The fundamentals of playing well still exist however in terms of technique and decision making to generate the best possible outcome for you within the game, these will not change. People are happy to accept advantages that are provided to them i.e. better internet connections (reduced latency), faster reactions, higher framerates, reduced input lag, higher refresh rates and resolutions etc etc. so there is no such thing as a completely level playing field. The 'best' players will still be the 'best', however this is a dynamic way of reducing the delta between the 'best' and 'worst' such that the experience of the worst player does not feel quite so bad. This should lead to less people quitting the game because they are fed up of being dominated in every game i.e. healthier populations. Moreover, people who start playing the game some time after it has been released will not be as badly exposed to getting easily defeated by the players who have many many hours of experience and practice. Another advantage of this approach is that it will allow players with a bigger difference in skill level to play competitively together, hence reduced queue times for matches.
I fundamentally disagree. And believe that cost and profit is playing a factor in why these stumbling blocks are hampering players from experiencing an accurate result from their game play.
Just like how they used lag compensation for host players do to p2p connections. Which put them at a similar disadvantage. The same can be and will be said about sbmm and their patents. We all know and mostly agree that lag comp. should have never been a thing if they invested in a dedicated server infrastructure. All this is doing is trying to place a Monetary incentive to get you to buy something.
If they truly wanted to keep noobs from getting owned they would lump them into their own lobbies until they reached a certain threshold. Which would put them into the general population.
What they are doing is so unnecessarily convoluted that it’s clear there is more involved then protecting noobs.
This is in fact hampering decent players from exercising their skill level in this first person shooter, full stop!!!!! There is no ifs, ands nor buts about this fundamental principal behind the patent and sbmm. It is not helping noobs as it cuddles them. Preventing them from improving in the game. It is not helping decent players as it hinders their ability to play.
As a matter of fact it’s the first case of
gas lighting I have seen in a FPS game. In which the game would make you think it’s you that’s the problem. People have bought modems, mouse, headphones, routers, controllers, better internet, rebuilt PCs, all in the vain attempt to compensate for a problem which never existed on their end. Text book gas lighting.
All because their:
Aim is off
Can’t hear footsteps at the start of a match of enemies.
Bullets don’t register. Score streaks that don’t register. But still register with you even though you are inside a building,
They can’t move fast enough or are sluggish. While timmynothumbs run around the map as “the flash”
They don’t see opponents they should have seen
Higher then normal pings and spikes in ping that should not exist
Blocked players still showing up in your lobbies
A pattern of getting owned buy a weapon that has some sort of bullet tracer effect. Or buy the same type of weapon from different players.
Being shadow banned inwhich you are placed in cheat lobbies. <——People forgot that activision is still actively doing this. Duration can be a few hours or a week.
Etc....
When you explore the details of what they are doing it does not come off as innocent as you imply. The offense this game brings is so egregious it comes off as demonic in nature.