Hi, apologies for creating another thread for this, could the powers that be please erase my old one? Thanks!
Right...so I got the listbox working, except for a small bug...if I click on a song it loads and plays fine, however if I click on the same song again it plays the next song in the list, which is wrong....it shouldn't be acting like a next button!
So again, if anyone can help it'd be much appreciated! Should all be around the xml loader area.... Thanks!
Right...so I got the listbox working, except for a small bug...if I click on a song it loads and plays fine, however if I click on the same song again it plays the next song in the list, which is wrong....it shouldn't be acting like a next button!

So again, if anyone can help it'd be much appreciated! Should all be around the xml loader area.... Thanks!
Code:
//Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
//Array of songs
var sa:Array = new Array();
//Currently playing song
var cps:Number =-1;
//Position of music
var pos:Number;
//Load the songs XML
var sngList:XML = new XML();
sngList.ignoreWhite = true;
sngList.onLoad = function()
{
var nodes:Array = this.firstChild.childNodes;
for(var i=0;i<nodes.length;i++)
{
sa.push(new Song(nodes[i].attributes.url, nodes[i].attributes.artist, nodes[i].attributes.track));
songList.addItem(nodes[i].attributes.display, nodes[i].attributes.url);
playSong();
}
}
// when xml is loaded play first item
playSong.play(songList.getItemAt(0).data);
// highlight first song in listbox
songList.selectedIndex = 0;
// create a listener that responds
// to changes in the listbox
var sngListener:Object = new Object();
sngListener.change = function() {
// play the item selected in listbox
playSong.play(songList.getItemAt(songList.seletedIndex).data);
playSong();
};
// register the event listener to listbox
songList.addEventListener("change", sngListener);
// load xml file
sngList.load("songs.xml");
//Play the MP3 file
function playSong():Void
{
s = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
mute.gotoAndStop("on");
if(cps == sa.length - 1)
{
cps = 0;
s.loadSound(sa[cps].earl, true);
}
else
{
s.loadSound(sa[++cps].earl, true);
}
trackInfo.text = sa[cps].artist + " - " + sa[cps].track;
playPause.gotoAndStop("pause");
}
//Pauses the music
function pauseIt():Void
{
pos = s.position;
s.stop();
}
//Unpauses the music
function unPauseIt():Void
{
s.start(pos/1000);
}
//Stops the music
function stopIt():Void
{
s.stop();
}
//Music controls
//Play/Pause toggle
playPause.onRollOver = function()
{
if(this._currentframe == 1) this.gotoAndStop("pauseOver");
else this.gotoAndStop("playOver");
}
playPause.onRollOut = playPause.onReleaseOutside = function()
{
if(this._currentframe == 10) this.gotoAndStop("pause");
else this.gotoAndStop("play");
}
playPause.onRelease = function()
{
if(this._currentframe == 10)
{
this.gotoAndStop("playOver");
this._parent.pauseIt();
logo_anim_mov.gotoAndPlay(2);
}
else
{
this.gotoAndStop("pauseOver");
this._parent.unPauseIt();
logo_anim_mov.gotoAndPlay(2);
}
}
//Next button
next.onRollOver = function()
{
this.gotoAndStop("nextOver");
}
next.onRollOut = next.onReleaseOutside = function()
{
this.gotoAndStop("next");
}
next.onRelease = function()
{
this._parent.playSong();
logo_anim_mov.gotoAndPlay(2);
}
//Stop button
stop.onRollOver = function()
{
this.gotoAndStop("stopOver");
}
stop.onRollOut = stop.onReleaseOutside = function()
{
this.gotoAndStop("stop");
}
stop.onRelease = function()
{
this._parent.stopIt();
playPause.gotoAndStop("play");
logo_anim_mov.gotoAndPlay(2);
}
//Mute button
mute.onRollOver = function()
{
if(this._currentframe == 1) this.gotoAndStop("onOver");
else this.gotoAndStop("offOver");
}
mute.onRollOut = mute.onReleaseOutside = function()
{
if(this._currentframe == 10) this.gotoAndStop("on");
else this.gotoAndStop("off");
}
mute.onRelease = function()
{
if(this._currentframe == 10)
{
this.gotoAndStop("offOver");
s.setVolume(0);
logo_anim_mov.gotoAndPlay(2);
}
else
{
this.gotoAndStop("onOver");
s.setVolume(75);
logo_anim_mov.gotoAndPlay(2);
}
}