Activision Patents Accused of hurting your K/D

I don't play CW only MW, I mostly play tdm so it's on kills. More damage won't help when you aren't registering hits at all. I play hardcore so they should only need a tickle.

Apologies I'd misread / misunderstood.

Re. Bullet velocity in CW it isn't about dealing more damage it's about speed. The reason people sometimes think their bullets aren't registering is they haven't travelled yet, even SMGs aren't hitscan on the game so prioritising velocity on some attachments certainly helps.
 

His ping shoots up from 42ms to 67ms. Just before he slides towards his opponent. And that's all it takes to mess you up. A 25ms ping difference.
Looks like any old lag spike to me. Conflating the current outrage with a single random example I've seen in dozens of games over the last decade isn't proof of anything.

Introducing this in a way that wouldn't be a complete ballache to develop while also being impossible to detect is far beyond the effort any dev would put in.
 
No different from a handicap in golf tbh. As a low skill player I am fed up getting roflstomped by people giving me a frustrating gaming experience. The sooner this becomes industry standard the better.

This is very different. A golf handicap applies to the scoring system and NOT your ability to play. In golf, you still have to play at YOUR LEVEL, which is clearly not what is going on here. They are actively interfering with the way you play which should be out of bounds.
 
This is very different. A golf handicap applies to the scoring system and NOT your ability to play. In golf, you still have to play at YOUR LEVEL, which is clearly not what is going on here. They are actively interfering with the way you play which should be out of bounds.

The fundamentals of playing well still exist however in terms of technique and decision making to generate the best possible outcome for you within the game, these will not change. People are happy to accept advantages that are provided to them i.e. better internet connections (reduced latency), faster reactions, higher framerates, reduced input lag, higher refresh rates and resolutions etc etc. so there is no such thing as a completely level playing field. The 'best' players will still be the 'best', however this is a dynamic way of reducing the delta between the 'best' and 'worst' such that the experience of the worst player does not feel quite so bad. This should lead to less people quitting the game because they are fed up of being dominated in every game i.e. healthier populations. Moreover, people who start playing the game some time after it has been released will not be as badly exposed to getting easily defeated by the players who have many many hours of experience and practice. Another advantage of this approach is that it will allow players with a bigger difference in skill level to play competitively together, hence reduced queue times for matches.
 
The fundamentals of playing well still exist however in terms of technique and decision making to generate the best possible outcome for you within the game, these will not change. People are happy to accept advantages that are provided to them i.e. better internet connections (reduced latency), faster reactions, higher framerates, reduced input lag, higher refresh rates and resolutions etc etc. so there is no such thing as a completely level playing field. The 'best' players will still be the 'best', however this is a dynamic way of reducing the delta between the 'best' and 'worst' such that the experience of the worst player does not feel quite so bad. This should lead to less people quitting the game because they are fed up of being dominated in every game i.e. healthier populations. Moreover, people who start playing the game some time after it has been released will not be as badly exposed to getting easily defeated by the players who have many many hours of experience and practice. Another advantage of this approach is that it will allow players with a bigger difference in skill level to play competitively together, hence reduced queue times for matches.

I fundamentally disagree. And believe that cost and profit is playing a factor in why these stumbling blocks are hampering players from experiencing an accurate result from their game play.

Just like how they used lag compensation for host players do to p2p connections. Which put them at a similar disadvantage. The same can be and will be said about sbmm and their patents. We all know and mostly agree that lag comp. should have never been a thing if they invested in a dedicated server infrastructure. All this is doing is trying to place a Monetary incentive to get you to buy something.

If they truly wanted to keep noobs from getting owned they would lump them into their own lobbies until they reached a certain threshold. Which would put them into the general population.

What they are doing is so unnecessarily convoluted that it’s clear there is more involved then protecting noobs.

This is in fact hampering decent players from exercising their skill level in this first person shooter, full stop!!!!! There is no ifs, ands nor buts about this fundamental principal behind the patent and sbmm. It is not helping noobs as it cuddles them. Preventing them from improving in the game. It is not helping decent players as it hinders their ability to play.

As a matter of fact it’s the first case of gas lighting I have seen in a FPS game. In which the game would make you think it’s you that’s the problem. People have bought modems, mouse, headphones, routers, controllers, better internet, rebuilt PCs, all in the vain attempt to compensate for a problem which never existed on their end. Text book gas lighting.

