Advice on running a WoW guild please.

In any guild/group you need to create a corp of leaders not followers. Don't make everyone rely on you to do everything. Encourage others to take initiative and to lead. This frees up much more of your time.
 
If you are asking for advice on how to run a guild, you shouldn't be a leader.

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I used to lead a guild that was the second on the realm to clear AQ40. I suppose some important tips to say would be that in bigger guilds, it is ideal to have leaders and channels for each -type- of role, instead of class. For example, healers, melee dps and ranged dps. Tanks should have their own channel as well, especially as their roles are so different depending on MT or OT spot. Having class channels is far too inefficient; we had to lose this sytem by the time BWL started as many cross-communication in channels and /raid were mixed up and misunderstood; if priests, druids, paladins and shamans were in one channel for example, communication on how, what and where to heal would be much more streamlined than the separate classes having to operate in their own channels only to relay the final oft-mixed plan in /raid usually ending up in a horrible, confused and not very concise execution.

But then again, you are only asking for general guild running tips. That comes naturally to people and each individual have their own way of doing things, some better than others.
 
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As has been said already, a guild bank if you're not raiding isn't really worthwhile. Most people will have their own bank alts to keep stuff on anyway, so if one member needs an item, it's easier just to ask everyone else (which encourages people to help other guild members anyway). I've found that lower level people aren't so keen on giving up stuff when they don't have much money and don't know how long they'll be in that guild.

If you want to run raids, learn by doing. I migrated a 60 mage in September and joined the guild my boyfriend was in on the new server. It was a new guild where most people had never done any raids before, including the guild master and officers. I had so much fun, that I ended up migrating a 60 priest to that server, just to be in the guild.
After about a month, a new group of people joined the guild, who had "done it all before". They started taking over MC raids and shouting at people who didn't use the tactics they had used before (rather than what worked for us). The guild master didn't know what he was doing, so he made these guys officers and let them run the place. I left pretty soon after that, and I think almost everyone else did too - I don't think I've seen their guild name at all in about 4 months.

Try not to favour the officers. When we did ZG runs with my old guild, they decided to let the officers take the coins and get their rep up first, which just meant that they learned how to make new potions etc and sold them, rather than giving them to other guild members.

EDIT: Don't just let anyone and everyone join. If someone is consistently aggresive and annoying, it will grate on your good members.
 
Not sure if you have discovered how to run a guild bank yet (i get tired half way through the thread) but basically you just create a new character and get them to UC/Org, then go to http://www.rpgoutfitter.com sign up there and follow the instructions, this will let you easily upload the contents of your bags/bank to the website for anyone to view
 
SuBsTaNcE said:
Not sure if you have discovered how to run a guild bank yet (i get tired half way through the thread) but basically you just create a new character and get them to UC/Org, then go to http://www.rpgoutfitter.com sign up there and follow the instructions, this will let you easily upload the contents of your bags/bank to the website for anyone to view

Thanks for that mate, i had read about rpgoutfitter but always thought that it was complex to setup. I'm not going to worry about a bank yet, i don't think we have enough 60+
 
Im an officer on the Hellscream EU server, in one of the larger guilds, probably in the top 20-30 progression wise on our server, although thats not necessarily our main goal, so not actually important to us, as we're actually a casual, community raid guild, rather than a hardcore raid guild, but its nice to make some progress :)

First and foremost a tip for me would be, elect some good officers - experience is good, but not the most important. THE most important thing about officers is making sure they're mature, have a sense of patience, and get on with one another, or Officer chat will become very quickly quite an unpleasant place, when in actuality it should be fun, and also useful for talking to the others to plan/destress over people who've annoyed you etc - a sanctuary. In line with this comment, dont take all the responsibility for yourself, if you get a decent group of like-minded people to help you run the guild, let them help you run the guild! Sharing responsibility, rather than letting everything come down to you/guildmaster is a sure fire way of helping you keep the guild going rather than burning out, it also means when important decisions have to be made, you can do votes etc, rather than struggling to make a big decision by yourself.

Also, try to look ahead when inviting people, you dont have to be TOO stringent, but set a goal for your guild, and make this relevant when deciding whether to recruit people - for example, if you have a casual raid guild, yet a lot of hardcore desiring players etc, you're bound to hit a rock somewhere.

Aside from that, a site can help too, we used to use an invisionfree board for almost 2 years, but have just recently moved over to Guild Portal ourselves due to the extra features. It doesnt have everything I'd like, and has some bugs, but its generally very good, and doesnt cost much to get a referal on your url ie mastersoflight.guildportal.com

Bankwise, as said above, if you dont know if you need one, dont do one. They can be a lot of hassle to bother with, and unless the entire guild decides to use them, its virtually pointless, as you'll have a very limited number actually bother to use it.

If you decide to actually do some raiding when a lot more hit 70, I'd really recommend you make sure you get people to collect good gear, and perhaps heroic gear before starting, or the shock and frustration will be immense, the level 70 raids are a lot higher scaled than the start of the old level 60 raids (and dont really break you in in the same way- they get pretty hard pretty quick), and going in knowing its going to be damned tough, and with good gear, will help somewhat. Going into Kara with most greens wont cut it; people will really want to collect decent higher level blues for thier relevant job. Also, it'll help immensely if you make certain mods compulsory for them, as they'll help the raid do thier job better.
Ones I'd recommend for raiders would be CTRA/Equivalent raid monitoring addon, KLH Threatmeter (can be misleading, but can also be raid wipe saving), and perhaps Ventrilo or Teamspeak, as in the middle of combat, instructions are VERY hard to type properly.
On top of this, if you can get EVERYONE raiding to read up and become familiar on boss tactics, it'll be a lot easier for you, the raiding bosses tend to be a LOT more complicated and demanding than your average 5 man ones.

Boostwise, I cant discourage it enough, UNLESS someone high level offers occasionally; as you've already discovered, people tend to become lazy, and assume someone should always boost them, when in fact, at lower levels, you REALLY need the experience those dungeons give, both point, and play skill wise.
 
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