Why do you specifically dislike adverts in games, to the point of refusing to buy a game on principle?
Games have had static adverts for quite some time now, with dynamic adverts coming in just recently. Development costs are rising by a great deal, but PC game prices have not risen. The development team size for UT2004 is many, many orders of magnitude higher than the team size for Quake 2. Due to Internet shops you may have even got UT2004 cheaper than Q2.
Now the publishers insist that prices will have to rise to cover the increased cost of developing games. Almost all gamers don't want this, so there are a few readily apparant solutions to the problem:
1. Like Gran Turismo on PS3, provide the basic game for full price (£50), then charge real money for the rest of the tracks and cars.
2. Insert advertisements into the game. Just like Sky have done since the beginning, you pay a subscription, and still have more adverts than terrestrial channels.
3. Make small episodic games that mask the high overall cost.
4. Make rubbishy games
Games have had static adverts for quite some time now, with dynamic adverts coming in just recently. Development costs are rising by a great deal, but PC game prices have not risen. The development team size for UT2004 is many, many orders of magnitude higher than the team size for Quake 2. Due to Internet shops you may have even got UT2004 cheaper than Q2.
Now the publishers insist that prices will have to rise to cover the increased cost of developing games. Almost all gamers don't want this, so there are a few readily apparant solutions to the problem:
1. Like Gran Turismo on PS3, provide the basic game for full price (£50), then charge real money for the rest of the tracks and cars.
2. Insert advertisements into the game. Just like Sky have done since the beginning, you pay a subscription, and still have more adverts than terrestrial channels.
3. Make small episodic games that mask the high overall cost.
4. Make rubbishy games
