way amp approx 100w per channel or possibly 2x 2 way amps
2x Car Brake Lights (merely for arcade style fun)