All because their:
Aim is off
Can’t hear footsteps at the start of a match of enemies.
Bullets don’t register. Score streaks that don’t register. But still register with you even though you are inside a building,
They can’t move fast enough or are sluggish. While timmynothumbs run around the map as “the flash”
They don’t see opponents they should have seen
Higher then normal pings and spikes in ping that should not exist
Blocked players still showing up in your lobbies
A pattern of getting owned buy a weapon that has some sort of bullet tracer effect. Or buy the same type of weapon from different players.
Being shadow banned inwhich you are placed in cheat lobbies. <——People forgot that activision is still actively doing this. Duration can be a few hours or a week.
Etc....

When you explore the details of what they are doing it does not come off as innocent as you imply. The offense this game brings is so egregious it comes off as demonic in nature.
 
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The fact they are actively interfering with your ability to hit, aim etc, is a mega issue. That is BS. If they want to level the field then make it known kill streaks get less health etc.

Lets be honest, they were doing this behind the scenes trying not to get noticed and experimenting. Just another reason I won't be playing it.
 
I can't help but wonder how much of this is people just looking to blame deaths etc on something else.

I'm not saying they are, just wondering :)
It’s always someone else’s fault. If everyone else stopped hacking, lag switching, using controller mods, using controller on PC and stopped using WiFi then I’d never die.
 
It’s always someone else’s fault. If everyone else stopped hacking, lag switching, using controller mods, using controller on PC and stopped using WiFi then I’d never die.
I can't help but wonder how much of this is people just looking to blame deaths etc on something else.

I'm not saying they are, just wondering :)
You do realize it's in their patent posted in the op?
Besides, I can play battlefield games and not see the highten level of hardware and software cheating as I do with cod games. SBMM and their patent helps fuel cheating. The more they try to prevent normal game play the more they will find a way to over ride it. Its human nature.

The problem here is that its a well known fact that cod has had odd hit rego issues well before sbmm and this patent was known. It simply was viewed as fishy. So cheats it is...

Xim, chonous, strike pack, scuff mods, etc all have roots in cod. Its not rocket science.
 
i can see the validity in this, trying to level the playing field for people who don't have enough spare game time to "get gud", games are supposed to be a fun pastime not an aggravating chore and the skill ceiling for pvp shooters can ruin the enjoyment.

might be better if they had it as a known feature, same way as for example gta lets you choose to segregate yourself from keyboard players if you're using a controller.
 
I am all for keeping the low skill players Corraled in the kiddie pool. But don't alter the more skilled players in the main pool for adult swim.

However they should also keep the cheaters segregated in their own lobbies as well. Its not hard to figure out either.
 
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You do realize it's in their patent posted in the op?
Besides, I can play battlefield games and not see the highten level of hardware and software cheating as I do with cod games. SBMM and their patent helps fuel cheating. The more they try to prevent normal game play the more they will find a way to over ride it. Its human nature.

The problem here is that its a well known fact that cod has had odd hit rego issues well before sbmm and this patent was known. It simply was viewed as fishy. So cheats it is...

Xim, chonous, strike pack, scuff mods, etc all have roots in cod. Its not rocket science.

Having a patent for something doesn't mean it's being implemented/used.

Furthermore, how could you prove it's being used?
 
Having a patent for something doesn't mean it's being implemented/used.

Furthermore, how could you prove it's being used?
You may also think tires on a parked car means they are not in use. And when the car is no longer in that spot argue the same.

But we know what tires on a car are used for. Therefore, we don't need to see the car in motion to know that tires are being used.

The same level of critical thinking applies to the patent when you factor in evidence that can be
Anecdotal, Analogical, Circumstantial or Demonstrative.

All that is needed is to create reasonable doubt that the patent is applied in the game.

Absolutes is a flawed methodology.
 
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All that is needed is to create reasonable doubt that the patent is applied in the game.

Absolutes is a flawed methodology.

A very large proportion of IP never makes its way in to a product of service. Often companies purposely file patents they have no intention of using, solely to limit their competitiors freedom to operate in a space.

One thing you can almost guarantee with games related tech is that if something was being done, gamers would find a way to evidence it... People have been claiming for years that FIFA exhibits a 'momentum' mechanic but I do not believe any evidence has ever been brought forward to show it. EA have always said it does not exist.
 
This is happening in black ops cold war right?

first 10 games or so was getting KD ratio of 7:1 and it felt easy, every game after that the players are much better and the KD ratio dropped to 2.5:1
 
This is happening in black ops cold war right?

first 10 games or so was getting KD ratio of 7:1 and it felt easy, every game after that the players are much better and the KD ratio dropped to 2.5:1
More than likely SBMM or skill based matchmaking. You were doing well so got matched with better players. It’s a regular occurrence in Mp games these days.
 
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